test content
What is the Arc Client?
Install Arc

TRIBBLE MAINTENANCE AND RELEASE NOTES - 08/16/19

moonroachmoonroach Member Posts: 29 Cryptic Developer
Tribble has been updated to ST.97.20190812a.0

General:
  • Walk and run animations across the game have been polished.
  • Emotes can no longer be triggered multiple times while playing.
  • The Mokbara emote no longer plays its starting animation twice.
  • The Shaka emote now properly animates.
  • The palm fronds used in Emote: Dance (Fan) no longer disappear after 37 seconds.
  • Facial animations have been added to most emotes.
  • Discovery Captains updated to use the correct beamout animation.

UI:
  • Added text search filter to PC Item Store.
  • Added search filter to Captains Powers Menu
  • Updated abilities window to use the faction-skinned version of a power's icon.
    • This means the icons between the power tray and the powers list will be consistent.

Character:
  • Starfleet aligned Jem’Hadar Captains will now have access to all Starfleet uniforms.

Ships:
  • Updated Andorian escorts to use the new updated trail FX.
  • Update to default ship Trail FX:
    • These changes include the minor updating of many impulse engine and shield items with visuals to work with the re-tooled default trails.
    • Impulse engine glowing dot is gone.
      • The dot will only appear when full-impulse is activated.
      • This means the glowing dot serves as a visual tell for the player when full-impulse is activated, even when throttled down.
      • The dots will still appear for shield/engine visuals where applicable.

Systems:
  • Improved status indicators for Superfluous Emitters (Command Captain Spec).
  • After completing the mission "Defense Contract", Deuterium Surplus will now appear as a crafting option in the Engineering R&D School.
  • Resolved an issue that caused the extra tough or extra weak versions of some space NPC's to have the wrong amount of health.
  • Resolved an issue that would sometimes cause Names and Costumes on Battleship-rank DSC-Klingon ships to be mismatched.
  • The Na'Qjej Battlecruiser summoned by the Cleave Ship's console, and the Mo'Kai Fighter Hangar Pets, no longer display as belonging to House Mo'Kai.
  • Resolved an issue that caused the Sheshar Assault Craft to be invisible if activated on a starship other than the Elachi Sheshar.
  • The Klingons in Peril over Pahvo now belong to House Mokai and use their combat prowess.

Comments

  • sthe91sthe91 Member Posts: 5,435 Arc User
    edited August 2019
    Thanks for the fixes! So that is why Fed'Hadar did not have access to the Starfleet uniforms, it was because Cryptic was fixing the Starfleet uniforms so that they could wear all of them. That makes sense. Good round of patches. Carry on! :)
    Where there is a Will, there is a Way.
  • timberwolf#2067 timberwolf Member Posts: 49 Media Corps
    moonroach wrote: »
    Tribble has been updated to ST.97.20190812a.0


    [*] After completing the mission "Defense Contract", Deuterium Surplus will now appear as a crafting option in the Engineering R&D School.

    [/list]


    FINALLY!!!!!!!!!!!!!!!!!
  • legendarylycan#5411 legendarylycan Member Posts: 37,279 Arc User
    moonroach wrote: »
    Resolved an issue that caused the extra tough or extra weak versions of some space NPC's to have the wrong amount of health.

    does this affect assimilated BoPs in cure space? you know, the frigate-rank ships that have almost twice the HP of borg spheres, which are CRUISER-rank​​
    Like special weapons from other Star Trek games? Wondering if they can be replicated in STO even a little bit? Check this out: https://forum.arcgames.com/startrekonline/discussion/1262277/a-mostly-comprehensive-guide-to-star-trek-videogame-special-weapons-and-their-sto-equivalents

    #LegalizeAwoo

    A normie goes "Oh, what's this?"
    An otaku goes "UwU, what's this?"
    A furry goes "OwO, what's this?"
    A werewolf goes "Awoo, what's this?"


    "It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
    "We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
    Passion and Serenity are one.
    I gain power by understanding both.
    In the chaos of their battle, I bring order.
    I am a shadow, darkness born from light.
    The Force is united within me.
  • phoenix841phoenix841 Member Posts: 486 Arc User
    moonroach wrote: »
    Character:
    • Starfleet aligned Jem’Hadar Captains will now have access to all Starfleet uniforms.

    Did I miss something, or have Romulans already been granted that in the past?
    LTS Since Beta (Jan 2010).
  • azselendorazselendor Member Posts: 4 Arc User
    As far as I know the romulans haven't been granted access to all fed outfits.

    But I'm hoping that fix also grants access to the reputation costumes too since I noticed I can't use most rep costumes on my jem'hadar and its boffs.
    @Azselendor #BoldlyGoing
    8th Wing Fleets / Guardians
  • ltminnsltminns Member Posts: 12,569 Arc User
    Now if they could just increase the stacking of Deuterium Surplus, we'd be all set.

    You also know why this is being done, Patrol revamp.
    'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
    Judge Dan Haywood
    'As l speak now, the words are forming in my head.
    l don't know.
    l really don't know what l'm about to say, except l have a feeling about it.
    That l must repeat the words that come without my knowledge.'
    Lt. Philip J. Minns
  • legendarylycan#5411 legendarylycan Member Posts: 37,279 Arc User
    if defense contract becomes part of the patrol system, i'm all for that; i used to like doing it along with sh'marr and traelus back when i had time because there was nothing better to do between STF cooldowns besides play dabo​​
    Like special weapons from other Star Trek games? Wondering if they can be replicated in STO even a little bit? Check this out: https://forum.arcgames.com/startrekonline/discussion/1262277/a-mostly-comprehensive-guide-to-star-trek-videogame-special-weapons-and-their-sto-equivalents

    #LegalizeAwoo

    A normie goes "Oh, what's this?"
    An otaku goes "UwU, what's this?"
    A furry goes "OwO, what's this?"
    A werewolf goes "Awoo, what's this?"


    "It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
    "We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
    Passion and Serenity are one.
    I gain power by understanding both.
    In the chaos of their battle, I bring order.
    I am a shadow, darkness born from light.
    The Force is united within me.
  • gingi101gingi101 Member Posts: 49 Arc User
    Wow, thanks for all the great fixes cryptic! Can't wait to change my Jem'hadars outfits!
  • where2r1where2r1 Member Posts: 6,054 Arc User
    edited August 2019
    moonroach wrote: »
    After completing the mission "Defense Contract", Deuterium Surplus will now appear as a crafting option in the Engineering R&D School.

    OMG... when does this go on Holodeck???
    Wait... do I have to do the mission again, on all my characters to trigger it??
    "Spend your life doing strange things with weird people." -- UNK

    “Tell me and I forget. Teach me and I remember. Involve me and I learn.” -- Benjamin Franklin
  • captaincelestialcaptaincelestial Member Posts: 1,925 Arc User
    phoenix841 wrote: »
    moonroach wrote: »
    Character:
    • Starfleet aligned Jem’Hadar Captains will now have access to all Starfleet uniforms.

    Did I miss something, or have Romulans already been granted that in the past?

    When they let the Jem'Hadar captains get the Wrath of Khan era movie outfits for the Dilithium Store, the option to get them for Romulans popped up to, but that was a bug (which was fixed soon after). In a way this is an extension of this.

    Just as well, Jem'Hadar only has a few costume options anyways, esp. in comparison to Romulans. Maybe with Star Trek: Pickard there will be even more options for the developers to mine for Romulans, so they're going to get even more to choose from.
  • captaincelestialcaptaincelestial Member Posts: 1,925 Arc User
    edited August 2019
    Many thanks to the animation team :)

    I hope the Disco Beam up animation includes using the communicator, like they do on the show.

    I still say Disco overdid it for the superflare they use for the transporter effect (lensflare to the extreme), which makes the New Eden episode 'covert' beam ins majorly unbelievable. Hopefully CBS won't repeat this mistake for Star Trek: Pickard *crosses fingers*
  • captaincelestialcaptaincelestial Member Posts: 1,925 Arc User
    Looking at the options available to Fed-Allied Jem'Hadar when they wear Starfleet uniforms, any chance of adding the Dominion-Federation badge for them to use?
  • thevampinatorthevampinator Member Posts: 637 Arc User
    edited August 2019
    Oh come on if you are giving Jem Hadar Federation Uniforms. Can you please at least give the Romulans, T'pol, Seven of Nines Borg Piece. Counsiler Troi Outfit. Section 31, Vulcan Outfit. Ferengi Attire. Tholan ambassader Robes. Other stuff like that. If they are federation aligned.
  • frtoasterfrtoaster Member Posts: 3,352 Arc User
    moonroach wrote: »
    Emotes can no longer be triggered multiple times while playing.

    I'm not really sure what this means. I can activate emotes multiple times just fine on Tribble, and I don't really see why that would be considered a bug. Presumably, the emotes were being triggered multiple times when they weren't supposed to?

    moonroach wrote: »
    Walk and run animations across the game have been polished.

    Can we get a fix for some long-standing animation bugs?

    Disappearing ground weapons

    Each ground ability has an associated animation. If you activate an ability while holding a weapon, the weapon will disappear while the character performs the animation. The weapon is supposed to reappear after the animation completes, but now the weapon disappears and stays that way. You have to press H twice to unholster the weapon again, so even though you can't see it, the game must think you're still holding the weapon. This is actually an old bug that was fixed and then brought back.

    Hip rotation bug

    The lower body will sometimes lag three seconds behind the upper body if you turn in place by pressing the A or D key or by moving the mouse while holding down the right mouse button. This bug also occurs when you interact with an object or NPC at an angle, and sometimes right after you beam down or log on to a character.

    Rolling into a crouch

    If you press C while sprinting or if you double-tap a movement key and then press C, you should roll directly into a crouch. But if you attempt to do this while holding a weapon, your character will stand up before crouching back down again. This bug also occurs if you roll into a crouch while sprinting backwards, regardless of whether you're holding a weapon or not.

    Risian birds

    The following bugs affect all Risian birds except for the chicks, probably because the chicks are based on a different 3D model.

    1. The birds have crushed chests when they stand. This includes the vista birds for the accolade "The Big Year".

    2. The tail feathers bend weirdly when the birds flap their wings. It makes no sense for the feathers to bend where there are no joints or muscles. To see this, look at your character from the top down and activate a bird. The tail feathers bend strangely in two different ways: the first occurs right after you activate the bird and affects the entire tail; the second occurs after the bird has been flapping its wings for a while and affects only the right part of the tail.

    3. The neck feathers on normal birds don't rotate the same way as the neck feathers on tufted birds. When a tufted bird flap its wings, the feathers on the left and right sides of the neck rotate symmetrically toward the back. When a normal bird flap its wings, the neck feathers all rotate in one direction, toward the right when viewed from the top down.
    Waiting for a programmer ...
    qVpg1km.png
  • gingi101gingi101 Member Posts: 49 Arc User
    edited August 2019
    Mentioned this before but can you please update the Tier 6 Promotional Ship Choice Pack to add the 3 most recent ships, it hasn't been updated since the Tzenkethi Tzen-tar Dreadnought Carrier was added over a year and a half ago. I really want to test the new ships to see how they perform before commiting to save up for one of them considering the huge cost.
  • anodynesanodynes Member Posts: 1,999 Arc User
    where2r1 wrote: »
    moonroach wrote: »
    After completing the mission "Defense Contract", Deuterium Surplus will now appear as a crafting option in the Engineering R&D School.

    OMG... when does this go on Holodeck???
    Wait... do I have to do the mission again, on all my characters to trigger it??

    Build number went up from 95 to 97, so this is likely the next major release, scheduled for September 10th.
    This is an MMO, not a Star Trek episode simulator. That would make for a terrible game.
Sign In or Register to comment.