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New Types of Omni-Directional Beam Crafting

pwemademedothispwemademedothis Member Posts: 86 Arc User
Here's a thought: let us craft an omni-directional beam array using the type and proc of a beam array we sacrifice as raw material. If a crafter wants a Dominion Polaron or Romulan Plasma omni, they spend the usual required materials and a beam array (or two) of the desired type to create it or canonically "rebuild" the supplied array.

Or is there a downside to this scenario I’m not seeing?
Post edited by baddmoonrizin on

Comments

  • davefenestratordavefenestrator Member Posts: 10,512 Arc User
    edited October 2018
    nixboox wrote: »
    The omnidirectional beam array is sort of a game-breaking invention as it is. Maybe they should just get rid of the beam itself and give you a slot on every ship where you can put in whatever beam you like and it will become omnidirectional.

    Turrets aren't game-breaking, why are omnis?

    You give up a mod (which you keep for turrets), and for episode rewards the beam itself is often weaker in exchange for the set bonus.

  • warpangelwarpangel Member Posts: 9,427 Arc User
    nixboox wrote: »
    The omnidirectional beam array is sort of a game-breaking invention as it is. Maybe they should just get rid of the beam itself and give you a slot on every ship where you can put in whatever beam you like and it will become omnidirectional.

    Turrets aren't game-breaking, why are omnis?

    You give up a mod (which you keep for turrets), and for episode rewards the beam itself is often weaker in exchange for the set bonus.
    Because omnibeams have the stats of a regular beam array IOW if it were allowed, it would be best to equip a ship with all omnibeams.

    A turret with the stats of a DHC would be game-breaking too.
  • pwemademedothispwemademedothis Member Posts: 86 Arc User
    You can only equip one crafted omni at a time. I’m not proposing that change, just the expansion of the VFX and proc types available to match other available beam arrays.
  • gaevsmangaevsman Member Posts: 3,190 Arc User
    I agree, a crafted one, that can only use beams that there is no omni for… Spiral Wave, Dominion, Coalition, Herald, Borg Nanite, and keep the restriction of one is ok by me.
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  • tiekosoratiekosora Member Posts: 325 Arc User
    Perhaps as an additional requirement, a component only available from that specific reputation's T6 block. It would incentivize some people to do the T6 grind. I know I have one character designated as my R&D guy, and he has all up to level 20. He is also working on all T6 reps. I would gladly run a project to acquire a specific part that could be used in any omni-beam, or wide-angle cannon to make new energy types such as the spiral disruptor or bio-matter phaser/disruptor.
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  • brian334brian334 Member Posts: 2,214 Arc User
    I had proposed elsewhere accelerator items that provide a specific modifier which could be purchased, (EC, Dil, Zen, Lobi, and/or Marks,) from the appropriate stores. If an Omni accelerator were purchased it might be applied when crafting to create Romulan, (purchased from the Rom Rep store for Rom marks,) weapons.
  • pwemademedothispwemademedothis Member Posts: 86 Arc User
    edited October 2018
    tiekosora wrote: »
    Perhaps as an additional requirement, a component only available from that specific reputation's T6 block. It would incentivize some people to do the T6 grind. I know I have one character designated as my R&D guy, and he has all up to level 20. He is also working on all T6 reps. I would gladly run a project to acquire a specific part that could be used in any omni-beam, or wide-angle cannon to make new energy types such as the spiral disruptor or bio-matter phaser/disruptor.

    What about types only available as mission rewards like Dominion Polaron, or those from lockboxes?
  • lianthelialianthelia Member Posts: 7,825 Arc User
    tiekosora wrote: »
    Perhaps as an additional requirement, a component only available from that specific reputation's T6 block. It would incentivize some people to do the T6 grind. I know I have one character designated as my R&D guy, and he has all up to level 20. He is also working on all T6 reps. I would gladly run a project to acquire a specific part that could be used in any omni-beam, or wide-angle cannon to make new energy types such as the spiral disruptor or bio-matter phaser/disruptor.

    What about types only available as mission rewards like Dominion Polaron, or those from lockboxes?

    Trouble is some lock box weapons do come with them and some don't...most now-a-days come with them...would be nice if they want back and added them for the weapons that don't come with them at least.
This discussion has been closed.