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Temporal Ship fix didn't go far enough?

deavonwdeavonw Member Posts: 8 Arc User
I know there wasn't much fanfare regarding the recent changes to T6 Temporal Science Ships, but I feel like it represents something potentially important to the future of STO; revitalizing old ships with new mechanics. However, I can't help but wonder why these particular ships. Being lock box ships the availability and use has to be miniscule at best, I haven't ever seen any of these Temporal Science ships ever being used. I realize we may never get a straight answer about this but lore-wise there are a number of ships in the game that need temporal seating. The Paradox was ignored despite its popularity. The Krenim Warship, Krenim Science Vessel, and Annorax Dreadnought were completely ignored even though those factions are completely built around temporal manipulation. Is this the end of the changes or did Cryptic just forget about these ships?
Post edited by baddmoonrizin on

Comments

  • edited August 2019
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  • deavonwdeavonw Member Posts: 8 Arc User
    I understand what you are saying that seats were added not changed. Yet when the ships were released intel specialization is all that we had but not necessarily what makes sense thematically and lorewise. It would be interested to see what happens in the future when new specializations are released and if any of these old ships will ever be updated to contemporary standards.
  • warpangelwarpangel Member Posts: 9,427 Arc User
    The only thing temporal about the Annorax is the Weapon (which in the playable version is replaced with an antiproton lance). Similarly, the only thing temporal about generic krenim ships are the chroniton torpedoes.

    The Paradox is arguable, as it's either a future timeship or a replica of one. But even then there is no reason to assume every ship in the future is fitted for temporal spec regardless of purpose.

    Not every ship that is somehow related to time travel should be the same. Sameness is boring.
  • salazarrazesalazarraze Member Posts: 3,794 Arc User
    It would make more sense to add a new temporal version of the annorax instead of potentially upsetting someone that is already happy with their intel annorax.
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  • avoozuulavoozuul Member Posts: 3,215 Arc User
    edited August 2019
    I could probably live with the change, it would certainly make it more useful on my sci. I probably don't bother with the intel slots while I use it on my tac.
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  • ioneonioneon Member Posts: 207 Arc User
    edited August 2019
    I feel that the Annorax shouldn't have temporal seating for the following two reasons:

    1. Bridge officer Seating in a ship implies that there are stations / equipment / personnel on board the ship by which said ship operates. It is clear from all of the missions revolving around the Annorax that they required the science station that it was built at in order to calculate it's limted timey-wimey silliness, which brings me to...

    2. The Annorax is an early 25th century time ship, presumably one of the first ever even partially built by Starfleet. It's pretty much a one-trick-pony, it can alter time - that's it. They needed a huge space station, minds from every allied species, and the Krenim research, all culminating in one massive slow, weak, rushed into production ship to pull off one trick. It makes ZERO sense for it to be able to pull off all of the abilities that 31st, or even 29th century ships can do.



    Now I will concede that Noye did drag the thing into the future and modify it, but they implied that all he did was make it "tougher". They never actually show it doing any of the temporal boff shenanigans, which makes sense since his allies (at the time of his ship modification vacation) were the Na'Kuhl, whose ships also do not have temporal bridge officer seating. He didn't make friends with the Vorgons, or Sphere Builders (who do have temporal boff seats) until later after his face was all silly puttied. And Captain whor... er Leeta wouldn't have any clue about time travel.

    So, that's my 2 cents. But I will say if the Annorax is your favorite ship and you wish it had temporal seats on it, I honestly wish you luck. I know what it's like to have a favorite ship and wish it was slightly different.


    P.S. I didn't even bother to mention the other Krenim ships, because why in the universe would they get temporal seats? Maybe I could see them having a console that shifted them in time to be untargetable / invisible since they have proven that tech.
    Post edited by ioneon on
  • kayajaykayajay Member Posts: 1,990 Arc User
    With the Krenim science vessel, I'm still frustrated that when some of the Krenim only consoles say they can only be equipped on Kremin ships, that they won't fit on that.
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  • mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    The Annorax probably should have been a Temporal ship ,but when it was released, that spec didn't exist. And changing it now would force peope to play their ships in a different manner. Some would be fine with that, but others would not.
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  • ltminnsltminns Member Posts: 12,572 Arc User
    Actually, here is an idea. Use a mechanism similar to the Dyson Destroyer and have the ship switch between Temporal Mode with Temporal seating and Combat Mode with the seating it has now. Remember, in 'Year of Hell' it did that.

    They could do the same with the two Sheshars and two Jem'Hadar Strike/Recon ships.
    'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
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  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    ltminns wrote: »
    Actually, here is an idea. Use a mechanism similar to the Dyson Destroyer and have the ship switch between Temporal Mode with Temporal seating and Combat Mode with the seating it has now. Remember, in 'Year of Hell' it did that.

    They could do the same with the two Sheshars and two Jem'Hadar Strike/Recon ships.
    Problem: Your boff can't swap spec along with the ship. To change seating they'd need code to store two boff skill setups, which isn't how the game works right now.
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  • ltminnsltminns Member Posts: 12,572 Arc User
    You'd have to switch Boff Skills yourself. So maybe the seating shift is out of instances etc. Actually you could do it with a Loadout.
    'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
    Judge Dan Haywood
    'As l speak now, the words are forming in my head.
    l don't know.
    l really don't know what l'm about to say, except l have a feeling about it.
    That l must repeat the words that come without my knowledge.'
    Lt. Philip J. Minns
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