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Tale of a random TFO

luckyyahooluckyyahoo Member Posts: 278 Arc User
Went into a random advanced TFO, we landed on dranuur gauntlet. One bailed as soon as he saw this.

Here are some of the spectacular numbers:

Terran command ships hits for 50k (99k)
or
Promotheus hits for 5k (10k) 10-15 times with point defense in 3 seconds

At the end of the run, our ships didn't have time to warp in, they got destroyed before we could even control them. The ships seemed well equipped and the players competent. This isn't how it's supposed to be. The enemy numbers have gone through too many formulae and are now dishing out damage that is ridiculous.

In some content it's bearable but in other content, like dranuur gauntlet, it's unplayable.

Tex@luckyyahoo, U.S.S. Rocinante
STO fauna enthusiast/Joker extraordinaire
Vote Nanov!
Post edited by baddmoonrizin on

Comments

  • leemwatsonleemwatson Member Posts: 5,331 Arc User
    luckyyahoo wrote: »
    Went into a random advanced TFO, we landed on dranuur gauntlet. One bailed as soon as he saw this.

    Here are some of the spectacular numbers:

    Terran command ships hits for 50k (99k)
    or
    Promotheus hits for 5k (10k) 10-15 times with point defense in 3 seconds

    At the end of the run, our ships didn't have time to warp in, they got destroyed before we could even control them. The ships seemed well equipped and the players competent. This isn't how it's supposed to be. The enemy numbers have gone through too many formulae and are now dishing out damage that is ridiculous.

    In some content it's bearable but in other content, like dranuur gauntlet, it's unplayable.

    And the moral of this story is.....now you know how NPC's feel :lol:
    "You don't want to patrol!? You don't want to escort!? You don't want to defend the Federation's Starbases!? Then why are you flying my Starships!? If you were a Klingon you'd be killed on the spot, but lucky for you.....you WERE in Starfleet. Let's see how New Zealand Penal Colony suits you." Adm A. Necheyev.
  • postagepaidpostagepaid Member Posts: 2,899 Arc User
    Photons and quantums from certain ships have always hit like a convoy of trucks transporting trucks.

    Spread followed very quickly by a salvo (same thing, different name in the damage log) will make most ships feel very squishy.

    The spawn killing by enemies is just bad design, most games will have some sort of immunity applied to a player up until they're able to control the ship, STO just amplifies that feeling of pointlessness by having the warp in take longer than it has to be.
  • baddmoonrizinbaddmoonrizin Member Posts: 10,245 Community Moderator
    Ah, yes. I had this happen with a team once. By the end, the Terrans were spawn camping us and we were blowing up as we respawned until the timer ran out. :lol:
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  • razar2380razar2380 Member Posts: 1,185 Arc User
    I would like it if they did make your ship invulnerable to NPC fire for a few seconds after respawning, or until you open fire. That would make more sense. Or at least keep the NPC ships from reaching the spawn point all together. My preference here is to keep them away from the spawn points. It is especially hard when you are training new players to the mission, and the spawn points are camped.

    Razar.
    Leader of Elite Guardian Academy.Would you like to learn how to run a fleet? Would you like to know how to do ship builds (true budget as well as high end)?The join the Academy today!
  • markhawkmanmarkhawkman Member Posts: 35,231 Arc User
    Spread followed very quickly by a salvo (same thing, different name in the damage log) will make most ships feel very squishy.
    Salvo is what the damage log calls a high yield torpedo where the HY actually fires multiple warheads. Photon and Quantum both do this.
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