test content
What is the Arc Client?
Install Arc

Call for starship mastery traits to either be unlocked on purchase or account unlock after levelling

ussvaliant#6064 ussvaliant Member Posts: 1,006 Arc User
So I decided to make another Fed/Rom Yesterday and have her at level 65 but now in order to build her primary ship how I want, I have 5 ships to level up starship mastery on. I forgot how painstaking/boring and tedious this chore is esp if you want to get those traits within quick order. i.e a day and not take forever by running TFO's or Feature Episodes

The prospect of power levelling via Argala has cooled my interests in proceeding with this character or just running patrols stat.

Cryptic can we please have a change to how starship traits are obtained.

A. Either give us the trait on purchase of the ship after all its part of what I paid for.
B. Once 1 character has levelled a ship the trait is unlocked on all future characters.
C. Up the XP for kills so the whole game is viable to level starship mastery so we can queue up for TFO's and not have to do patrol missions


maR4zDV.jpg

Hello rubber banding my old friend, time to bounce around the battlezone again, where are all my bug reports going?, out of love with this game I am falling, As Cryptic fail to acknowledge a problem exists, Shakes an angry fist, And from Support all I'm hearing are the sounds of silence.
Post edited by baddmoonrizin on
«1

Comments

  • baddmoonrizinbaddmoonrizin Member Posts: 10,247 Community Moderator
    A & B defeat the whole point of Starship Mastery, but I'm all for C.
    GrWzQke.png
    Star Trek Online Volunteer Community Moderator and Resident She-Wolf
    Community Moderators are Unpaid Volunteers and NOT Employees of Gearbox/Cryptic
    Views and Opinions May Not Reflect the Views and Opinions of Gearbox/Cryptic
    ----> Contact Customer Support <----
    Moderation Problems/Issues? Please contact the Community Manager
    Terms of Service / Community Rules and Policies / FCT
    Want the latest information on Star Trek Online?
    Facebook / Twitter / Twitch
  • seaofsorrowsseaofsorrows Member Posts: 10,918 Arc User
    edited November 2018
    I like option B, just give me the trait account wide once I unlock it.

    There is still motivation to 'level' the ship to get the T 1-4 mastery, but sometimes I just want the trait from the ship I paid for on an alt that has no interest in that actual ship.
    Insert witty signature line here.
  • charon83charon83 Member Posts: 96 Arc User
    Option B + C or each on their own i'm all for. I mean it's quiet pointless the way it is, for every new ship i do about 4-8 argala runs and be done in 15-20 minutes, it's just another stone thrown in your way right now the way xp scaling works, SB 1, after fixing the xp is nice but still lags behind considerably. And like seaofsorrows said, sometimes you just want the trait and nothing else while if its a ship you're going to use, you'd still level it up for the mastery anyway.
  • ussvaliant#6064 ussvaliant Member Posts: 1,006 Arc User
    edited November 2018
    Exactly certain ships were bought for the trait and wouldn't have been purchased otherwise, because i don't like the design or the console and boff layout isn't what i'm after. But the game as it stands doesn't really offer an enjoyable experience to level up these ships and i don't want to be stuck in a ship i don't really want to use any longer than i need to be. All it does is side track away me from playing the parts of the game i want to and enjoy.

    A or B would be preferable to me but if they went with option C where it expanded the places you can go to level the ship then that would from a player point of view be a success as it varies the gameplay for levelling.
    maR4zDV.jpg

    Hello rubber banding my old friend, time to bounce around the battlezone again, where are all my bug reports going?, out of love with this game I am falling, As Cryptic fail to acknowledge a problem exists, Shakes an angry fist, And from Support all I'm hearing are the sounds of silence.
  • rattler2rattler2 Member Posts: 57,973 Community Moderator
    C would be the most viable honestly.
    db80k0m-89201ed8-eadb-45d3-830f-bb2f0d4c0fe7.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcL2ExOGQ4ZWM2LTUyZjQtNDdiMS05YTI1LTVlYmZkYmJkOGM3N1wvZGI4MGswbS04OTIwMWVkOC1lYWRiLTQ1ZDMtODMwZi1iYjJmMGQ0YzBmZTcucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.8G-Pg35Qi8qxiKLjAofaKRH6fmNH3qAAEI628gW0eXc
    I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
    The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
  • sheldonlcoopersheldonlcooper Member Posts: 4,042 Arc User
    they wanted us to buy ships just for the traits. then they removed everything that gave quick leveling. Are we not supposed to buy ships for traits anymore?
    Captain Jean-Luc Picard: "We think we've come so far. Torture of heretics, burning of witches, it's all ancient history. Then - before you can blink an eye - suddenly it threatens to start all over again."

    "With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."

  • postagepaidpostagepaid Member Posts: 2,899 Arc User
    Option B already exists for those few ships that were around before the triple bundle money maker steamrollered them out the way.

    I do think you should "earn" the trait at least once before its account unlocked

    However there's no reason not to extend B to owned ships for that faction since if you as a fed have levelled a ship once to mastery then you shouldn't really be required to remaster the same ship over and over for each fed alt.

    Maybe if the difference between eng, sci and tac was more impactful the argument might hold more water but there's not anything major between them. Cryptic moved away from the unholy MMO trinity years ago.
  • feralaffferalaff Member Posts: 77 Arc User
    Starship trait should be unlocked once.
    Then i like the idea of account wide starship traits!
  • artaniscreedartaniscreed Member Posts: 92 Arc User
    but mom i dont wanna do my chores i just want my allowance
  • baudlbaudl Member Posts: 4,060 Arc User
    edited November 2018
    A & B defeat the whole point of Starship Mastery, but I'm all for C.

    A maybe, but certainly not B

    would even say option B is prefferable. But definately should include lockbox ship traits.
    C is an option but doesn't address the problem of having to setup a ship you might not even be interested at all, except the trait. Like the Krenim science ship. But just couldn't get myself to unlock the trait on yet another character.
    Go pro or go home
  • powskierpowskier Member Posts: 67 Arc User
    Lockbox ship too?? i don't think so

    Ships lvl Fast enough in missions and they are easier than most pves.. and you get all the loot salvage..

    i really don't see a problem>we only can use so many traits at the same time,and do not need to unlock every ship we own anyway

  • dracounguisdracounguis Member Posts: 5,358 Arc User
    A. Either give us the trait on purchase of the ship after all its part of what I paid for.
    B. Once 1 character has levelled a ship the trait is unlocked on all future characters.
    C. Up the XP for kills so the whole game is viable to level starship mastery so we can queue up for TFO's and not have to do patrol missions

    I don't need Cryptic trying to get me to pay for more stuff; so no A.
    B would be nice, or make some sort of BoA craftable item that trains other toons.
    C is needed no matter what. XP seems like it has been nerfed. Especially with Borg RA gone. I used to run that once a day on multiple toons and it gave a very nice chunk of XP. But now that it's gone, I've pretty much abandoned my alt toons. Why should Cryptic care about that, you say? If I don't play alts, I don't BUY ships for them. My main toon is a cruiser driving engineer, with a T6 Connie. How many Sciships or Escorts you thing that toon needs? Zero. :D
  • darkbladejkdarkbladejk Member Posts: 3,698 Community Moderator
    edited November 2018
    The entire point of having mastery on the ship is that it's an unlock for having flown that ship and earned xp with that ship and having "mastered" it.

    A: You still have access to the trait when you buy a cstore ship, you just have to unlock it first. This option defeats the purpose of flying the ships at all.

    B: This again removes the point of mastery to start with which is flying the ships. Although it removes a bit less than point A, it still negates the need to even touch some of the other ships. The other issue here is what ships should be included in this. Having an account level reclaimable ship do this is one thing, but lockbox and lobi ships would be a massive no go in my book. lockbox and lobi ships are premium items and their abilities shouldn't just be handed out like candy. They shouldn't require the sacrifice of your first born to obtain, but there should be some effort required to obtain them. Adding the lockbox/lobi ships to this would be a massive loss of income to the company.

    C: This is the most reasonable one that I see and I would have no issues with this one.

    With all of that in mind I'm going to propose a slight variation of C.

    D- if you have already leveled the ship on another toon, duplicates of the ship only require half of the xp to rank up across your account. Increasing overall XP on mastery gains or doing a discount for duplicate ships I find alot more reasonable than either A or B.
    "Someone once told me that time was a predator that stalked us all our lives. I rather believe that time is a companion who goes with us on the journey and reminds us to cherish every moment, because it will never come again." - Jean Luc Picard in Star Trek Generations

    Star Trek Online volunteer Community Moderator
  • baddmoonrizinbaddmoonrizin Member Posts: 10,247 Community Moderator
    Maybe T6 Mastery should've been Mastery Sponsorship.
    GrWzQke.png
    Star Trek Online Volunteer Community Moderator and Resident She-Wolf
    Community Moderators are Unpaid Volunteers and NOT Employees of Gearbox/Cryptic
    Views and Opinions May Not Reflect the Views and Opinions of Gearbox/Cryptic
    ----> Contact Customer Support <----
    Moderation Problems/Issues? Please contact the Community Manager
    Terms of Service / Community Rules and Policies / FCT
    Want the latest information on Star Trek Online?
    Facebook / Twitter / Twitch
  • baudlbaudl Member Posts: 4,060 Arc User
    The entire point of having mastery on the ship is that it's an unlock for having flown that ship and earned xp with that ship and having "mastered" it.

    A: You still have access to the trait when you buy a cstore ship, you just have to unlock it first. This option defeats the purpose of flying the ships at all.

    B: This again removes the point of mastery to start with which is flying the ships. Although it removes a bit less than point A, it still negates the need to even touch some of the other ships. The other issue here is what ships should be included in this. Having an account level reclaimable ship do this is one thing, but lockbox and lobi ships would be a massive no go in my book. lockbox and lobi ships are premium items and their abilities shouldn't just be handed out like candy. They shouldn't require the sacrifice of your first born to obtain, but there should be some effort required to obtain them. Adding the lockbox/lobi ships to this would be a massive loss of income to the company.

    C: This is the most reasonable one that I see and I would have no issues with this one.

    With all of that in mind I'm going to propose a slight variation of C.

    D- if you have already leveled the ship on another toon, duplicates of the ship only require half of the xp to rank up across your account. Increasing overall XP on mastery gains or doing a discount for duplicate ships I find alot more reasonable than either A or B.

    your point B is utterly flawed. You have "mastered" that ship on a character anyway if the trait becomes account bound if mastered on one character. You have flown it...
    and let's be honest here..."mastered" is a stretch here anyway, no matter how you look at it. When talking about 30 minutes in Argala, we are really just looking at an inconvenience for a player to obtain that trait a second time.
    And that is also the main argument for making them account wide. It only is an inconvenience, so why not just get rid of it already?

    To the potential loss of income I have to say that I really wonder how many players buy the same lockbox ships on multiple characters. It really can't be a "major" income loss. But anyway, that is only speculation on your part, and my part.
    Go pro or go home
  • postagepaidpostagepaid Member Posts: 2,899 Arc User
    Lockbox and lobi ship are a side thing.

    Only overlap would be if you had a ship already and decided to get a second for an alt.

    The main problem is the mastery system doesn't take the player into account only the characters. Almost as though it was designed by someone who doesn't grasp the concept of alts, not an uncommon failing in the world of MMO's but usually more on the player side than dev.
  • rattler2rattler2 Member Posts: 57,973 Community Moderator
    Actually... it kinda makes sense if you think about it.
    We all have different BOffs on different characters... right? So... would it make sense for the crew of one captain to master one ship, then suddenly have the crew of another captain master the same ship even though they've never set foot on that particular class of ship?

    That would be like saying a US Navy Destroyer Captain and crew should be able to step foot on an Aircraft Carrier and be able to handle her because some other Captain, maybe his best friend, has commanded the same class of Aircraft Carrier for 10 years.
    db80k0m-89201ed8-eadb-45d3-830f-bb2f0d4c0fe7.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcL2ExOGQ4ZWM2LTUyZjQtNDdiMS05YTI1LTVlYmZkYmJkOGM3N1wvZGI4MGswbS04OTIwMWVkOC1lYWRiLTQ1ZDMtODMwZi1iYjJmMGQ0YzBmZTcucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.8G-Pg35Qi8qxiKLjAofaKRH6fmNH3qAAEI628gW0eXc
    I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
    The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
  • postagepaidpostagepaid Member Posts: 2,899 Arc User
    If folk were talking about different ships maybe but the gist of this is that if you've levelled the dauntless (for example) on one character the experience to fly it is with you the player and that should reflect in someway with the alt who just picked it up from the store.
  • where2r1where2r1 Member Posts: 6,054 Arc User
    Until people stop buying ships for Traits....this will never happen.
    "Spend your life doing strange things with weird people." -- UNK

    “Tell me and I forget. Teach me and I remember. Involve me and I learn.” -- Benjamin Franklin
  • ussvaliant#6064 ussvaliant Member Posts: 1,006 Arc User
    What about a 4th option and that's make the starship trait the tier 1 unlock and then if you intend to stay in that ship the current tier 1-4 become tier 2-5 which means your mastering the ship for those bonuses instead ?
    maR4zDV.jpg

    Hello rubber banding my old friend, time to bounce around the battlezone again, where are all my bug reports going?, out of love with this game I am falling, As Cryptic fail to acknowledge a problem exists, Shakes an angry fist, And from Support all I'm hearing are the sounds of silence.
  • where2r1where2r1 Member Posts: 6,054 Arc User
    edited November 2018
    Same reason...people buy those ships for the Traits. Cryptic wants moola
    Cryptic wants players to spend time in the game...hence give ships traits they want to unlock and make them take a long time to do it.

    It is a cycle.

    NOTE: only way to break this cycle is do what I do: ignore Starship Traits and unslot them all...don't grind them.
    "Spend your life doing strange things with weird people." -- UNK

    “Tell me and I forget. Teach me and I remember. Involve me and I learn.” -- Benjamin Franklin
  • powskierpowskier Member Posts: 67 Arc User
    Hmm> t6 mastery is Character based> why should players have to Skip a step in the character building process because they "dont feel like it"


    get real > your new toon builds ingame currency w dilithium , Star Trek is pretty nice allowing us to buy real in game currency with stuff we get in missions..they do not need t hand it out on a silver platter
  • ussvaliant#6064 ussvaliant Member Posts: 1,006 Arc User
    edited November 2018
    powskier wrote: »
    Hmm> t6 mastery is Character based> why should players have to Skip a step in the character building process because they "dont feel like it"


    get real > your new toon builds ingame currency w dilithium , Star Trek is pretty nice allowing us to buy real in game currency with stuff we get in missions..they do not need t hand it out on a silver platter

    I feel your logic is flawed

    That ship I bought for one character from the c-store is an account unlock which that new character if of the same faction can reclaim along with any console it comes with. Why should I not be questioning and requesting the same courtesy for the trait after all is it not part of the same purchase ?

    Without access to that ship there is no other way to get that trait. So why is it an account lock ?


    maR4zDV.jpg

    Hello rubber banding my old friend, time to bounce around the battlezone again, where are all my bug reports going?, out of love with this game I am falling, As Cryptic fail to acknowledge a problem exists, Shakes an angry fist, And from Support all I'm hearing are the sounds of silence.
  • orion0029orion0029 Member Posts: 1,122 Bug Hunter
    I'm not a fan of 'character only' progression in most cases. Which is why I'm a fan of option B. I am aware of the argument that there will be little need to level a starship on alts once a main has unlocked the trait. I can't really see a negative to this, as a player would still need to purchase the ship initially and would still need to unlock the mastery by flying it. If anything it would just save the needless busywork of leveling ships on alts just for the traits. For players who have many alts, this would be a real time-saver, however, for players who have few characters this will have little impact.

    If the concept of removing the need to level starships on alts is a deal-breaker, perhaps offering an account-wide mastery discount to leveling a starship on alts once a character has unlocked its T5 trait. This would reduce, but not remove entirely, the busywork of leveling starships on alts.

    Just some thoughts. I have my doubts that Cryptic will do anything about this.
  • redwatchmanredwatchman Member Posts: 141 Arc User
    but mom i dont wanna do my chores i just want my allowance

    A game shouldn't be a chore.
  • gaevsmangaevsman Member Posts: 3,190 Arc User
    Yes, account unlock traits would be great!, c'mon! some of us have at least 20 chars!, dont you think that we need to be treated as players, and not as single characters?, i'm ok with the lobi or lockbox traits been locked to char… not great, but i do understand, but a ship that is unlocked by the account should the trait be available to the other chars in the account.. upgrade them to a 6 level, and the sixth one unlock for the account.. and i'm happy!
    The forces of darkness are upon us!
  • themadprofessor#9835 themadprofessor Member Posts: 1,203 Arc User
    C is the best option, though I will say that it only took half a dozen or so random TFOs to master my T6 Oddy, so I don't see where the issue is. You get marks out the wazoo and master your ship. Big whoop.
    Space Barbie Extraordinaire. Got a question about Space Barbie? Just ask.

    Things I want in STO:

    1) More character customization options such as more clothing options, letting the toon complexion affect the entire body, not just the head. Also a true RGB color picker applied to all costume and appearance options, which would allow for true appearance customization and homogenous colors instead of "this same exact color looks vastly different on two different pieces."
    2) Bridge customization, not bridge packs. Let us pick a general layout and adjust the color palette, console appearance, and chair types, as well as more ready room layout options.
    3) Customizable ground weapons, i.e. The aesthetic look of phaser dual pistols but they shoot antiproton bolts. For obvious reasons this would only apply to standard ground weapons.
    4) For the love of Q please revamp Plasma Ground Weapons. They look like demented Supersoakers right now.
    5) True Vanity Impulse and Deflector effects similar to Vanity Shields.
    6) A greater payout for hitting T6 Reputations. Currently it takes more time and resources to get from T5 to T6 than it does to get from nothing to T5. Make that grind really pay out at the end.
    7) Mirrorverse Refugee event similar to AoY/Delta/Gamma, complete with new Mirrorverse recruits for all factions.
    8) Independent Faction, because yo ho yo ho a pirate's life for me!
This discussion has been closed.