Dear all,
months ago I did a very similar suggestion to this one, but now with the Random TFO it has become even more
important.
At the moment we can choose 2 specializations. If we queue in a random TFO we may end up in a ground where
we had space specific specializations (or viceversa). This should not happen!
The system should allow us to choose 2 ground specializations and 2 space specializations.
I know that many players think the same and it would be the time to implement this change.
0
Comments
Anyone want to give me a Temporal Heavy Dreadnought pack? I'll be your friend
One possible solution might be to split the reward 'tiers' into 3 versions for each TFO. If you pick a specific TFO that you want, you get the base rewards and XP. If you choose 'Random Ground' or Random Space', you go up a tier on rewards and XP. If you choose 'Random' (any) you would get the highest tier of rewards and such. Two of us that play regularly were together when we tried the new randoms and, after we recovered, we realized that if our full team of 5 had been there together and on voice comms, we may have had an easier time of it. Later that night, all of us went through all of our people to get them up to spec (or close as we could) so we could be "ready for randoms" funny as it may sound. That's when we noticed the potential problems with specializations. We still did it again and had a much better time of things. It was even more fun and challenging because it was a TFO none of us had ever played before. I do however realize that many players aren't lucky enough to be able to get on a regular team of 5 players so I think they really do need to add in some ability to further discriminate and to pre-select your specializations to match the TFO type. Let the individual or team of players select the level of randomization and tier the rewards according to that. If you're pulled for ground duty, your most recent ground specialization build goes active. Same for space. Sort of like what we do when we save loadouts on the starships we fly.
Likely the best and easiest option. We need something to let us play our best in space or ground.
The idea of random queue was introduced also to help people to fill ground TFO. So, sorry, but I disagree to divide the random queue in space and ground.
I think many players are afraid of ground because it may be difficult at the beginning, but with a bit of practice i'ts even more rewarding than space.
I think that people that are happy to do ground mostly focus on elite content.
These type of players usually queue at the same time mission like NTTE, BOTSE, MINE, DRSE. So I don't think there is the dispersion you are mentioning. The main problem is the number of players willing to do ground, the number of people willing to TRY to do ground and learn. They are few.
The random TFO may help in this. The random queue difficulty is only normal or advanced and they give a good reward.
But I think that most of the non-experts, to be effective, satisfied and happy need the best traits possible.
Otherwise, players will always try avoid ground.