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State checking, or, why should I get a leaver penalty for your broken mission?

mneme0mneme0 Member Posts: 478 Arc User
Because I am apparently ignorant, can someone please explain to me why a function cannot be added to ALL QUEUES (since MANY queues enjoy certain similar bugs) whereby a check would be performed periodically (say, once per minute) to determine if:

Mobs have recently spawned, or
There are actually mobs on the map, or
Any player has dealt or received damage from any source, or
Players have actually moved from their locations, or
Players have not completed a mission step and thereby triggered a function to analyze the map's condition, or
The chatbox is full of imprecations or repeated use of the words "broken", "bugged", or similar concepts;

where if such checks reveal something amiss in the queue's conditions, corrections to the queue's progress can be applied or AT THE VERY LEAST the leaver penalty can at least be waived??

Comments

  • westmetalswestmetals Member Posts: 5,404 Arc User
    edited October 2018
    At the VERY least, there should be an exception if a certain number of the other players have already left. Even without a bugged queue, most queues are not completable with only 1 or 2 players.

    Got leaver penaltied about 10 minutes ago... in a bugged Bug Hunt... in which I was the very last player to leave. (The NPC stalled before the second obstacle, map limit causing players to be unable to progress.)
  • rattler2rattler2 Member Posts: 53,095 Community Moderator
    This is the second time I've heard someone get a leaver penalty when they were one of the last 2 to leave. Normally that shouldn't happen. Last two get a free pass.

    Starting to sound like we got bugs in the STF system that need to be addressed.
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  • mneme0mneme0 Member Posts: 478 Arc User
    edited October 2018
    rattler2 wrote: »
    This is the second time I've heard someone get a leaver penalty when they were one of the last 2 to leave. Normally that shouldn't happen. Last two get a free pass.

    My wife got one yesterday when she was literally the last person to leave, after waiting half an hour for another similarly stubborn person to leave.

  • baddmoonrizinbaddmoonrizin Member Posts: 7,036 Community Moderator
    This is sounding like a bug, so I'm moving this to the Bug Subforum.
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  • iamynaughtiamynaught Member Posts: 1,244 Arc User
    Are you certain the players all left and didn't simply log out? Logging out removes you from the map and the team list, but you are still technically still in the instance. I had a bugged Sompek where someone logged out after a couple of minutes of no mobs, but then logged back in about 5 minutes later and ended up sitting there with the rest of us. None of us wanted the leaver penalty.

    I'm guessing some folks may log out to fake leaving and are essentially tricking others into leaving so the late leavers get hit with the penalty. Then the person who logged out can come back, be put back into the instance and then leave without penalty, if it's still running. It's a gamble.

    If you get booted or log, but are able to log back in while the instance is still running, you will get put back into that instance. It was a measure Cryptic put in a few years ago due to server instability. It used to be if you left a queue no matter the reason, you got the leaver penalty. Now it just puts you back in.
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  • coldnapalmcoldnapalm Member Posts: 9,275 Arc User
    It use to be the last two people to leave did not get a leaver's penalty. That seems to have gone away with the random queue system.
  • westmetalswestmetals Member Posts: 5,404 Arc User
    edited October 2018
    iamynaught wrote: »
    Are you certain the players all left and didn't simply log out? Logging out removes you from the map and the team list, but you are still technically still in the instance. I had a bugged Sompek where someone logged out after a couple of minutes of no mobs, but then logged back in about 5 minutes later and ended up sitting there with the rest of us. None of us wanted the leaver penalty.

    I'm guessing some folks may log out to fake leaving and are essentially tricking others into leaving so the late leavers get hit with the penalty. Then the person who logged out can come back, be put back into the instance and then leave without penalty, if it's still running. It's a gamble.

    If you get booted or log, but are able to log back in while the instance is still running, you will get put back into that instance. It was a measure Cryptic put in a few years ago due to server instability. It used to be if you left a queue no matter the reason, you got the leaver penalty. Now it just puts you back in.

    I'm not certain - it was a normal difficulty random TFO, not other players that I am otherwise in contact with.

    However - regardless of if they logged out or just left the map, the fact remains that I was the last player on the map, and even if it had not been bugged, (which it was in a way that was preventing any progress) I would have been unable to complete the queue, and since it is an untimed queue, my only alternative to leaving was... staying there forever.

    Getting penalized for leaving, when you literally cannot do anything else, is just stupid.
  • amleth125amleth125 Member Posts: 10 Arc User
    Something has got to be done about the leaver penalty, when a mission glitches and the team is just standing around waiting for the second wave to spawn and it never does. There should never be a penalty for cryptic's error... I don't have a lot of time to play this game. I can't afford to wait 30 minutes.
  • kirstieinkirstiein Member Posts: 104 Arc User
    edited November 2018
    What should be done about this issue if it is bugged, players should have the option to leave. Pushing the beam up/wrap out button can display a box to all in the TFO that has these options: Allow player to leave, disban TFO, and Deny. All in TFO have to agree to allow player to leave and/or to disban. If it is agreed by all then no penalty is given. This would fix this issue.
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  • thunderfoot#5163 thunderfoot Member Posts: 4,321 Arc User
    edited November 2018
    Played an RTFO last night. Swarm on Normal. The Hur'q all went MIA between Phase One and Phase Two. Phase Two never began. Searched the map for that one last Hur'q Swarmer and no joy. So I left. Leaver Penalty be damned. It is only on one char. If pwe/cryptic cannot fix their game so things work as advertised, I suppose that's two hours I can use somewhere else. Away from STO.
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  • kirstieinkirstiein Member Posts: 104 Arc User
    Played an RTFO last night. Swarm on Normal. The Hur'q all went MIA between Phase One and Phase Two. Phase Two never began. Searched the map for that one last Hur'q Swarmer and no joy. So I left. Leaver Penalty be damned. It is only on one char. If pwe/cryptic cannot fix their game so things work as advertised, I suppose that's two hours I can use somewhere else. Away from STO.

    Leaver penalty is only 30mins. Afk penalty is 2 hours. I know cause I get afk penalties all the time on my fed ship when I get a high dps team, on that char I cant get enough damage to not get it. And yesterday I left a kitomer advanced ground queue because, first everyone wasn't in yet and a noob ran in and started timer, and second because it took 2 minutes to get around the corner from starting area, because the whole team didn't know how to remodulate their weapons and were doing 0 damage. I had to kill everything with my epic tr 116. So I left. I just read a story with my little ones and put them to bed while I waited. So whatever. But it can be annoying so they should do what I suggested in my earlier post.

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