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old player wondering what is going on with this game

misti618misti618 Member Posts: 2 Arc User
I have been playing STO for a long time off and on for a long time started in beta, but the last couple of years I see it going down hill, you got rid of the waring factions which was good but it left a hole where PvP was, I know its still there but nobody plays them anymore because its dumb it is no longer fed v klink its 5 v 5 factions dont matter, you got rid of the foundry which was a good place to go for a good story mission, you add lock boxes which ok its a way to make money I get it but there are to many lock boxes out there in game and there are clogging up invetory and bank space cause no one can get rid of them except for the exchange or trade but nobody wants them in the quantys out there I have over two hunderd and there is a thousand in my fleet's bank so it would be nice if the drops where lease common and they had better stuff with better odds them people might buy more keys or a way that we could sell them back unopened for some ec much the same way we can sell everything else in game at a base value that way people could still sell some in the exchange or offer a lock box buy back event every couple of months but as I see it and some may not agree they are starting to become a problem much like tibbles they are everywhere and dont go away. As for the loot in them I think that it should be much like the Infinty lock boxes you open it and you get a random category then you can pick what you want from that so that way most people would be able to get something they can use not a bunch of garbage that I just spent money on that I cant use and because the exchange is flooded with them you cant sell for anything worth while and as for R&D and doffs please stop putting them in lock boxes at least as the main prize or have it be something that people can opt for instead of what you got. Now for the story missions I like them as long as I am playing a Fed char. but when you are playing anything else they arent as fun and while voice work is great it does limit what you can do with those missions which is why the foundry was such a big thing because users could create those good star trek storys that we all remember watching on TV back in the day none of the current missions have that feel it is always a war with some new enemy and with a rinse and repeat missions that go like this, space battle, ground battle, space battle or the other way around. End game has been something they have struggled with since the start it has always been max out toon look for something to do which was PvP back in the day and now its PvE that being said I do like where they are starting to go but they are not there yet and please do not raise the level cap until you figure this out that is only a temp fix because we will all max out quickly and be in the same boat again. it would be nice if some of the things in the doff missions and admirlty missions could be done by you the player like diplomatic missions which would be easy to do talk with some npc's and as long as they are not easy to figure out could be fun and could be changed easy or stuff that we could do will we wait for tfo's people have asked to bring back exploration missions. Now for classes and ships I liked back when your class mattered alot more then it does now and when ship choice was important part of that. flying a escort as a science char. meant that while you could use it did not work as well as when you where a tactial char. and the same for the rest but know besides kits which where put in to fix what they broke when they revamped the leveling system so you could build whatever you wanted there is nothing to make me want to play another toon except for dil miners and that includes other factions as well. but I guess the biggest thing I am trying to say is trying to make a game more accessible and easy for casual players makes it less fun for everyone to include them even if we as casual players can't see it at first.


P.S. these are just my opinions and thoughts you can agree or not but I would like this more to be a start of a conversion not hate
Post edited by baddmoonrizin on
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  • salazarrazesalazarraze Member Posts: 3,794 Arc User
    edited April 2019
    misti618 wrote: »
    you add lock boxes which ok its a way to make money I get it but there are to many lock boxes out there in game and there are clogging up invetory and bank space cause no one can get rid of them except for the exchange or trade but nobody wants them in the quantys out there I have over two hunderd and there is a thousand in my fleet's bank so it would be nice if the drops where lease common and they had better stuff with better odds them people might buy more keys or a way that we could sell them back unopened for some ec much the same way we can sell everything else in game at a base value that way people could still sell some in the exchange or offer a lock box buy back event every couple of months but as I see it and some may not agree they are starting to become a problem much like tibbles they are everywhere and dont go away.
    Just treat lockboxes like the trash they are. DISCARD them. They hand them out for literally free in the c-store and dilithium store now anyway.

    Oh and always remember. Periods go at the ends of all sentences. They are not meant to merely end paragraphs.
    When you see "TRIBBLE" in my posts, it's because I manually typed "TRIBBLE" and censored myself.
  • jagdtier44jagdtier44 Member Posts: 376 Arc User
    edited April 2019
    I feel a lot of it is just a downward spiral, its been a vicious circle of most players are fed so we make more fed content so the population of the fed grows so there's less to be made on the other factions so we make more fed stuff etc etc. I'm not dooooooming STO because even without the Roms/Jem/KDF the game would probably still be profitable just not as much. But a lot of the problems these factions face stem from conscious decisions cryptic made. having the KDF be a pvp only faction that you needed to play a fed to unlock was a terrible choice when sto launched, the revamp and addition of the kdf story bolstered the faction but they dropped it so fast. Roms never had a chance being straight up relegated to a sub faction from day 1. AOY was probably my favorite expansion after LoR.. but where was the love for the Roms and KDF? lockboxed our canon ship and never gave us any C-store ones.. that was TRIBBLE-tastic. (nevermind it also just being a fed expansion)

    Those types of choices take a toll on the non fed factions, there's a VERY good reason most my Roms are Fed aligned, why I only have 3 KDF characters (well ok 4 with my Jem) and a lot of it is because Feds get the good good and the story is written for them.. so it's easier to immerse yourself in it playing a Fed than it is a KDF or Rom/Kdf.

    Just feel like the game could be in a better spot if more attention had been paid to the long term vs short term, but I dunno how tight their fiscals are or if the game might of tanked trying to play that route. just sucks

    Also I don't know if I just notice it more now or if its actually true, but my god it feels like the c-store just gets ignored and its RD pack ship.. lockbox, rd pack, rd pack, lockbox.. cstore.. lockbox, rd pack.. Maybe its because the cstore releases are ok/good while the RD ships tend to be broke AF, want a 5 tac console MW ship with a 5/2 layout and 2 hangar bays! RD box baby!
  • jagdtier44jagdtier44 Member Posts: 376 Arc User
    nixboox wrote: »
    The problem - the content the devs want to make isn't the content the devs are making. The game is being treated like its a phone app instead of a PC/Console platform. It isn't even above the fold on the PWE homepage. Now that we're watching bigger companies like EA, Bethesda, Bioware and Blizzard hitting a wall of player disgust with being nickled and dimed to death every company is rushing to figure out how to make spending money in the game more attractive...instead of like a shakedown.

    The new daily endeavors is a nice addition - it gives me a new goal to aim for every day. And, now that Discovery is "over" we'll get some more interesting content.

    It aint over man.. this Discovery stuff still has months left in it.. who knows it might roll straight into a new season of Disc that they feel the need to produce more content for that delays something else again
  • warpangelwarpangel Member Posts: 9,427 Arc User
    Wall of text: Didn't read.
  • ajm1067ajm1067 Member Posts: 205 Arc User
    You're right... They do...

    But the way they do everything in this game, it's all so fire and forget.
    I hate this mentality that unless they keep bringing things up constantly its "fire and forget". Like, us going back to the Guardian of Forever over and over would be poor narrative design. Its there for a narrative reason, and once that narrative reason is done, we don't interact with it. That isn't "fire and forget" that is just basic narrative design.

    And when it comes to things that would logically make reappearances, said things do. Factions like the Romulan Star Empire, Tal Shiar, Breen, Borg, Iconians, Voth, Terran Empire, all show up, or are mentioned, even after their respective story arcs are done.

    You're not wrong, but I think you're missing the underlying criticism that is implicit, rather than explicit.

    There is too much pew-pew and not enough exploration.

    The loss of The Foundry, for whatever reason, is a backward move. If, as stated, it is because the skills/knowledge required are no longer there, then that indicates a failure of forward planning and investment.

    What is supporting this game is a loyal Star Trek fanbase, happy that a game exists with the ability to fly ships from the various franchises, and visit worlds that are featured or at least referenced. What is paid lip service to is the mission:"...to explore strange new worlds, to seek out new life and new civilizations, to boldly go where no one has gone before."

    Some people were filling that gap with Foundry missions. I know some of these people at least are hardly playing the game at all now, and some are adamant that they are not putting any more money into the game unless they see its return, or perhaps an alternative that fills that gap.

    OK, we got the Lukari not too long ago, but as I say, that's lip service. It isn't and wasn't enough, so it's round and round, the same old, same ole, where some new events are just old events in new or merely different clothing, being played again and again on multiple characters, in order to help with the dilithium and resources grind.

    And you can't even get a reasonable level of PvP anymore because the player base has learned how to maximise DPS and firepower better than the Devs to the point where PvP is just no fun. Bang, you're dead; bang you're dead, etc, ad nauseum.

    Whilst I welcome Discovery to the game, it's set back in time, before TOS, but instead of making it entirely retro, we have the Mirror Universe meet Temporal anomaly and suddenly it's contemporary to the game. It's just another cheap, lazy way of bringing the new franchise into the game.

    That's what's going on with the game. It's being kept alive with the all-too occasional influx of good, and sometimes great content, but the game is still going backwards because it kind of had to with including Discovery, which is set a long-time past, and anyway, the game almost always falls back on the pew-pew, which whilst fun to begin with, then turns into a grind until the next time. There is little/no exploratory content to be had, and the means by which the player base was creating its own now removed.

    I really think that the game needs to radically change and improve, if it is to survive, let alone grow. But the corporates are evidently happy with their milking of this cash cow, and either are blissfully unaware, or uncaring, that they are probably only one or two mis-steps from alienating enough of the player base to make the game a loss maker. And then we all lose.

    So understand where I am coming from. I am not dissing the game for the sake of it. I am fed-up of things not being fixed (I can point you to at least one bug off-hand that pre-dates my starting the game, which never gets fixed because of it not really affecting gameplay - and it's safe to say now I am a veteran), and of there being unsatisfying content, because after so long of the same old, same ole, you want more, or different content, which isn't forthcoming often enough, or good enough to satisfy.

    But as an aside, speaking of bugs, how long to we have to put up with Fleet Starbase Transporter sites being somehow moved off centre, so that the Fed one is slightly off centre, but the KDF one is way off the pad? That's an unfixed TRIBBLE-up right there, which is typical of what has been seen over the years.

    Which brings me to this, because I'm quite sure that this above criticism has been made and heard plenty of times on here, to the point where the Devs and Mods are probably sick of it (which is ironic, given the nature of the criticism), and I suspect that they would really like to address these issues, but are hamstrung.
    nixboox wrote: »
    The problem - the content the devs want to make isn't the content the devs are making.
    There has been nothing to suggest this, and everything to suggest otherwise.

    Again, you're right, kind of, but you're missing the underlying issues, which I state above and I think that's because you're both buying and eating the kibble you are really being spoon fed.

    Businesses never admit problems in public, especially if they have shareholders. It's called PR.

    Instead of just reading the corporate spiel, look around and see what the long-term players are saying and doing. You know, the ones the game relies upon.

    The ones I speak to are really put out by the loss of The Foundry in particular, and if you add in the long-term unaddressed gripes above, you have a fair few of the long-time player base starting to drift away, or at least thinking of doing so.

    The warning signs are there. It's up to those in charge of the game to put these issues right or continually risk alienating enough players to the point where the game becomes untenable.
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  • chipg7chipg7 Member Posts: 1,577 Arc User
    OP, I think you'd benefit from a game genre that isn't an MMO. Because Cryptic really isn't doing anything that is out of the realm of the typical MMO grind and attempts to monetize a largely free playerbase.

    Long story short, if you enjoyed the game before but didn't now, time to find another Trek game to play. A wall of text that questions the last 5+ years of decisions isn't going to change anything.
  • chipg7chipg7 Member Posts: 1,577 Arc User
    chipg7 wrote: »
    Long story short, if you enjoyed the game before but didn't now, time to find another Trek game to play. A wall of text that questions the last 5+ years of decisions isn't going to change anything.

    And what other game do you suggest the OP go play?

    This right here is exactly what I am talking about when I say that this game does not even attempt to reach its full potential. There are so many things that can be done to give meaningful gameplay with far-reaching and persistent results by the introduction of system-driven mechanics. They could make it where systems like DOffinf and Admiralty activities haver an effect on the game as a whole, rather than just individual player experiences.

    A system that works similar to how fleet holdings work could allow players to establish coloneys, build space stations, research facilities, defensive facilities, mining facilities, etc that serve a purpose in a massive metagame that involves the Alliance and all of its members consolidating and defending its interests. And because these things are system driven, and many of them would use existing mechanics at their foundation, All Cryptic would really have to do is hook them up in such a way that they have meaning beyond themselves.

    In essence the game would not change much mechanically, but the way the mechanics could be made to interact with each other and elements of the virtual galaxy we play in, would result in a game that feels much bigger and engaging than it actually is. Yes, there would still be repetition in terms of what players do. But it would not feel like such a grind if those activities had real purpose with tangible results. There is a big difference in "stuff to do" and "MEANINGFUL stuff to do."

    For games to play, I don't think I'm supposed to be listing direct competitors to STO in forum posts. Those things are usually moderated out. But it suffices to say that there are a couple of big titles out there right now that might interest the OP. And with more shows in the works, we'll probably see a couple more release soon.

    For the rest of your post, that's your opinion on the game right now, and that's fine to have. But it really comes down to if you enjoy the game as-is or not. I genuinely do, and I personally feel the game leans more towards "meaningful stuff to do" rather than just "stuff to do." The game just ticks off the right boxes for me to enjoy it. And it really doesn't look like OP feels the same, which is why I suggest to look for other games.

    None of us have control over the game decisions. If STO ever does something that makes the game unenjoyable for me, I'll sadly stop playing. But right now, I enjoy it.
  • chipg7chipg7 Member Posts: 1,577 Arc User
    chipg7 wrote: »
    chipg7 wrote: »
    Long story short, if you enjoyed the game before but didn't now, time to find another Trek game to play. A wall of text that questions the last 5+ years of decisions isn't going to change anything.

    And what other game do you suggest the OP go play?

    This right here is exactly what I am talking about when I say that this game does not even attempt to reach its full potential. There are so many things that can be done to give meaningful gameplay with far-reaching and persistent results by the introduction of system-driven mechanics. They could make it where systems like DOffinf and Admiralty activities haver an effect on the game as a whole, rather than just individual player experiences.

    A system that works similar to how fleet holdings work could allow players to establish coloneys, build space stations, research facilities, defensive facilities, mining facilities, etc that serve a purpose in a massive metagame that involves the Alliance and all of its members consolidating and defending its interests. And because these things are system driven, and many of them would use existing mechanics at their foundation, All Cryptic would really have to do is hook them up in such a way that they have meaning beyond themselves.

    In essence the game would not change much mechanically, but the way the mechanics could be made to interact with each other and elements of the virtual galaxy we play in, would result in a game that feels much bigger and engaging than it actually is. Yes, there would still be repetition in terms of what players do. But it would not feel like such a grind if those activities had real purpose with tangible results. There is a big difference in "stuff to do" and "MEANINGFUL stuff to do."

    For games to play, I don't think I'm supposed to be listing direct competitors to STO in forum posts. Those things are usually moderated out. But it suffices to say that there are a couple of big titles out there right now that might interest the OP. And with more shows in the works, we'll probably see a couple more release soon.

    For the rest of your post, that's your opinion on the game right now, and that's fine to have. But it really comes down to if you enjoy the game as-is or not. I genuinely do, and I personally feel the game leans more towards "meaningful stuff to do" rather than just "stuff to do." The game just ticks off the right boxes for me to enjoy it. And it really doesn't look like OP feels the same, which is why I suggest to look for other games.

    None of us have control over the game decisions. If STO ever does something that makes the game unenjoyable for me, I'll sadly stop playing. But right now, I enjoy it.

    Fair enough.

    Have we... somehow managed to achieve civil discourse on the forum while disagreeing on something? :flushed:
  • echattyechatty Member Posts: 5,914 Arc User
    Yes, yes we have.
    Now a LTS and loving it.
    Just because you spend money on this game, it does not entitle you to be a jerk if things don't go your way.
    I have come to the conclusion that I have a memory like Etch-A-Sketch. I shake my head and forget everything. :D
  • baddmoonrizinbaddmoonrizin Member Posts: 10,296 Community Moderator
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  • davefenestratordavefenestrator Member Posts: 10,511 Arc User
    edited April 2019
    > What's going on with the game

    Forums:

    Doom! Betrayal! STO gave me a ST-D! Why can't I upgrade my T1 - T5 ships to T6?

    RABBLE RABBLE RABBLE!

    Players:

    Hey, nice voice work by Tilly! Pahvo ground sure looks great.

    Wow, Jeffrey Combs and René Auberjonois? This dominion stuff is fun.

    ...
  • duncanidaho11duncanidaho11 Member Posts: 7,867 Arc User
    edited April 2019
    ajm1067 wrote: »
    The loss of The Foundry, for whatever reason, is a backward move. If, as stated, it is because the skills/knowledge required are no longer there, then that indicates a failure of forward planning and investment.

    Well, the long and the short of it is that yes, it ultimately does. The Foundry was launched back in 2010 by a studio which couldn't quite be certain that STO would last the 7 or 8 years that the Foundry did. They hadn't yet had the experience of seeing a game develop as STO and Neverwinter have done over the long term and what that would mean for the integrity of a highly integrated (and yet separate) system like the Foundry. What lead to the Foundry's sunset was its increasing instability, which wasn't helped by the fact that the people who built the Foundry had moved on. They might have made fixing bugs easier but the problem remained that the system was effectively going rampant through the increasing disconnect between the operating environment the system was originally built for and the games as they are now (ie. it wasn't just about people.)

    They could do a much better job of it now, but projects at the scale of rebuilding the Foundry from scratch aren't in the cards for either STO or Neverwinter considering where they are in their respective lifecycles. So, what we have is the terrible circumstances of the sunset, pushing us back to a point unknown to modern STO (the Foundry launched with season 3). But, there are ways the devs can move forward with this and address the other issues (unrelated to the Foundry) surrounding content deployment in STO (ex. repetitive TFO grinds and a bimodal development pattern between said TFO's and episodes, the latter of which seem to have settled into a pattern.) Kael mentioned something on Ten Forward this week which he's been pushing for and I think would just about be a panacea for content issues across the board, hopefully that gains some ground among the team. But even if that doesn't, STO is in a position where it would benefit form new ideas and content forms and hopefully that selection pressure has an impact on where the game goes from here (not forward to exactly where we were, but still somewhere with good stories to tell, characters to engage with, and environments to immerse ourselves in.)


    Also for interest: keep an eye on www.Foundrymissions.com. Zorbane (Foundry author) is working on some big updates which could see the return of some missions in some form (automatic dialog reader from our saved Foundry export data.) It's early but he's made some great progress and it's probably the ongoing project with the most potential to bring back Foundry stories, if not the missions.
    Post edited by duncanidaho11 on
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  • misti618misti618 Member Posts: 2 Arc User
    Look for all you that say I don't enjoy the game let me tell you that I love this game and always have. I always come back to it after not playing for a while and for the most part enjoy my time in game. I just wish somethings had never been put in this game, some things that should be taken out, and there are alot of things they could do to make it better. But if they don't we will probably be playing this on our phones with no space or ground combat and just menus yey. jk.


  • markhawkmanmarkhawkman Member Posts: 35,231 Arc User
    ajm1067 wrote: »
    The loss of The Foundry, for whatever reason, is a backward move. If, as stated, it is because the skills/knowledge required are no longer there, then that indicates a failure of forward planning and investment.
    Well, the long and the short of it is that yes, it ultimately does. The Foundry was launched back in 2010 by a studio which couldn't quite be certain that STO would last the 7 or 8 years that the Foundry did. They hadn't yet had the experience of seeing a game develop as STO and Neverwinter have done over the long term and what that would mean for the integrity of a highly integrated (and yet separate) system like the Foundry. What lead to the Foundry's sunset was its increasing instability, which wasn't helped by the fact that the people who built the Foundry had moved on. They might have made fixing bugs easier but the problem remained that the system was effectively going rampant through the increasing disconnect between the operating environment the system was originally built for and the games as they are now (ie. it wasn't just about people.)
    Yeah it's not JUST that the guys who made it aren't still working on it. It's that the Foundry isn't built the same as the rest of the game, and making it work required improvising bridges between it and the rest of the game.... over and over.
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  • w00qw00q Member Posts: 121 Arc User
    What I really missed is the *Exploration* aspect of STO, removed a few years back...

    As it is, STO is much more about fighting, whereas the Star Trek franchise also has a heavy exploration aspect to it that STO had completely removed.
  • ltminnsltminns Member Posts: 12,569 Arc User
    Is that an 'old player' or an 'old' player? ;)
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