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Qugh MW Battlecruiser skill tree build.

kellmg96#5851 kellmg96 Member Posts: 858 Arc User


What build works best for this new ship?
I'm on a kdf tact/comm (tier 3) captain.

were should i put my space point into?
I redact NOTHING
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Comments

  • seaofsorrowsseaofsorrows Member Posts: 10,918 Arc User
    I just saw you never received an answer to this question.

    Skill Tree is largely a matter of perference, but here is the build I am running on my Federation Miracle Worker Battle Cruiser.

    The skill tree should work pretty well for any energy weapon build. I however, do not use Torpedoes, so if you do, you might need to move some points around to buff your torps.

    As always, it's intended as a guideline to give you ideas, this is not me saying this is the 'right' way to build. It's just what works for me and hopefully, it helps you out.
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  • peterconnorfirstpeterconnorfirst Member Posts: 6,225 Arc User
    I go with tree from Sea as well. Peeps have been playing around with the sheet for quite some time now and min/maxed it pretty well. For all but exotic sci heavy builds the corner stones always seem to be:

    - 27 points intot tac for focused frenzy
    - 3 points into long range targeting
    - 2 points into eps
    - 2 points into impulse
    - 4 around the energy lvl enhancements

    I found to put some into shield generation and hardiness to have also a big impact. Rest is personal preference.
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