lately I have been getting more and more frequent crashes.... I can just be sitting idle, chatting with other players and sto will suddenly crash.
I decided to poke around the game files today to see if I could spot what was the reason. I spotted a file called "ERRORS_2018-11-23_00-00-00.txt. each time STO had crashed, it had produced a file that included the time and date into the file name. I started looking through the files, and each on had the same error in it.
181123 00:06:01 12 [1]: ERROR: (Warning) MemTrack: Active thread count more than individually trackable (9), using shared slot. (Active 51 Created 58)
each file had the same thing, but the only difference was a slightly different number in the created section.
I have checked my system memory recently , and it is as good as the day I first got it. so my system is not the cause. Is anyone else seeing this in there error files?
anybody have any further information on what this error means?
Star Treking, across the universe. Only going forward because we can't find reverse...
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I can try looking in my event viewer to see if anything is posted when STO crashes, but I'm not holding my breath.
but that shouldn't even affect STO in the slightest.
this whole crashing thing is annoying..... I was using the 32-bit client, because it was more stable, but then a issue that some others are having as well with the 32-bit client appeared, so I switched to the 64-bit client, which works, but is crash prone.
maybe if the devs were to introduce error codes and publish an error code list that would be helpful..... but as we all know the dev's seem to enjoy being..... cryptic.
Normally, there will also be a log found in the Windows event viewer in the Windowslogs/System section with the same time stamp. With these logs and a web search, the reason for the crashes can usually be figured out.
heres what happens when I try and play STO with out letting the verify operation complete:
The program GameClient.exe version 0.0.0.0 stopped interacting with Windows and was closed. To see if more information about the problem is available, check the problem history in the Action Center control panel.
Process ID: 2518
Start Time: 01d48457b3e976bb
Termination Time: 248
Application Path: C:\Program Files (x86)\steam\steamapps\common\Star Trek Online\Star Trek Online\Live\x64\GameClient.exe
Report Id:
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LMAO
The only times that I remember ever having the game crash without a corresponding Windows event log was the CTDs when using the 64 bit client when it first came out, switching to 32 bit fixed that and I haven't ever tried using 64bit since then.
BTW, other than the D3D errors I used to get due to the game trying to use my on chip graphics instead of the add on card, almost all of my game crashes and/or freezes have ended up being to due network/Dcom errors due to Windows suddenly deciding a particular network/Dcom function needed to be denied " Local Activation permission for the COM Server application ..."
I will look at my logs too see if i have any dcom errors and report back. usually if it is a network issue for me it because of one of two reasons; 1. cryptic is having server issues (because of a ddos, or server outage), or 2. someone else came onto my home network and is using up all 6Mbps of the internet bandwidth. (like someone telling there Ipad to update software or trying to stream hulu or netflix on the TV.)
I will also try the 32-bit client again, but since the issue i described above just started with the release of the new season, it probably has not been fixed yet. It was not fixed yet as of a patch or two ago.
this might be because I am using windows 7 still and not windows 10. I know from experience that a lot of (usually) non-fatal error get logged in the event viewer on windows 10.