I have tried on three runs to use
Universal Kit Module - Transport Inhibitor Field and the Terrans still beam in. Is it a bug or has it being nerfed for the mission? When active, there is a noticeable blue dome above the toon so its active and has a boundary that is visible.
Would anyone else like to test this module on Parvho?
Comments
It apparently only works on prime universe transporter tech.
We know the Empire "modified their transporters" centuries ago to prevent Kirk from stealing their women. According to a DS9 episode that was after TOS so wouldn't apply to these Terrans, but it's also possible that's misinformation and it was really done as early as Empress Hoshi's reign since she knew the prime universe exists.
Yeah, using that module in a team essentially means saying FU team.
This module will most likely suffer from the same problem:
https://sto.gamepedia.com/Universal_Kit_Module_-_Jam_Subspace_Transmissions
I am still baffled why any engineer or tactical player would use that monstrosity of a kit module.
EDIT:the game is very specific about certain things and for the most part NPC don't "beam in allies" but rather more NPC groups "spawn in".
This wording isn't random, when a module says "stops beaming in allies or fabrications" it means you cannot bring additional NPC in addition to the base NPC groups but it won't stop the base groups from spawning in.
EDIT2:If the tooltip is to be belived neither of those modules has "friendly fire" so at least it won't prevent friendly fabrications summoning.
When it came out i tested it and it blocked my chrono mines from being deployed. This might have been a bug, but ever since i simply do not trust that module.
I only use it in a PVP setting when i run a non fabrication build on my engineer.
I disagree, it should be something you mentally file under "never gonna happen", there's never gonna be any skill that prevents spawn ins not on ground nor in space.
Not only will this potentially cause major issues for players (characters don't spawn in the same time) should it bug there's also the fact that majority of TFOs and missions rely on the ability spawn in NPC groups to have decent difficulty without overwhelming the player or having maps that are too big.