Just unlocked the warship. Decided to put my thoughts out there for it. My thoughts may not necessarily coincide with those of people, however.
So to start with, the good:
Maneuverability: Without hitting the move spike abilities, or packing RCS, I got the turnrate to 52 degrees/sec, without gold gear. With 60 inertia, very nice.
4/4 weapons loadout, dual cannons allowed. I won't complain about this, as with the great turnrate, I can keep the dakka dakka on target pretty well.
5 tac consoles. Helps with the dakka. More dakka dakka always good.
Exterior: I like it a lot. Having 3 different hull materials to choose from, so that I can utilize the metal like that on the Kar'fi. And even though it doesn't make a huge amount of sense in space, it gives that American muscle car vibe with the flames popping out. If you're at a standstill, while full impulse is activated, it looks like engine cylinders firing off with the timing. If you hit the impulse and are moving, the visuals flare out even more. Reminds me also of the reaver ships in Firefly/Serenity when the ship is in motion. Slap on the borg visuals, and you can make it pop out, like a Warhammer 40k orkified ship. The lines and edges tell you it wants to go fast, and move around, not park like a broadside whale.
Hull: Lower than most of the other warships, but is still manageable.
Pilot spec: I admit, I'm not all that knowledgeable regarding pilot spec for boff abilities. I do like Ignite Coolant 1, or Hold Together 2. Pilot Team in the ensign slot. However, it opens up more options for using the Breenhearted trait.
Trait: Interesting, in that "roadhaul someone through the misery" sort of way. I could see using abilities such as a doffed Tractor Beam Repulsor, and a Mine Pattern combo'd with the Tethered Quantum Mines or Nukara Mines for this.
Boff layout: Ideally for me, I would've liked if the LTC universal wasn't tied to the Pilot spec, but I'll live with it. I would have to work with the Breen ship parts set if I want an Eject Plasma effect to combo with Ignite Coolant and the chains console, since you can't slot Eject Warp Plasma if you slot Ignite Coolant.
And now, to the bad:
Console: I don't know how many different sources of fire there are in the game for space. Definitely can't use the fiery experimental weapon, so that knocks a source away. No idea what sort of -repel is tacked to the console, so unsure how big of an enemy can be dragged, or how strong the pull is. Borgy scimitar from Khitomer Vortex instances can definitely be dragged. No idea if space pickles can be. Also, no set bonus for Fek'ihri console. No combining with Kar'fi(missed opportunity there, in my opinion. Could have even opened up the Kar'fi console to be equipped on this ship if someone wanted to. It's the Vor'cha console set overlook all over again. And yes, I am aware that the Kar'fi is a faction exclusive console, but there are faction console sets that have something exclusive to one, that others can't complete(such as the Romulan D'Derpidex console set or the Vesta.)
And finally, the ugly:
Interior: Biggest gripe I have. Biggest case of the dev team "phoning it in," or being lazy when there was opportunity to make something happen for the bridge. They could have given it the option similar to the Risian Luxury Cruiser, in allowing faction bridges to be applied. Or even something that was Fek'ihri/fire/demon themed. Myself speaking, I was hoping to use the Reclaw bridge for this. Or that there would be an inferno themed unique bridge for it. Faction bridge application might've been the best option, as you could mount trophies and go to various levels of the ship. Sometimes I like sitting on ship bridges, just to view the artwork of the interior, but that's me.
Sector space: The ship is overscaled, for its ship class, and you're zoomed in when flying around out there.
In my thoughts, I give it an 8.7-9.1/10. Not perfect, but definitely fun to fly. Looks good. I make muscle car engine sounds IRL when I fly the ship around. What opinions do you guys have regarding it?