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Is the rep System Broken with new patch?

laiwaisansanlaiwaisansan Member Posts: 1 Arc User
Im hoping this is a huge mistake and will be fix its blowing up in Reddits and facebooks

I did the math just for rep at my level of game play will take 5 freaking months 4 if i make it my second life just to level one of the many rep section to level 5.

Also i count on this for mark exchange to upgrade my gear which was already almost at a crawl this will put it on a screeching halt.

I think i grab a glimps on youtube about this but threw all the cussing of the rabid youtuber had no clue what he was going on about until i try to exchange my marks today now i get it.

it takes me 5 weeks to get to lv 60 ish plus, so you can imagine gear wise i will be hurting walking into Gama episodes with blue gear at captain lv to give you an ideal of what this means lol.

if you do the math on Dilith etc the numbers are staggering who ever did this change if it was on purpose and they work for me id have to let them go this hurts new player base and old players time and money all across the board in my opinion and i sure wouldn't want to open my wallet to upgrade to epics if it takes me 5-6 months if you get my drift.

If this is not a mistake will console get hit with it to ? if not i might switch over to console cause pc looking like some one drop the bag on this one with out doing the math but im thinking the exchange farmers might get a boost on prices rising for drop gear from tfos etc.

Just out of curiosity wont this add to wait times on TFOs all across the board?

I wouldn't have a problem with this if i could put my rep gear in the shared bank account i then would actually buy a bank upgrade if the rep gear was account wide unlock but even then 4-5 months each rep section is brutal were talking years to unlock all of them for other suff which it was kinda like that but this is like ughhhhh no dilith and that mining it pthhhh not enough.

Post edited by baddmoonrizin on

Comments

  • salazarrazesalazarraze Member Posts: 3,794 Arc User
    20 hour cool down "daily" reputation projects give you 2,500 experience points unless you have already completed T5 on another character. With 100,000 xp required for T5, it would take 40 days to get to T5 at 2,500 xp per day. Once you hit T5, your entire account unlocks the ability to do 5,000 xp "daily" projects instead of 2,500 xp for that particular rep. So for any other characters, it would take you merely 20 days to get to Tier 5.

    Tier 6 reps are a thing now, and going from Tier 5 to Tier 6 takes an additional 150,000 xp for a total of 250,000 xp. So 5,000 xp per day would take 30 days to get to 250,000 xp. Meaning the first time you level a rep on a character, it would take a total of 70 days to achieve the maximum of T6. However, an alt on your account would be able to do the whole thing in just 50 days. I'm curious if you could clarify what you are asking because I don't know where the 4, 5 or 6 month thing is coming from.
    When you see "TRIBBLE" in my posts, it's because I manually typed "TRIBBLE" and censored myself.
  • leemwatsonleemwatson Member Posts: 5,331 Arc User

    Im hoping this is a huge mistake and will be fix its blowing up in Reddits and facebooks

    I did the math just for rep at my level of game play will take 5 freaking months 4 if i make it my second life just to level one of the many rep section to level 5.

    Also i count on this for mark exchange to upgrade my gear which was already almost at a crawl this will put it on a screeching halt.

    I think i grab a glimps on youtube about this but threw all the cussing of the rabid youtuber had no clue what he was going on about until i try to exchange my marks today now i get it.

    it takes me 5 weeks to get to lv 60 ish plus, so you can imagine gear wise i will be hurting walking into Gama episodes with blue gear at captain lv to give you an ideal of what this means lol.

    if you do the math on Dilith etc the numbers are staggering who ever did this change if it was on purpose and they work for me id have to let them go this hurts new player base and old players time and money all across the board in my opinion and i sure wouldn't want to open my wallet to upgrade to epics if it takes me 5-6 months if you get my drift.

    If this is not a mistake will console get hit with it to ? if not i might switch over to console cause pc looking like some one drop the bag on this one with out doing the math but im thinking the exchange farmers might get a boost on prices rising for drop gear from tfos etc.

    Just out of curiosity wont this add to wait times on TFOs all across the board?

    I wouldn't have a problem with this if i could put my rep gear in the shared bank account i then would actually buy a bank upgrade if the rep gear was account wide unlock but even then 4-5 months each rep section is brutal were talking years to unlock all of them for other suff which it was kinda like that but this is like ughhhhh no dilith and that mining it pthhhh not enough.

    On your first character it takes 50 days to get to T5, then you get the XP boost from there meaning it takes 30 days to get from T5 to T6. There is no change to the costs.

    Upon hitting T6 you also get discounts on ALL equipment projects.

    You're way off the mark OP.

    There also also numerous weapon and equipment sets with-in missions to acquire. Rep equipment is not the be-all, end-all.

    "You don't want to patrol!? You don't want to escort!? You don't want to defend the Federation's Starbases!? Then why are you flying my Starships!? If you were a Klingon you'd be killed on the spot, but lucky for you.....you WERE in Starfleet. Let's see how New Zealand Penal Colony suits you." Adm A. Necheyev.
  • warpangelwarpangel Member Posts: 9,427 Arc User
    edited March 2019
    Im hoping this is a huge mistake and will be fix its blowing up in Reddits and facebooks

    I did the math just for rep at my level of game play will take 5 freaking months 4 if i make it my second life just to level one of the many rep section to level 5.
    Your math fails you.

    The normal way, using just the daily project, it takes 40 days to get the first character from level 0 to 5 (at which point you unlock an account-wide 2x XP boost so it's 20 days for subsequent characters). Getting from 5 to 6 takes 30 days.
    it takes me 5 weeks to get to lv 60 ish plus, so you can imagine gear wise i will be hurting walking into Gama episodes with blue gear at captain lv to give you an ideal of what this means lol.
    The only way to even get anywhere near the gamma episodes at captain level is to skip nearly all the content, so that's entirely your own fault.

    And nothing has changed with the rep system since season 15.
  • seaofsorrowsseaofsorrows Member Posts: 10,918 Arc User
    edited March 2019
    Im hoping this is a huge mistake and will be fix its blowing up in Reddits and facebooks

    There is exactly one post about this topic on page 1 of the Reddit..

    It's 'BLOWING UP!!' :lol::lol:

    The new UI for turning in Marks is FANTASTIC.

    I am not sure what the reason was behind the scenes to require level 5 in the Repuation, but you should be doing that anyway. Getting to level 5 awards you 32k Dilithium, more marks, and Elite Marks (for some reps) that you can all convert into even more Dilithium if you want to.
    Insert witty signature line here.
  • bejaymacbejaymac Member Posts: 448 Arc User
    I am not sure what the reason was behind the scenes to require level 5 in the Repuation, but you should be doing that anyway. Getting to level 5 awards you 32k Dilithium, more marks, and Elite Marks (for some reps) that you can all convert into even more Dilithium if you want to.

    Same reason they keep changing the level requirements on some other things, game is riddled with Dilithium farmers, accounts that do nothing but farm the purple rock. Cryptic can't remove the Dilex without killing the game, so they are trying to slow down the farmers, trying to make it less appealing to them.
  • leemwatsonleemwatson Member Posts: 5,331 Arc User
    bejaymac wrote: »
    I am not sure what the reason was behind the scenes to require level 5 in the Repuation, but you should be doing that anyway. Getting to level 5 awards you 32k Dilithium, more marks, and Elite Marks (for some reps) that you can all convert into even more Dilithium if you want to.

    Same reason they keep changing the level requirements on some other things, game is riddled with Dilithium farmers, accounts that do nothing but farm the purple rock. Cryptic can't remove the Dilex without killing the game, so they are trying to slow down the farmers, trying to make it less appealing to them.

    Not really. This change actually improves Dil income because doing the 12 Rep's daily gives you over 4K of ore for 360 Marks (30 marks per Rep), whilst working towards the T5 Dil payout on each. Even with all the bonuses from the 'Agents' you also can't fill every Rep, so you'd still have to do queues and zones to get the 600 for each Rep. This doesn't discourage Dil farmers at all.
    "You don't want to patrol!? You don't want to escort!? You don't want to defend the Federation's Starbases!? Then why are you flying my Starships!? If you were a Klingon you'd be killed on the spot, but lucky for you.....you WERE in Starfleet. Let's see how New Zealand Penal Colony suits you." Adm A. Necheyev.
  • warpangelwarpangel Member Posts: 9,427 Arc User
    leemwatson wrote: »
    bejaymac wrote: »
    I am not sure what the reason was behind the scenes to require level 5 in the Repuation, but you should be doing that anyway. Getting to level 5 awards you 32k Dilithium, more marks, and Elite Marks (for some reps) that you can all convert into even more Dilithium if you want to.

    Same reason they keep changing the level requirements on some other things, game is riddled with Dilithium farmers, accounts that do nothing but farm the purple rock. Cryptic can't remove the Dilex without killing the game, so they are trying to slow down the farmers, trying to make it less appealing to them.

    Not really. This change actually improves Dil income because doing the 12 Rep's daily gives you over 4K of ore for 360 Marks (30 marks per Rep), whilst working towards the T5 Dil payout on each. Even with all the bonuses from the 'Agents' you also can't fill every Rep, so you'd still have to do queues and zones to get the 600 for each Rep. This doesn't discourage Dil farmers at all.
    No, but it will slow down people who would try to abuse the Recruit event account unlock rewards by repeatedly deleting and recreating toons, because they can't just convert all the marks instantly.
  • chipg7chipg7 Member Posts: 1,577 Arc User
    I'm gonna have to chime in with a hard no on OP's logic too. The game has two sides to it, if you will.

    The first side is leveling up through the stories. That's designed to be mostly easy. Admittedly, some of the final sets of missions do expect that you've learned a few things and made improvements to your ship and gear along the way, so the longer you play the more challenging it will get. But overall, the leveling-through-story experience isn't overly difficult by default, because some people play the game just for the story and to get their time in with their favourite returning actors.

    Once you're done the story, it's then time to make the choice to move onto the end-game content - the second side. This is, by design, a lengthy process in order to keep players playing for long periods. Rep trees, the Endeavour system, upgrading gear, and so on are all specifically created to take several months, if not years depending on how often you play.

    The expectation, from what I've seen, it that the most active and engaged players will complete everything in time for the next end-game system to be released. Players who are off-and-on will pick which things to work on and max out (that's actually where I fall in, so I'm in the camp that will never get absolutely everything). And casual players will come back just for new story episodes.

    STO isn't unique in this way. Most MMOs specifically have an end-game grind with systems similar in function to STO.

    Plus, if you're just starting playing, you're coming into a game that's been 9 years running. If it only took a couple of months to get everything when starting from scratch, then that'd be a pretty clear indication that Cryptic did a horrible job updating the game over nearly a decade. In all MMOs, the longer the game exits, the more difficult the new player experience is in the sense of getting all the things available. The new player experience in STO is actually fairly friendly, but once you finish the available stories then you are, without question, going to have to spend a significant amount of time catching up on 9 years worth of end-game systems.
  • rattler2rattler2 Member Posts: 57,971 Community Moderator
    chipg7 wrote: »
    I'm gonna have to chime in with a hard no on OP's logic too. The game has two sides to it, if you will.

    The first side is leveling up through the stories. That's designed to be mostly easy. Admittedly, some of the final sets of missions do expect that you've learned a few things and made improvements to your ship and gear along the way, so the longer you play the more challenging it will get. But overall, the leveling-through-story experience isn't overly difficult by default, because some people play the game just for the story and to get their time in with their favourite returning actors.

    Once you're done the story, it's then time to make the choice to move onto the end-game content - the second side. This is, by design, a lengthy process in order to keep players playing for long periods. Rep trees, the Endeavour system, upgrading gear, and so on are all specifically created to take several months, if not years depending on how often you play.

    The expectation, from what I've seen, it that the most active and engaged players will complete everything in time for the next end-game system to be released. Players who are off-and-on will pick which things to work on and max out (that's actually where I fall in, so I'm in the camp that will never get absolutely everything). And casual players will come back just for new story episodes.

    STO isn't unique in this way. Most MMOs specifically have an end-game grind with systems similar in function to STO.

    Plus, if you're just starting playing, you're coming into a game that's been 9 years running. If it only took a couple of months to get everything when starting from scratch, then that'd be a pretty clear indication that Cryptic did a horrible job updating the game over nearly a decade. In all MMOs, the longer the game exits, the more difficult the new player experience is in the sense of getting all the things available. The new player experience in STO is actually fairly friendly, but once you finish the available stories then you are, without question, going to have to spend a significant amount of time catching up on 9 years worth of end-game systems.

    I agree with this. But I would also like to point out, at least on the Rep end, that getting at least one character maxed out on Reps actually makes the rep grind easier for followup characters due to rep sponsorship, as well as triggering rep project discounts. The Endeavor perks are actually account wide, so even a fresh character on an account that has been active will gain the benefit of whatever Endeavor perks have been earned. And then we come to event rewards being account unlocks. While yes the more events you've been a part of means more rewards, again the fact they are account unlocks means even a fresh character can benefit from said rewards.

    So STO's endgame content also helps improve some starting content in a way if a player so chooses. As for fresh players... we were all there once ourselves, trying to learn the mechanics and everything. I feel that it is up to us veteran players to give advice when advice is requested. Maybe even help them get a leg up too if they're struggling. This is honestly where I feel the community should step up if the game doesn't provide enough. Helping the new players. I mean what better resource of knowlege is there... than someone who's been there?

    I'm more than willing to help people out with builds, at least get a basic working one that they can improve on anyways. A couple times I have walked through a build with a friend who's struggling in order to figure out what's wrong.

    But back on the subject at hand... Reps and endgame in general is fine as is. There's no handholding. Just figure out what you want to work on... and do it. This is no different than the endgame content of any other MMO. Really the Endgame is where you truly build yourself. But one thing we have over most MMOs is the ability to replay old "quests" for updated, level appropriate rewards. Was there a shield you liked at a lower level? You can get a new one at a higher tier. Most of STO is really player friendly compared to some other games. Really opens up the personalization big time. Yea there are all the Meta builds and stuff... but you don't have to follow the Meta to do well in STO.
    db80k0m-89201ed8-eadb-45d3-830f-bb2f0d4c0fe7.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcL2ExOGQ4ZWM2LTUyZjQtNDdiMS05YTI1LTVlYmZkYmJkOGM3N1wvZGI4MGswbS04OTIwMWVkOC1lYWRiLTQ1ZDMtODMwZi1iYjJmMGQ0YzBmZTcucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.8G-Pg35Qi8qxiKLjAofaKRH6fmNH3qAAEI628gW0eXc
    I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
    The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
  • davefenestratordavefenestrator Member Posts: 10,501 Arc User
    edited March 2019
    I wouldn't have a problem with this if i could put my rep gear in the shared bank account i then would actually buy a bank upgrade if the rep gear was account wide unlock but even then 4-5 months each rep section is brutal were talking years to unlock all of them for other suff which it was kinda like that but this is like ughhhhh no dilith and that mining it pthhhh not enough.

    How often were you creating new alts?

    How often were you then deleting them?

    Crafted and lock box gear and weapons are account-bound. So you can buy Mk II lock box weapons or craft MK II ones, level them up, then share them across characters. You can also do that with non-rep space and ground gear.

    If you do events like the current featured TFO you earn account unlocks for other gear.

    Some rep gear is nice to have but you don't "need" it.

    This change mainly affects dil farmers, since people who want to keep their alts have a good reason to finish leveling up reps to 5 for the gear unlocks and the dil, marks and epic marks completion bonuses.
  • markhawkmanmarkhawkman Member Posts: 35,231 Arc User
    leemwatson wrote: »
    bejaymac wrote: »
    I am not sure what the reason was behind the scenes to require level 5 in the Repuation, but you should be doing that anyway. Getting to level 5 awards you 32k Dilithium, more marks, and Elite Marks (for some reps) that you can all convert into even more Dilithium if you want to.
    Same reason they keep changing the level requirements on some other things, game is riddled with Dilithium farmers, accounts that do nothing but farm the purple rock. Cryptic can't remove the Dilex without killing the game, so they are trying to slow down the farmers, trying to make it less appealing to them.
    Not really. This change actually improves Dil income because doing the 12 Rep's daily gives you over 4K of ore for 360 Marks (30 marks per Rep), whilst working towards the T5 Dil payout on each. Even with all the bonuses from the 'Agents' you also can't fill every Rep, so you'd still have to do queues and zones to get the 600 for each Rep. This doesn't discourage Dil farmers at all.
    He's talking about people who grind marks JUST so they can convert, and don't even advance in the rep at all.
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
  • bejaymacbejaymac Member Posts: 448 Arc User
    leemwatson wrote: »
    Not really. This change actually improves Dil income because doing the 12 Rep's daily gives you over 4K of ore for 360 Marks (30 marks per Rep), whilst working towards the T5 Dil payout on each. Even with all the bonuses from the 'Agents' you also can't fill every Rep, so you'd still have to do queues and zones to get the 600 for each Rep. This doesn't discourage Dil farmers at all.

    That's assuming they bother to level any of the reps to T5, most are disposable accounts, so for them it's the fastest route from A to B, which for many means unlock T1 of the Dyson rep and use a bot to "tag" V-Rex, and another bot to turn in the marks.

    Now they have to level to T5 before they can turn in the marks, so that's 40 days instead of the two days they normally need.

    If I was Cryptic I would have gone much further than this, I would have set it so that all reps had to be T5 before the mark turn in unlocked.
    warpangel wrote: »
    No, but it will slow down people who would try to abuse the Recruit event account unlock rewards by repeatedly deleting and recreating toons, because they can't just convert all the marks instantly.

    Some are pretty blatant about it too, found a Jem'Hadar AFK next to the Temporal Agent in the First City, toons name was Farming Bot23, if this keeps up I can see Cryptic blocking the Jem'Hadar from being able to access the Dil from the Delta and Temp Recruit rewards.
  • ltminnsltminns Member Posts: 12,569 Arc User
    Maybe for Jem'Hadar they ought to impose that 20 hour rule on them to do a bunch of other things as well. Now I see why they gave no Reputation Rewards to the Jem'Hadar Recruits for the pre-finished Reputations.
    'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
    Judge Dan Haywood
    'As l speak now, the words are forming in my head.
    l don't know.
    l really don't know what l'm about to say, except l have a feeling about it.
    That l must repeat the words that come without my knowledge.'
    Lt. Philip J. Minns
  • warpangelwarpangel Member Posts: 9,427 Arc User
    Yeah, those jem'hadar start-at-T5 reps are still a loophole to exploit here. I would like to see them at least move the marks conversion unlock on those reps to T6.
  • trennantrennan Member Posts: 2,839 Arc User
    leemwatson wrote: »
    bejaymac wrote: »
    I am not sure what the reason was behind the scenes to require level 5 in the Repuation, but you should be doing that anyway. Getting to level 5 awards you 32k Dilithium, more marks, and Elite Marks (for some reps) that you can all convert into even more Dilithium if you want to.

    Same reason they keep changing the level requirements on some other things, game is riddled with Dilithium farmers, accounts that do nothing but farm the purple rock. Cryptic can't remove the Dilex without killing the game, so they are trying to slow down the farmers, trying to make it less appealing to them.

    Not really. This change actually improves Dil income because doing the 12 Rep's daily gives you over 4K of ore for 360 Marks (30 marks per Rep), whilst working towards the T5 Dil payout on each. Even with all the bonuses from the 'Agents' you also can't fill every Rep, so you'd still have to do queues and zones to get the 600 for each Rep. This doesn't discourage Dil farmers at all.

    IF they wanted to discourage dil farming, they should just stop giving it out like candy.
    Mm5NeXy.gif
  • nephitisnephitis Member Posts: 456 Arc User
    The only thing I am quite dissatisfied with the current reputation system and lockboxes is that there are way too many phaser types out there. It is like you are forced to play with phasers. When they introduced Tier 6 I was hoping that you would be able to pick any of the standard or default beam types.


  • ltminnsltminns Member Posts: 12,569 Arc User
    They were going to give one alternative not unlimited alternatives.
    'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
    Judge Dan Haywood
    'As l speak now, the words are forming in my head.
    l don't know.
    l really don't know what l'm about to say, except l have a feeling about it.
    That l must repeat the words that come without my knowledge.'
    Lt. Philip J. Minns
  • davefenestratordavefenestrator Member Posts: 10,501 Arc User
    edited March 2019
    trennan wrote: »
    IF they wanted to discourage dil farming, they should just stop giving it out like candy.

    They obviously do want to nerf and timegate dil farming, but in ways that don't most hurt people who actually play the game with a character.

    A normal player will use their marks to level to T5 or T6 and only then start changing marks into dil. Farmers were obviously getting recruit box marks ASAP then burning them for dil, then deleting the alt.

    A normal player is more likely to spend a good chunk of the dil they earn on the in-game sinks like rep and fleet gear and gear upgrades. Handing them dil "like candy" is good for the game.
This discussion has been closed.