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Let's Discuss Ground Builds....Kit Modules and their uses.

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  • questeriusquesterius Member Posts: 8,309 Arc User
    where2r1 wrote: »
    questerius wrote: »
    where2r1 wrote: »
    OH...and has ANYONE tried the Echo Papa Drone since they fixed it??? I think I had a convo with some folks over in the Patch notes thread....but I can't remember if it got here.

    https://sto.gamepedia.com/Universal_Kit_Module_-_Echo_Papa_607_Drone_System

    What was supposed to be fixed?

    It was that "Can't run" thing....
    Systems:
    Resolved an issue that when using the Echo Papa 607 Drone System, it stopped the player from being able to run.
    https://www.arcgames.com/en/games/star-trek-online/news/detail/11097343

    That was indeed fixed. Had to search for a bit, had the EP607 on a different character than i thought.
    It's not a bad module. Observed the drone from a sanctuary as it progressed from Mk1 till Mk3 fighting borg in ortha.

    Like the TOS style drones from K13 better though, but i guess that's the difference between lockbox and fleet gear.
    This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
  • markhawkmanmarkhawkman Member Posts: 35,231 Arc User
    where2r1 wrote: »
    OH...and has ANYONE tried the Echo Papa Drone since they fixed it??? I think I had a convo with some folks over in the Patch notes thread....but I can't remember if it got here.

    https://sto.gamepedia.com/Universal_Kit_Module_-_Echo_Papa_607_Drone_System
    I never stopped using it. It's still good. :p
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
  • where2r1where2r1 Member Posts: 6,054 Arc User
    where2r1 wrote: »
    OH...and has ANYONE tried the Echo Papa Drone since they fixed it??? I think I had a convo with some folks over in the Patch notes thread....but I can't remember if it got here.

    https://sto.gamepedia.com/Universal_Kit_Module_-_Echo_Papa_607_Drone_System
    I never stopped using it. It's still good. :p

    LOL! OK, Mark. :) Everyone else: YOU CAN RUN while the EP607 Drone is deployed, now.

    (Uh...everyone knows that EP = Echo Papa, right?)
    "Spend your life doing strange things with weird people." -- UNK

    “Tell me and I forget. Teach me and I remember. Involve me and I learn.” -- Benjamin Franklin
  • legendarylycan#5411 legendarylycan Member Posts: 37,280 Arc User
    no, people know that EP = executive producer - that's why it's abbreviated EP607​​
    Like special weapons from other Star Trek games? Wondering if they can be replicated in STO even a little bit? Check this out: https://forum.arcgames.com/startrekonline/discussion/1262277/a-mostly-comprehensive-guide-to-star-trek-videogame-special-weapons-and-their-sto-equivalents

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  • where2r1where2r1 Member Posts: 6,054 Arc User
    It was a rhetorical question.

    I used that abbreviation. I also, spelled out the EP as Echo Papa.
    "Spend your life doing strange things with weird people." -- UNK

    “Tell me and I forget. Teach me and I remember. Involve me and I learn.” -- Benjamin Franklin
  • telbasta7386telbasta7386 Member Posts: 761 Arc User
    Can anyone recommend what's actually decent for a science captain?

    I'm kinda stuck with my rom-fed sci captain that I made/leveled way back when, he's got a lot of good stuff, but I never did like the abilities they're given. I tend to prefer engineering captains when it comes to ground kits.
  • sarah2774sarah2774 Member Posts: 238 Arc User
    Can anyone recommend what's actually decent for a science captain?

    I'm kinda stuck with my rom-fed sci captain that I made/leveled way back when, he's got a lot of good stuff, but I never did like the abilities they're given. I tend to prefer engineering captains when it comes to ground kits.

    Go to page 5 look for my post that a very strong science.
    OPv9m3F.jpg
  • where2r1where2r1 Member Posts: 6,054 Arc User
    Been busy doing Foundry missions, ahead of the shut down. I have to tell you....LOTS of ground segments to missions going on in them.

    I am finding the newish WW Fek'lrhi modules does not work too well. I can not seem to get my character in the proper position in a timely manner to use that Death Spinner from the last lockbox to even activate! Agony Turrets, though, work like a charm.

    I am still hesitant to use the EP607 Drone. I should try my Tac....I been using my Engineer Ferasan, since I have him in the new ships I wanted to try. Like the M'chla. S'torr not so much.
    "Spend your life doing strange things with weird people." -- UNK

    “Tell me and I forget. Teach me and I remember. Involve me and I learn.” -- Benjamin Franklin
  • questeriusquesterius Member Posts: 8,309 Arc User
    where2r1 wrote: »
    Been busy doing Foundry missions, ahead of the shut down. I have to tell you....LOTS of ground segments to missions going on in them.

    I am finding the newish WW Fek'lrhi modules does not work too well. I can not seem to get my character in the proper position in a timely manner to use that Death Spinner from the last lockbox to even activate! Agony Turrets, though, work like a charm.

    I am still hesitant to use the EP607 Drone. I should try my Tac....I been using my Engineer Ferasan, since I have him in the new ships I wanted to try. Like the M'chla. S'torr not so much.

    Don't have a problem with the death spinner, but that's probably because i tend to use ninja builds. Lot's of stealth and placate.
    This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
  • where2r1where2r1 Member Posts: 6,054 Arc User
    questerius wrote: »
    Don't have a problem with the death spinner, but that's probably because i tend to use ninja builds. Lot's of stealth and placate.

    Well, I can't figure out how it is working. Because it only lights up for a second...most of the time it is inactive. And I can not tell why??

    "Spend your life doing strange things with weird people." -- UNK

    “Tell me and I forget. Teach me and I remember. Involve me and I learn.” -- Benjamin Franklin
  • questeriusquesterius Member Posts: 8,309 Arc User
    where2r1 wrote: »
    questerius wrote: »
    Don't have a problem with the death spinner, but that's probably because i tend to use ninja builds. Lot's of stealth and placate.

    Well, I can't figure out how it is working. Because it only lights up for a second...most of the time it is inactive. And I can not tell why??

    Range and direct line of sight. It lights up when target is between 3-5 meters distance and there are no obstacles in the way.
    This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
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