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[SUGGESTION] Specializations for ground and space TFO

Dear all,

months ago I did a very similar suggestion to this one, but now with the Random TFO it has become even more
important.
At the moment we can choose 2 specializations. If we queue in a random TFO we may end up in a ground where
we had space specific specializations (or viceversa). This should not happen!
The system should allow us to choose 2 ground specializations and 2 space specializations.
I know that many players think the same and it would be the time to implement this change.

Comments

  • giliongilion Member Posts: 686 Arc User
    Another idea would be to allow players to choose what kind of random TFO to do, ground, space, or everything.
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  • selwynocorraselwynocorra Member Posts: 7 Arc User
    I think the specialization effects you mention could become a real problem for players. One solution might be to have presets for your PC that would activate automatically depending on the type of TFO you are selected for. I ran into this problem on my 2nd TFO trial. I was set for space and wound up in a ground based Borg scenario that was murder on all five of us, despite the fact that the PUG team was brave enough to stick it out and no one bailed. We actually wound up fighting for almost an hour. In one TFO lol. I didn't have my character set up for ground and I hadn't brought anything specific to Borg actions. It was brutal indeed. gilion, one thing that hit me later though was how exciting it could be to have no idea what you might be facing on the 'final frontier' when you queue for a random. That one incident inspired me to go through ALL my people and make sure that they were up to date for both kind of actions.
    One possible solution might be to split the reward 'tiers' into 3 versions for each TFO. If you pick a specific TFO that you want, you get the base rewards and XP. If you choose 'Random Ground' or Random Space', you go up a tier on rewards and XP. If you choose 'Random' (any) you would get the highest tier of rewards and such. Two of us that play regularly were together when we tried the new randoms and, after we recovered, we realized that if our full team of 5 had been there together and on voice comms, we may have had an easier time of it. Later that night, all of us went through all of our people to get them up to spec (or close as we could) so we could be "ready for randoms" funny as it may sound. That's when we noticed the potential problems with specializations. We still did it again and had a much better time of things. It was even more fun and challenging because it was a TFO none of us had ever played before. I do however realize that many players aren't lucky enough to be able to get on a regular team of 5 players so I think they really do need to add in some ability to further discriminate and to pre-select your specializations to match the TFO type. Let the individual or team of players select the level of randomization and tier the rewards according to that. If you're pulled for ground duty, your most recent ground specialization build goes active. Same for space. Sort of like what we do when we save loadouts on the starships we fly.
    We don't stop playing because we grow old. We grow old because we stop playing.
  • parish#5017 parish Member Posts: 127 Arc User
    gilion wrote: »
    Another idea would be to allow players to choose what kind of random TFO to do, ground, space, or everything.

    Likely the best and easiest option. We need something to let us play our best in space or ground.
  • ayexeyenayexeyen Member Posts: 230 Arc User
    gilion wrote: »
    Another idea would be to allow players to choose what kind of random TFO to do, ground, space, or everything.

    Likely the best and easiest option. We need something to let us play our best in space or ground.

    The idea of random queue was introduced also to help people to fill ground TFO. So, sorry, but I disagree to divide the random queue in space and ground.
    I think many players are afraid of ground because it may be difficult at the beginning, but with a bit of practice i'ts even more rewarding than space.
  • theotherfrasertheotherfraser Member Posts: 2 Arc User
    https://forum.arcgames.com/startrekonline/profile/ayexeyen, how do you know random queues were intended to increase ground participation? That is surely a result I'm happy with, "ground is the devil"... sheesh, come down & get muddy with us! Giving players a space / ground option will decrease ground queueing but perhaps that doesn't matter, a random ground queue will just concentrate players into a single TFO instead of 10 players waiting on 8 different ground TFO's and nobody getting to start. All of that said, my preference would be no space / ground option for random TFO's, all I want is 12 seconds during the briefing to switch my skills. Until then no way can I be spec'd Pilot or Commando before I hit the Random TFO button. Without some kind of fix, new content is killing old content.
  • ayexeyenayexeyen Member Posts: 230 Arc User
    edited November 2018
    https://forum.arcgames.com/startrekonline/profile/ayexeyen, how do you know random queues were intended to increase ground participation?
    You are right, I don't know indeed. As you say, it's an effect of the change.
    Giving players a space / ground option will decrease ground queueing but perhaps that doesn't matter, a random ground queue will just concentrate players into a single TFO instead of 10 players waiting on 8 different ground TFO's and nobody getting to start.

    I think that people that are happy to do ground mostly focus on elite content.
    These type of players usually queue at the same time mission like NTTE, BOTSE, MINE, DRSE. So I don't think there is the dispersion you are mentioning. The main problem is the number of players willing to do ground, the number of people willing to TRY to do ground and learn. They are few.
    The random TFO may help in this. The random queue difficulty is only normal or advanced and they give a good reward.
    But I think that most of the non-experts, to be effective, satisfied and happy need the best traits possible.
    Otherwise, players will always try avoid ground.
    Post edited by ayexeyen on
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