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Nova class: the Ship the Game Forgot

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  • sarvour0sarvour0 Member Posts: 382 Arc User
    edited November 2018
    I like this discussion! I'm getting quite the education!
    *makes notes of builds to try out*
    Post edited by sarvour0 on
    4073703.jpg
    [SIGPIC]Sarvour Shipyards[/SIGPIC]Sarvour Shipyards
    =A=Commodore Joshua Daniel Sarvour, S.C.E.
    U.S.S. AKAGI NX-93347, Enterprise-class Battle Cruiser =A= U.S.S. T'KORA'S WRATH NX-110047, Odyssey-class Battle Cruiser

    "There Ain't No Grave, Can Hold My Body Down..."

    PS - I fully support a T6 Nova, fixing the Nova skins. I am also rooting for a T6 Science Cruiser, that can use Nova/Rhode Island skins.
    T6 Nova/Rhode Island, T6 Oberth & T6 Constellation are needed. Also needed a T6 Science Cruiser, that can wear any Science or Cruiser skin.
  • reyan01reyan01 Member Posts: 15,352 Arc User
    sarvour0 wrote: »
    I like this discussion! I'm getting quite the education!
    *makes notes of builds to try out*

    Well, need to keep it alive - further to recent livestream comments, hopefully our Community Manager will continue to remind Thomas (ship design artist) that this ship is painfully overdue some attention.

    Or he can suffer me continuing to nag about it.
  • reyan01reyan01 Member Posts: 15,352 Arc User
    edited November 2018
    patrickngo wrote: »
    reyan01 wrote: »
    sarvour0 wrote: »
    I like this discussion! I'm getting quite the education!
    *makes notes of builds to try out*

    Well, need to keep it alive - further to recent livestream comments, hopefully our Community Manager will continue to remind Thomas (ship design artist) that this ship is painfully overdue some attention.

    Or he can suffer me continuing to nag about it.

    hm, you know, it's the ride of a prominent Starfleet officer (named Kim, a Legend really). It should find a tie-in somewhere besides kissing the Kobali's nether regions.

    I mean, a story, a feature presentation to roll it out, something that just rawks.

    and a game-related "killer application" for it, shown properly, in story/gameplay, with a properly set up 'sample' experience for your Fed to fly it with. Not some blue-and-white cheat-code boff ability, but a showcase setup of how to use available bridge seats, power levels and Boffs to just steamroll that mission like a boss.

    I think that would sell it very well.

    To be honest Garret Wang should be offended on his character's behalf. I mean, look at the treatment the ships of other voice-acted characters received:

    For Admiral Tuvok, Voyager given a quality pass, the Pathfinder class skin AND a full interior
    For Captain Geordi LaForge, Galaxy class already had quality pass but gets full interior for feature episode he starred in.
    Captain Thomas Paris - Captain of a brand new pilot escort

    And poor old CAPTAIN Harry Kim, despite featuring quite heavily in various episdoes, gets stuck with an inaccurate and poor quality model ship that has received no attention since launch and with no interior whatsoever.
  • sarvour0sarvour0 Member Posts: 382 Arc User
    edited November 2018
    In the meantime, why not enable the existing Novas/Rhode Islands to have access to Discovery Materials. To tide us over while they work on the Quality Pass & T6 on the back burner? Since Everything but the Winter Event is back burner to DSC right now...
    reyan01 wrote: »
    brian334 wrote: »
    I'm not so sure I like Aux weapons. Don't get me wrong, the bump to damage is great. But Science Vessels are not about doing damage with weapons, that's the realm of Escorts and Klingon ships. When you engage Aux weapons your main attacks are reduced in strength.

    I know the DPS parsers do a horrible job of attributing the amount of damage a Sci Ship actually creates because so much of what the sci-guy does simply increases the other teammates' ability to do damage, but then that's the role of the science ship in combat. If you're out there racking up the damage numbers with weapons, you aren't really doing your sci-guy job of creating target vulnerabilities.

    Look at the main attributes of the science ship: Sensor Scan and Subsystem Targeting. Heck, add in the Sci Captain's best ability, Subnucleonic beam. What do they all have in common? They are debuffs. See a pattern here?

    When I first entered PvP a long while back I was horrible at it. I was taking a stock Luna into the fight with a hodgepodge of gear I had accumulated. I was certain the other guys had super gear and that's why I wasn't able to do much to them, even with Weapons power maxed out.

    (Go ahead and laugh: I do when I remember that time.)

    But a PvP player saw that I was struggling and after he realized I wasn't going away he said, "Get rid of those phasers and phaser consoles. Your weapons are not for killing ships. The true weapon of the science ship is its Auxiliary Power." He had me buy some very cheap Mk X [Acc]x3 plasma beam arrays, (plasma was almost free back then,) and keybind three of my Subsystem Targeting abilities, (saving SST: Shields for purposeful attacks,) then had me run around spraying plasma everywhere while chaining the SSTs.

    Suddenly I was crippling ships. You have no idea how annoyed the Escort guys get when their systems shut down every thirty seconds or so! And just being able to set up a target with Sensor Scan + Subnuke increased my value to a team.

    I never did stop sucking at PvP; it's a hard game to play. But within two weeks I went from struggling through the PvE content to blowing through the elite STFs. I learned that Science Vessels rely upon Aux power, and anything that reduces that reduces your ability to be an effective Sci-guy.

    So, Auxiliary Weapons seem great on paper, but they don't really give you much while robbing you of the greater potential a maxed Aux Power can generate. If you want to blow stuff up with weapons, I recommend a BoP decloak alpha-strike build. If you want to play a Science Ship, the Holy Grail is 125% Auxiliary Power and lots of Space Magic.

    This is exactly why my (FT5-U) Nova is a torpedo boat. The absence of energy weapons means I can drop energy weapon power to absolute minimum in favour of Auxiliary, which I generally have at 130.

    And I consider the torpedoes supplimentary to science abilities.

    I had not considered Science Vessels as Torpedo Boats. Admittedly, I only dabbled with Science ships and even then, most of them are on my Sci Captains for RP/IC reasons, more than anything else. And since I have not played as regularly as I would like, I have bare begun trying different DPS Beam builds.

    I do not have the T5 Nova yet, but some of my captains have the Nebula, and one of them was maining a MU Sci Recon for the longest time.
    4073703.jpg
    [SIGPIC]Sarvour Shipyards[/SIGPIC]Sarvour Shipyards
    =A=Commodore Joshua Daniel Sarvour, S.C.E.
    U.S.S. AKAGI NX-93347, Enterprise-class Battle Cruiser =A= U.S.S. T'KORA'S WRATH NX-110047, Odyssey-class Battle Cruiser

    "There Ain't No Grave, Can Hold My Body Down..."

    PS - I fully support a T6 Nova, fixing the Nova skins. I am also rooting for a T6 Science Cruiser, that can use Nova/Rhode Island skins.
    T6 Nova/Rhode Island, T6 Oberth & T6 Constellation are needed. Also needed a T6 Science Cruiser, that can wear any Science or Cruiser skin.
  • talonxvtalonxv Member Posts: 4,249 Arc User
    > @sarvour0 said:
    > In the meantime, why not enable the existing Novas/Rhode Islands to have access to Discovery Materials. To tide us over while they work on the Quality Pass & T6 on the back burner? Since Everything but the Winter Event is back burner to DSC right now...
    > reyan01 wrote: »
    >
    > brian334 wrote: »
    >
    > I'm not so sure I like Aux weapons. Don't get me wrong, the bump to damage is great. But Science Vessels are not about doing damage with weapons, that's the realm of Escorts and Klingon ships. When you engage Aux weapons your main attacks are reduced in strength.
    >
    > I know the DPS parsers do a horrible job of attributing the amount of damage a Sci Ship actually creates because so much of what the sci-guy does simply increases the other teammates' ability to do damage, but then that's the role of the science ship in combat. If you're out there racking up the damage numbers with weapons, you aren't really doing your sci-guy job of creating target vulnerabilities.
    >
    > Look at the main attributes of the science ship: Sensor Scan and Subsystem Targeting. Heck, add in the Sci Captain's best ability, Subnucleonic beam. What do they all have in common? They are debuffs. See a pattern here?
    >
    > When I first entered PvP a long while back I was horrible at it. I was taking a stock Luna into the fight with a hodgepodge of gear I had accumulated. I was certain the other guys had super gear and that's why I wasn't able to do much to them, even with Weapons power maxed out.
    >
    > (Go ahead and laugh: I do when I remember that time.)
    >
    > But a PvP player saw that I was struggling and after he realized I wasn't going away he said, "Get rid of those phasers and phaser consoles. Your weapons are not for killing ships. The true weapon of the science ship is its Auxiliary Power." He had me buy some very cheap Mk X [Acc]x3 plasma beam arrays, (plasma was almost free back then,) and keybind three of my Subsystem Targeting abilities, (saving SST: Shields for purposeful attacks,) then had me run around spraying plasma everywhere while chaining the SSTs.
    >
    > Suddenly I was crippling ships. You have no idea how annoyed the Escort guys get when their systems shut down every thirty seconds or so! And just being able to set up a target with Sensor Scan + Subnuke increased my value to a team.
    >
    > I never did stop sucking at PvP; it's a hard game to play. But within two weeks I went from struggling through the PvE content to blowing through the elite STFs. I learned that Science Vessels rely upon Aux power, and anything that reduces that reduces your ability to be an effective Sci-guy.
    >
    > So, Auxiliary Weapons seem great on paper, but they don't really give you much while robbing you of the greater potential a maxed Aux Power can generate. If you want to blow stuff up with weapons, I recommend a BoP decloak alpha-strike build. If you want to play a Science Ship, the Holy Grail is 125% Auxiliary Power and lots of Space Magic.
    >
    >
    >
    >
    > This is exactly why my (FT5-U) Nova is a torpedo boat. The absence of energy weapons means I can drop energy weapon power to absolute minimum in favour of Auxiliary, which I generally have at 130.
    >
    > And I consider the torpedoes supplimentary to science abilities.
    >
    >
    >
    >
    > I had not considered Science Vessels as Torpedo Boats. Admittedly, I only dabbled with Science ships and even then, most of them are on my Sci Captains for RP/IC reasons, more than anything else. And since I have not played as regularly as I would like, I have bare begun trying different DPS Beam builds.
    >
    > I do not have the T5 Nova yet, but some of my captains have the Nebula, and one of them was maining a MU Sci Recon for the longest time.

    Well a science ship with the command discipline(or is it Intel that give really good torp abilities. I think it's command) is a really devastating combo. Especially if you get the right kind of torps.

    My usual torp build has 2 omni arrays or the Borg kinetic array and 4 torps, but this allows you to drop the energy in weapons to low levels and max out aux power for space magic.
    afMSv4g.jpg
    Star Trek Battles member. Want to roll with a good group of people regardless of fleets and not have to worry about DPS while doing STFs? Come join the channel and join in the fun!

    http://forum.arcgames.com/startrekonline/discussion/1145998/star-trek-battles-channel-got-canon/p1
  • avoozuulavoozuul Member Posts: 2,958 Arc User
    Honestly I think a T6 Luna would make a great candidate for command.
  • reyan01reyan01 Member Posts: 15,352 Arc User
    Come on Devs, give her a quality pass!
    rq78eEM.jpg

    Seriously, looking beyond the game for a moment, if/when the Rhode Island gets a quality pass I've promised myself a 3D printed model - its the only ship I really want a printed version of, but no way am I having the current in-game ship turned in a 3D print model - it's too old and I'd never be able to look past the inaccuracies
  • brian334brian334 Member Posts: 2,186 Arc User
    avoozuul wrote: »
    Honestly I think a T6 Luna would make a great candidate for command.

    I admit to a love affair with the Luna. Mine has no mission pod equipped, and it just looks awesome, but even a T5 Reconnaissance Science Vessel is a beast of a torp boat. (Plus, you know, it can be set up other ways too.) It's a good boat for Exotic builds, and with Lt and Ens Tac seats it can put the hurt on when it has to with beams or torps. (My default is FAWI and TSI&II, but I change up with other stuff from time to time.) It's fast, nimble, and is a fantastic shield tank if you want to set up for it, (which in STO is kind of pointless, but hey, it's fun.)

    The Rhode Island has the Ensign slot as a Science seat, and it has an extra Eng console instead of an extra Tac console, (with an extra Sci console on the T5U,) which makes it very competitive with the T5U Recon. Otherwise, the two ships are very similar in how they perform, with the RI being slightly more nimble and the Recon being slightly tougher, (only slightly.)

    If I had to say one way or the other, I'd say Pilot was a better fit for the T6 Nova and Command was the better fit for the T6 Luna. Not sure which way to go on Intel but there are so many Temporal seats out there I'd dismiss it out of hand. An odd thought: Miracle Worker aligns pretty well with the Nova, even though Nova is not a Sci-tank by any stretch of the imagination.
  • lordsteve1lordsteve1 Member Posts: 3,492 Arc User
    edited November 2018
    I think the Devs are staying true to Harry's character on VOY and always passing it up for a promotion. It's a kind of twisted sense of humor but i can't think of any other reason for the Nova to have been literally ignored for so long.
    Luna would be lovely, it's a really nice looking ship; but the Nova has to come first.
    SulMatuul.png
  • sarvour0sarvour0 Member Posts: 382 Arc User
    edited November 2018
    1. We really need that T6 Nova, AND the quality pass! The Nova's design was one of the top contenders for being the Defiant on DS9! I am amazed how many fans aren't aware of that...
    2. I am conducting some experiments. I had one of my Romulan captains dismiss his Explorer Refit so he could launch his Dyson Science Destroyer, after swiping the Antimatter Spread from it, of course. I kitted it up with a combo of Uni Consoles, plus one to pump cannons and one for Hull, and the Bajoran Shields.
    3. Having a few alts make their Walker a prototype Science Cruiser.
    4. I will be reviewing & revamping what my Other Science captains/admirals are flying. MOST of them have had little or no update since 1st quarter 2014... Moriarty finally made Commander and has activated the standard T3 RSV & a Walker...
    5. ?? (lost train of thought; will edit it in when I find it)
    6. Devs, T6 Nova & a Science Cruiser (that can wear other SciVes skins!), Please?
    4073703.jpg
    [SIGPIC]Sarvour Shipyards[/SIGPIC]Sarvour Shipyards
    =A=Commodore Joshua Daniel Sarvour, S.C.E.
    U.S.S. AKAGI NX-93347, Enterprise-class Battle Cruiser =A= U.S.S. T'KORA'S WRATH NX-110047, Odyssey-class Battle Cruiser

    "There Ain't No Grave, Can Hold My Body Down..."

    PS - I fully support a T6 Nova, fixing the Nova skins. I am also rooting for a T6 Science Cruiser, that can use Nova/Rhode Island skins.
    T6 Nova/Rhode Island, T6 Oberth & T6 Constellation are needed. Also needed a T6 Science Cruiser, that can wear any Science or Cruiser skin.
  • reyan01reyan01 Member Posts: 15,352 Arc User
    sarvour0 wrote: »
    1. We really need that T6 Nova, AND the quality pass! The Nova's design was one of the top contenders for being the Defiant on DS9! I am amazed how many fans aren't aware of that...

    Original Defiant Pathfinder project:
    ak8b4mF.jpg

  • mustrumridcully0mustrumridcully0 Member Posts: 12,952 Arc User
    Hmm, maybe they'll use the concept for a new variant, kinda like they did for the Ambassador Refit.

    While that would be fine, I'd think it would be a bit boring, since it'S so similar.

    For example, one thing I'd like to see might be downward swept Pylons, making it more like a Mini-Intrepid. Of course, no sure they can pull that off well, but that is always a risk with an original approach. But as long as they still combine it with a model improvement of the Nova and Rhode Island variants, it would be worth the risk.
    Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
  • talonxvtalonxv Member Posts: 4,249 Arc User
    > @mustrumridcully0 said:
    > Hmm, maybe they'll use the concept for a new variant, kinda like they did for the Ambassador Refit.
    >
    > While that would be fine, I'd think it would be a bit boring, since it'S so similar.
    >
    > For example, one thing I'd like to see might be downward swept Pylons, making it more like a Mini-Intrepid. Of course, no sure they can pull that off well, but that is always a risk with an original approach. But as long as they still combine it with a model improvement of the Nova and Rhode Island variants, it would be worth the risk.

    Downward pylons? On the NOVA?! Umm no. I disagree. You'd have to redo the secondary hull to pull that off. Now a quad set like the Prometheus, that would look better.

    Though my 2 cents. Give it a nice Black and white type 7 paint job, replace the wave rider shuttle we don't use at all and replace it with a Sovereign style torpedo launcher.

    Update the model some and call it a day.
    afMSv4g.jpg
    Star Trek Battles member. Want to roll with a good group of people regardless of fleets and not have to worry about DPS while doing STFs? Come join the channel and join in the fun!

    http://forum.arcgames.com/startrekonline/discussion/1145998/star-trek-battles-channel-got-canon/p1
  • reyan01reyan01 Member Posts: 15,352 Arc User
    edited November 2018
    Edited due to forum issue
    Post edited by reyan01 on
  • reyan01reyan01 Member Posts: 15,352 Arc User
    edited November 2018
    Hmm, maybe they'll use the concept for a new variant, kinda like they did for the Ambassador Refit.

    While that would be fine, I'd think it would be a bit boring, since it'S so similar.

    For example, one thing I'd like to see might be downward swept Pylons, making it more like a Mini-Intrepid. Of course, no sure they can pull that off well, but that is always a risk with an original approach. But as long as they still combine it with a model improvement of the Nova and Rhode Island variants, it would be worth the risk.

    Yeah, from that view, and from what I recall reading in the DS9 Tech manual (where that image appeared) the Defiant-Pathfinder design, whilst 'shelved', was adapted into what became the Nova class.

    IIRC, the areas on the ship that house the secondary deflector and forward sensor suites on the Nova were torpedo launchers on the original D.P design.
  • smokebaileysmokebailey Member Posts: 4,332 Arc User
    reyan01 wrote: »
    sarvour0 wrote: »
    1. We really need that T6 Nova, AND the quality pass! The Nova's design was one of the top contenders for being the Defiant on DS9! I am amazed how many fans aren't aware of that...

    Original Defiant Pathfinder project:
    ak8b4mF.jpg

    got a 3d model of that in my stash. :)
    0xQfyAR.jpg
    dvZq2Aj.jpg
  • reyan01reyan01 Member Posts: 15,352 Arc User
    reyan01 wrote: »
    sarvour0 wrote: »
    1. We really need that T6 Nova, AND the quality pass! The Nova's design was one of the top contenders for being the Defiant on DS9! I am amazed how many fans aren't aware of that...

    Original Defiant Pathfinder project:
    ak8b4mF.jpg

    got a 3d model of that in my stash. :)
    0xQfyAR.jpg

    Nice - although, one TINY nitpick - the squares beneath the phaser arrays were torpedo launchers on the D.P pic I linked.
  • lordbeefy7lordbeefy7 Member Posts: 168 Arc User
    Just adding my obligatory ill buy that toa t6 nova discussion.
  • phoenixc#0738 phoenixc Member Posts: 3,881 Arc User
    The Defiant version probably used the slot on the nose of the saucer for the big bomb the Defiant in the show carried but never used. Some of the early concept stuff for it included a bomb-laying X-boat like function, and also the concept of using he sensors on the bomb to supplement the ship's sensors sort of like the way that the old F4 Phantoms did with their Sidewinder missiles and choppers would do with the infrared cameras on their missiles.
  • reyan01reyan01 Member Posts: 15,352 Arc User
    The Defiant version probably used the slot on the nose of the saucer for the big bomb the Defiant in the show carried but never used. Some of the early concept stuff for it included a bomb-laying X-boat like function, and also the concept of using he sensors on the bomb to supplement the ship's sensors sort of like the way that the old F4 Phantoms did with their Sidewinder missiles and choppers would do with the infrared cameras on their missiles.

    Pretty sure the area where the secondary deflector is on the Nova was set for torpedo launchers on the Defiant-Pathfinder.

    From Memory Beta and the DS9 Technical Manual:
    "The Defiant pathfinder was a Federation Starfleet starship design from the 2360s. It was proposed as a fast torpedo attack ship to penetrate threat defenses at high warp, but never got off the drawingboard"
    It was basically inteded to be a torpedo boat.

    memory-beta.wikia.com/wiki/Defiant_pathfinder
  • brian334brian334 Member Posts: 2,186 Arc User
    Here's an idea: go back to Nova's roots as a raider type vessel, make her a pilot science vessel with an experimental 'lance' type weapon instead of a heavy weapon hardpoint. Something sciency, like a Tachyon Destabilization Beam which does what a phaser lance does, but also nullifies cloaking in an AOE around its target location for five minutes or so, and gives a hard reset to the cloaking device of the target and any cloaked vessels which enter or are caught in the AoE.

    This would then be my recommended seating
    Cmdr: Sci
    Lt.Cmdr: Tac
    Lt.Cmdr: Sci/Pilot
    Lt.: Eng
    Ens: Uni

    Consoles
    Tac: 3
    Eng: 3
    Sci: 4(+1?)

    Special Weapon
    Tachyon Infused Phasers: This weapon is available as a Dual Beam Bank[Acc]x2, [CrtH], with the purchase of the T6 Nova. In addition to normal Phaser damage, these weapons have a powerful shield drain ability which scales with the Drain ability of the ship, which also increases the Phaser Proc up to 5% at 100% Drain Expertise, with a cap of 5.5% at 120% Drain Expertise.

    Special Console
    Tachyon Enhanced Sensors: This console improves the ability to detect cloaked objects by granting 2.5% Stealthsight and 5% Perception. These bonuses improve to 15% Stealthsight and 20% Perception for 30 seconds when a Sensor Scan is performed, and during this 30 second window the defense rating granted by cloaking is reduced by the current Perception ability of the scanning vessel, to a cap of -30 at 120% Perception.

    If you don't like this idea, fine. Fix it or propose better. Or just call me names and pull down your lower eyelid/stick out your tongue at me.
  • reyan01reyan01 Member Posts: 15,352 Arc User
    > @ruinthefun said:
    > Word from the dev streams is that, apparently, it's kicking around.

    Eh? Where was this?
  • reyan01reyan01 Member Posts: 15,352 Arc User
    ruinthefun wrote: »
    Some stream somewhere where one of the devs brought it up. There was no definite announcement of it, but they're definitely kicking it around.

    You mean this, from a few weeks ago?
    reyan01 wrote: »
    Rewatched

    Quite amused - Kael's words were "Someone* was asking about a Tier 6 Nova, which I hear about on every stream and we literally had a conversation this morning where Thomas came in and was like 'So hey, the Tier 5 Nova is selling really well - shall we make a tier 6 Nova? and I was like 'I TOLD you**!'.

    * I wonder who that might have been....
    ** maybe my persistence here HAS been noticed?

    Still not going to get my hopes up though, although this does at least suggest it's not as forgotten as I thought.

    Might have to go buy another T5 Nova for a char that doesn't have one, just to push the point! lol! ;)
  • reyan01reyan01 Member Posts: 15,352 Arc User
    Enjoying all the ‘suggestion’ posts (namely, builds, consoles etc).

    Although I think, realistically, a potential T6 Nova isn’t going to be treated any differently to any of the other canon ships that received a quality pass and T6 treatment.

    A few things that I would argue we can pretty much guarantee if/when it happens:
    - There’ll be a 2410 skin model (much the same as the Hestia class is the 2410 skin for the Prometheus class for example)
    - The 2410 reskin will be called ‘Equinox class’
    - Like any of the previous T5 -> T6 ships, it’ll have, more or less, the same BOFF/console layout as the T5 version but will gain a hybrid BOFF
    - There’ll be a fleet version.

    I will reiterate that those are just assumptions – but they’re assumptions strongly supported by what has occurred in the past with previous canon ships that received the quality pass/T6 treatment.
  • ussvaliant#6064 ussvaliant Member Posts: 1,006 Arc User
    Levelling up a Rom sci and omw ! the textures on the Nova look like something out of the 1998 game Birth of the Federation. I forgot after jumping into one tonight just how poor she is.

    Get Thomas on updating her asap
    maR4zDV.jpg

    Hello rubber banding my old friend, time to bounce around the battlezone again, where are all my bug reports going?, out of love with this game I am falling, As Cryptic fail to acknowledge a problem exists, Shakes an angry fist, And from Support all I'm hearing are the sounds of silence.
  • reyan01reyan01 Member Posts: 15,352 Arc User
    edited November 2018
    Levelling up a Rom sci and omw ! the textures on the Nova look like something out of the 1998 game Birth of the Federation. I forgot after jumping into one tonight just how poor she is.

    Get Thomas on updating her asap

    Yeah - the poor quality (and canon inaccuracy) of the model has been my biggest bugbear for a while now.

    Have been using my old FT5-U Rhode Island pretty much every day for the past six years and it's painfully obvious that the model is out of date, and the worst thing is there is almost nothing else with such a poor quality model even around anymore. 99.9% of the time, warp in to ESD area space and am pretty much guaranteed to be parked next to something that has a superior model or received a quality pass.
  • ussvaliant#6064 ussvaliant Member Posts: 1,006 Arc User
    reyan01 wrote: »
    Levelling up a Rom sci and omw ! the textures on the Nova look like something out of the 1998 game Birth of the Federation. I forgot after jumping into one tonight just how poor she is.

    Get Thomas on updating her asap

    Yeah - the poor quality (and canon inaccuracy) of the model has been my biggest bugbear for a while now.

    Have been using my old FT5-U Rhode Island pretty much every day for the past six years and it's painfully obvious that the model is out of date, and the worst thing is there is almost nothing else with such a poor quality model even around anymore. 99.9% of the time, warp in to ESD area space and am pretty much guaranteed to be parked next to something that has a superior model or received a quality pass.


    I didn't realise the model was so bad but when you compare her to any of the current tier 6 ships the poor thing looks like its from a different low res game
    maR4zDV.jpg

    Hello rubber banding my old friend, time to bounce around the battlezone again, where are all my bug reports going?, out of love with this game I am falling, As Cryptic fail to acknowledge a problem exists, Shakes an angry fist, And from Support all I'm hearing are the sounds of silence.
This discussion has been closed.