I am planning on building a new science character. I have ones from years ago when I used to play (after level cap increase from 50-60, but before increase from 60-65). The builds I have on them are focused on weapon builds that are now useless since the change to FAW. And I have fleet gear on them, so changing their stuff up will just be a waste of some if not all of their gear.
So, I want to focus my new character on a TRUE science build. I want to focus heavily in the science abilities. However, I don't want to be suffering in regards to weapon damage also. Basically, I want to hold my own in TFOs.
I have been looking at science builds that the writers have made claims about how good/OP they are. And some of them I have seen in YouTube videos are really good (when they are not using the Borg STFs to pad their numbers). But here is the catch: I don't have money to spend on the game. My brother got the LTS as a gift for me recently, and that is all there is to spend. So I don't have the T6 ship traits that make some of those builds so powerful according to the ones showing them off. Also, I don't have tons of EC to spend.
This will need to be a build starting from a beginning character, and going all the way up to level 65, with only episode gear till I can get the rep systems leveled up. Traits, skills, and any special abilities that I can't get as episode/mission rewards or from the rep system will need to be left out of the build. If it cost Zen, it's also out.
I was never really the best at science builds in the past. Really didn't need to put points into science skills to use them effectively (though not to their full potential) to some extent in the past. I want to do it differently this time.
I have been studying the skill tree for a while now. I know that I need to give on some areas so that I can increase in others. That is a given. I am just not sure where I should be making cuts on my skill tree. I would prefer to use GW to hold, and other skills to strip shields and energy from ships, then pop them with torps mostly. Still, I know that I will need some energy weapons also. The new Vulcan ship is going to be my main ship while leveling up, since it can level with you from level 10. Though, I am not hard set on needing to only be in a science ship. I am okay with running cruisers or escorts sometimes.
My energy weapons of choice on the front of ships has been cannons. Either DCs, DHCs, or a combination of them. They are good about hitting shields quick, and hard for the torps to hit the hull. But, at levels 50 and up, the shields on NPC ships don't stay down long enough for the torps to get there if I am not running a cannon skill on a Boff. (Cannon Scatter Volley or Rapid Fire). So I was hoping that I could do a science focused build that will address this problem.
Any help that anyone can give on a skill tree, and build that doesn't require expensive things from the exchange, or buying T6 ships would be appreciated. Also, advice on weapons, and Boff skill suggestions is needed also. And if not too much trouble, an explanation of why and/or how that build works. I have read many builds online that the person writing them doesn't really explain what the point is in getting something or setting up something a certain way.
Thanks in advance,
SSO = Starfleet (not so) Special Operations Group