test content
What is the Arc Client?
Install Arc

[STOPC] Defend the Kobayashi Maru!

2

Comments

  • avoozuulavoozuul Member Posts: 3,196 Arc User
    I just did my first one for today, i got absolutely no reward, wtf?
  • sheldonlcoopersheldonlcooper Member Posts: 4,042 Arc User
    you have to make it to round 3 to get rewards. it seems - difficult. I just barely made it.
    Captain Jean-Luc Picard: "We think we've come so far. Torture of heretics, burning of witches, it's all ancient history. Then - before you can blink an eye - suddenly it threatens to start all over again."

    "With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."

  • pottsey5gpottsey5g Member Posts: 4,177 Arc User
    edited January 2019
    you have to make it to round 3 to get rewards. it seems - difficult. I just barely made it.
    Not sure if it was just a bad run as I have not done many this year but it seems worse for us, it was only round 4 when the Maru suddenly turned and did a suicide run into a battlegroup. It was down to 10% before we even had chance to respond. This is just so much worse than the original version.

    At least the original had decent tactics, strategy and skill involved and worked with a wide variety of play styles and build options. This one feels like its try and chase after a suicidal ship that is badly damaged, lost all power but somehow stays extremely agile and fast. It wouldn't be so bad if the ship wasn't so suicidal and I could track it. I lost track of it again last night.
  • saber1973asaber1973a Member Posts: 1,224 Arc User
    I did not get any rewards, because one enemy ship spawned INSIDE an asteroid and could not be killed - the mission stuck on round 3 the whole time (it was timed mission) - so: around 20 minutes of PVE + 30 minutes of cooldown (unless I try on other toon) - wasted, because of stupid bug.
    Why enemies stuck in objects can not be harmed, but they can shoot on players - and damage us?
  • fred26291#2759 fred26291 Member Posts: 1,265 Arc User
    It is verry difficult to harm an enemy inside of an object, BDTD way too many times than i can count. The worst thing i dont even know how to explain whats wrong to service cause i can run a mission one week and it works and the next week they get stuck. theres no tracking why they get stuck. I have had this happen more ground than space but i have had it happen in space.
  • saber1973asaber1973a Member Posts: 1,224 Arc User
    edited January 2019
    I'm more angry, that the suck enemy can shot (and even kill me), but I can't even target it most of the time, and don't even get me going about killing one like stuck like that!
    Edit:
    And last time I checked there was some punishment for abandoning a Queue... lucky me it was not an untimed one...
  • postagepaidpostagepaid Member Posts: 2,899 Arc User
    If you hit a round with the off map bombardment thing happening and the maru has decided not to move anywhere it's pretty much game over given how few things are actually effective for getting its health back up.

    Effects like that would ideally not be put into the first 3 waves to give folk a decent chance of not being shafted by lazy design.
  • kyle223catkyle223cat Member Posts: 584 Arc User
    Only thing that bothers me is the healing reduction on the Maru. I kinda understand why they did it... but on the other hand, it seems like you’re starting off the queue with a 50% reduction to healing effectiveness. The reduction continues to grow throughout the mission to the point where heals are almost useless. The protomatter console is really the only consistently effective way to heal the Maru. Somehow I don’t think removing the healing reduction would make it impossible for the Maru to die given how much spam and damage some enemies do. However it would make playing as a full healer just that much more useful and I think encouraging non-damage builds is important.
    da84303d8bc4080b9860968f634f98682215bbe5.gifv
  • pottsey5gpottsey5g Member Posts: 4,177 Arc User
    coldnapalm wrote: »
    pottsey5g wrote: »
    you have to make it to round 3 to get rewards. it seems - difficult. I just barely made it.
    Not sure if it was just a bad run as I have not done many this year but it seems worse for us, it was only round 4 when the Maru suddenly turned and did a suicide run into a battlegroup. It was down to 10% before we even had chance to respond. This is just so much worse than the original version.

    At least the original had decent tactics, strategy and skill involved and worked with a wide variety of play styles and build options. This one feels like its try and chase after a suicidal ship that is badly damaged, lost all power but somehow stays extremely agile and fast. It wouldn't be so bad if the ship wasn't so suicidal and I could track it. I lost track of it again last night.

    Well...if the tzen and terrans spawn, the kinetic bug seems to be on this map as well. So...there is that. Basically, you get tzen with the bug active and your run is over.
    That might explain my last run which I am still a little unclear about what happened. It was going ok and I was just thinking this is a nice change the Menu is not doing any suicide runs this time. I killed the last red NPC at the end of the round and seconds later before the new round spawned the Maru went from around 95% to 0% in a matter of seconds and we lost. The more I play this version the more I wish we had the original one back.
  • ltminnsltminns Member Posts: 12,569 Arc User
    It is a No Win Scenario. You can't win. ;)
    'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
    Judge Dan Haywood
    'As l speak now, the words are forming in my head.
    l don't know.
    l really don't know what l'm about to say, except l have a feeling about it.
    That l must repeat the words that come without my knowledge.'
    Lt. Philip J. Minns
  • markhawkmanmarkhawkman Member Posts: 35,231 Arc User
    I did a run yesterday, got to wave 17. That was not even close to easy, but pretty fun.

    small tip: if everyone on the team has Hazard emitters and keeps spamming it on the Maru things get a lot easier. Yes, there are other options available, but that one is something you can mount on literally every ship in the game. So even if your ship isn't built for team support, you can do at least something to keep it alive.
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
  • captaincelestialcaptaincelestial Member Posts: 1,925 Arc User
    We need a Kobayashi Maru Admiralty card, if not a T1 cargo ship :)

    or for a Miranda skin. :)

    Very true!

    "By the Starship of Miranda, I shall avenge you Kobayashi Maru!"
  • charlesdonovancharlesdonovan Member Posts: 75 Arc User
    Yeah all the heals in the world can't make up for the suicidal nature of the Maru. Used a grav well. Ships got dragged in and shot down. Maru drives directly into the middle of 10 hull breaches. 100 to 0% in one second.
  • baddmoonrizinbaddmoonrizin Member Posts: 10,303 Community Moderator
    Kamikaze Maru
    GrWzQke.png
    Star Trek Online Volunteer Community Moderator and Resident She-Wolf
    Community Moderators are Unpaid Volunteers and NOT Employees of Gearbox/Cryptic
    Views and Opinions May Not Reflect the Views and Opinions of Gearbox/Cryptic
    ----> Contact Customer Support <----
    Moderation Problems/Issues? Please contact the Community Manager
    Terms of Service / Community Rules and Policies / FCT
    Want the latest information on Star Trek Online?
    Facebook / Twitter / Twitch
  • sarah2774sarah2774 Member Posts: 238 Arc User
    edited January 2019
    pottsey5g wrote: »
    In the speed rounds most of the time I cannot even track it with my eyes as its moving so fast and by the time I have spotted it the ship is either dead or dead by the time I have turned my ship to face it and move. I have not figured out how to deal with that yet in my build and not seen anyone explain it.

    Make sure you pin the koba ship at the start then you can see the distance to the ship all the time. Just rapid swing the camera around and it will be easy to spot.
    OPv9m3F.jpg
  • questeriusquesterius Member Posts: 8,309 Arc User
    Kamikaze Maru

    Yeah. I am currently flying a vesta with a semi damage/semi healer setup and its not always easy to keep the Maru from blowing up too early.
    This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
  • pottsey5gpottsey5g Member Posts: 4,177 Arc User
    sarah2774 wrote: »
    pottsey5g wrote: »
    In the speed rounds most of the time I cannot even track it with my eyes as its moving so fast and by the time I have spotted it the ship is either dead or dead by the time I have turned my ship to face it and move. I have not figured out how to deal with that yet in my build and not seen anyone explain it.

    Make sure you pin the koba ship at the start then you can see the distance to the ship all the time. Just rapid swing the camera around and it will be easy to spot.
    Thank you, that makes a massive difference. Never even know there was a pin feature. Then again my build doesn't use the targeting feature so I never really looked at it closely. Is there a short cut key to select the pin target in the same way you can F1,F2 to heal friendly team mates?
  • salvation4salvation4 Member Posts: 1,167 Arc User
    reyan01 wrote: »
    Well, in a way, this is a difficult test of character:

    See how patient you are babysitting a crew of lying, overly-confident idiots again and again before quitting or attempting to trick the simulation into making it targetable for you.

    This! God I'd love to be able to target the Leeyroy Jenkins and put it out of everyone's misery myself.

    That sounded very Romulan.. ;)
    Adrian-Uss Sovereign NCC-73811 (LVL 65 FED ENG) UR/E MKXV Fleet Intel Assault Cruiser (April 2012) (Main)
    Adu-Uss Firefox NCC-93425-F (LVL 65 FED AoY ENG) UR/VR MKXV Fleet Intel Assault Cruiser (July 2016)
    Jean-Uss Seratoga Ravenna (LVL 60 FED Delta ENG) UC/R MKVI Bajoran Escort (April 2018)
    Dubsa-RRW Mnaudh (LVL 50 FED allied ROM Delta ENG) Warbird (May 2018)
    Marop-IKS Orunthi (LVL 50 KNG Delta ENG) BoP (May 2018)
    Kanak'lan-TRIBBLE (LVL 65 DOM Gamma ENG) TRIBBLE (June 2018)
  • salvation4salvation4 Member Posts: 1,167 Arc User
    Another thing to try and draw enemy fire is go threatening stance from the beginning..Pin the Kamikaze Maru and go all out..
    Adrian-Uss Sovereign NCC-73811 (LVL 65 FED ENG) UR/E MKXV Fleet Intel Assault Cruiser (April 2012) (Main)
    Adu-Uss Firefox NCC-93425-F (LVL 65 FED AoY ENG) UR/VR MKXV Fleet Intel Assault Cruiser (July 2016)
    Jean-Uss Seratoga Ravenna (LVL 60 FED Delta ENG) UC/R MKVI Bajoran Escort (April 2018)
    Dubsa-RRW Mnaudh (LVL 50 FED allied ROM Delta ENG) Warbird (May 2018)
    Marop-IKS Orunthi (LVL 50 KNG Delta ENG) BoP (May 2018)
    Kanak'lan-TRIBBLE (LVL 65 DOM Gamma ENG) TRIBBLE (June 2018)
  • phoenix841phoenix841 Member Posts: 486 Arc User
    edited January 2019
    This mission is horrible.

    I don't know what happened, but either it's harder than last time, or too many bad people are playing (myself included).

    Every PUG I'm in fails at the 3rd round about 50% of the time.
    Please, please, please remove that cooldown.
    For accounts with only one character that can play this, this means hours spent in a day trying to play it.

    Even at max aux, I can't heal it for more than 1% of its health.
    LTS Since Beta (Jan 2010).
  • jimduval#7537 jimduval Member Posts: 75 Arc User
    edited January 2019
    Just did the tfo for this event and i have not received an weekend voucher but the timer did reset and i am now unable to do it again so how do i get hold of that voucher now? Overflow did not get activated and waiting for the voucher did not work either. I now should have 2 of these vouchers as i now have done the weekend tfo 2 times but only have 1 voucher and no where to get the second one...

    *EDIT* After asking around in multiple fleet channels i discovered the problem, we did not even pass round 2 and by that it destroyed the voucher.
    Post edited by jimduval#7537 on
  • where2r1where2r1 Member Posts: 6,054 Arc User
    phoenix841 wrote: »
    Even at max aux, I can't heal it for more than 1% of its health.

    I noticed something similar going on with Mirror Invasion last time on heals to Vahul Station.
    I don't quite understand what is happening with that. Heals used to be more effective for me.

    "Spend your life doing strange things with weird people." -- UNK

    “Tell me and I forget. Teach me and I remember. Involve me and I learn.” -- Benjamin Franklin
  • smokebaileysmokebailey Member Posts: 4,661 Arc User
    We need a Kobayashi Maru Admiralty card, if not a T1 cargo ship :)

    or for a Miranda skin. :)

    Very true!

    "By the Starship of Miranda, I shall avenge you Kobayashi Maru!"

    And, the original, intended look for the Miranda was going to be similar to that, for the engine pods were going to be on the top, with the rollbar on the bottom. Probert designed the TMP engine pods to be connected to the ships via the bottom of the pods.

    This would be fun for the Miranda skins.
    dvZq2Aj.jpg
  • where2r1where2r1 Member Posts: 6,054 Arc User
    I got a video from Timberwolf Productions on the Prolonged Engagement Torpedo...reward from this event. These are tests and results at both the "budget" and "high end".

    https://m.youtube.com/watch?v=ZMzugkett78

    I am sure other people did videos, too. But I like Timberwolf, because he does explain things at both ends of the scale.
    "Spend your life doing strange things with weird people." -- UNK

    “Tell me and I forget. Teach me and I remember. Involve me and I learn.” -- Benjamin Franklin
  • galattgalatt Member Posts: 707 Arc User
    I try to stay near it, healing it's hull and shields. And what does it do?
    Park right in front of mouth of the Doomsday weapon. Needless to say I was very dead very quickly.
    When my wife hears me ranting about the suicidal lemming, her response is "the Maru is back, isn't it?"
    sig_picture_resize_by_gx_9901-db9d1v1.png
  • theraven2378theraven2378 Member Posts: 5,985 Arc User
    edited January 2019
    T6 Vesta and the whole T6 multi-mission console set, the reduced cooldown from two minutes to one from the set bonus helps on keeping that kamikaze pest alive with the protomatter console.
    I find that to be a nice way to get to higher rounds
    NMXb2ph.png
      "The meaning of victory is not to merely defeat your enemy but to destroy him, to completely eradicate him from living memory, to leave no remnant of his endeavours, to crush utterly his achievement and remove from all record his every trace of existence. From that defeat no enemy can ever recover. That is the meaning of victory."
      -Lord Commander Solar Macharius
    • where2r1where2r1 Member Posts: 6,054 Arc User
      I am playing this "Illusion of Communications" this morning on the Ferengi.... she has so much junk on her D'Kora I don't even recognize some of it.

      One of them is this console: Universal Secondary Shield Projector
      https://sto.gamepedia.com/Synergistic_Retrofitting_Set#Console_-_Universal_-_Secondary_Shield_Projector

      I am not sure if this console's ability would do anything for Kobayashi Maru...is it considered on your "team"???
      Extend Secondary Shields
      Team: +Secondary Shielding, Periodic Hazard and Debuff Cleanse

      All team members gain +12,000 Secondary Shields for 30 sec
      All team members periodically have 1 Debuff and Hazard cleansed once every 3 sec for 30 sec
      2 min recharge


      It is a console off of the Thrai Dreadnought Warbird (Romulan)....which is in the Infinity Box.
      I got it from a Cross Faction Console Pack for Federation in the Exchange.
      "Spend your life doing strange things with weird people." -- UNK

      “Tell me and I forget. Teach me and I remember. Involve me and I learn.” -- Benjamin Franklin
    • voodoopokeyvoodoopokey Member Posts: 244 Arc User
      where2r1 wrote: »
      I am not sure if this console's ability would do anything for Kobayashi Maru...is it considered on your "team"???

      I don't think it affects the Maru - I tried using it during one of the days this time around and it didn't seem to change anything when it came to the rate of hull loss.
    Sign In or Register to comment.