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Good way to farm Starship Traits quickly?

zebulander#5479 zebulander Member Posts: 12 Arc User
So in the course of getting builds and all I've been needing to farm starship traits quite a bit, which was fine back when I could use the red alerts to do it as it went pretty fast with those. Now not so much. Anyone know a good place to level ships quickly now?
Post edited by baddmoonrizin on
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  • seaofsorrowsseaofsorrows Member Posts: 10,918 Arc User
    edited October 2018
    I use Argala system in the Delta Quadrant.

    If you complete the patrol, it goes on cooldown though. There are 5 waves of enemies, just defeat 4/5 and then warp out.

    For most players, the most efficient way is to set the difficulty to Advanced. This gives you more XP then Normal, but still doesn't take too long. If you're using a powerful ship and can dispatch enemies quickly then up the difficulty to Elite, but personally I still find this less efficient. It doesn't make it harder, just makes it take longer.

    In my experience, Argala advanced is the quickest level for starship traits. Just remember not to finish wave 5. :smile:
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  • peterconnorfirstpeterconnorfirst Member Posts: 6,225 Arc User
    Argala 4/5 and reenter works well for me too and is also a good opportunity to grab some slavage on the fly.
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  • leemwatsonleemwatson Member Posts: 5,343 Arc User
    Undine Assault Advanced is great for ship levelling, as well as giving a ton of Marks. Badlands Battlezone is okay, as well for giving lots of loot and Temporal/Terran Marks et al.
    "You don't want to patrol!? You don't want to escort!? You don't want to defend the Federation's Starbases!? Then why are you flying my Starships!? If you were a Klingon you'd be killed on the spot, but lucky for you.....you WERE in Starfleet. Let's see how New Zealand Penal Colony suits you." Adm A. Necheyev.
  • markhawkmanmarkhawkman Member Posts: 35,231 Arc User
    Space BZs have a lot of enemies to massacre.
    -=-=-=-=-=-=-=-
    My character Tsin'xing
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  • postagepaidpostagepaid Member Posts: 2,899 Arc User
    Space BZ's can be variable compared to solo instances like argala.

    Spawn rate depends on numbers and unless you travel with a group those can be fairly sparse. The group also means you won't be killing or damaging them enough even with the mindless FAWing option.

    Could be wrong but I'm not sure that BZ's actually scale up to 65 which would drop the mastery xp they give as well.

    For argala look for the kazon, most xp for enemies with no toys like tractor beams or shipfarts.
  • markhawkmanmarkhawkman Member Posts: 35,231 Arc User
    It's also worth looking in the dil store at the account starship trait unlock section. when that got added each of my characters had a dozen waiting to be claimed.... mainly because I have a habit of having each character fly a different ship. :p
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    My character Tsin'xing
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  • gaevsmangaevsman Member Posts: 3,190 Arc User
    Until removed, Borg RAs was the best for that, stil Works great, but on weekends, when is available.. 8 times was enough to get from 0 to tier 5
    The forces of darkness are upon us!
  • salazarrazesalazarraze Member Posts: 3,794 Arc User
    I use Argala system in the Delta Quadrant.

    If you complete the patrol, it goes on cooldown though. There are 5 waves of enemies, just defeat 4/5 and then warp out.

    For most players, the most efficient way is to set the difficulty to Advanced. This gives you more XP then Normal, but still doesn't take too long. If you're using a powerful ship and can dispatch enemies quickly then up the difficulty to Elite, but personally I still find this less efficient. It doesn't make it harder, just makes it take longer.

    In my experience, Argala advanced is the quickest level for starship traits. Just remember not to finish wave 5. :smile:
    Argala is definitely the fastest way when using the 4/5 method OP. The only thing I would disagree with here is that for most players normal is actually faster than advanced as your time spent per xp will be lower on normal.
    When you see "TRIBBLE" in my posts, it's because I manually typed "TRIBBLE" and censored myself.
  • dracounguisdracounguis Member Posts: 5,358 Arc User
    Japori is also a decent place in the Beta Quadrant by New Romulas area. Same deal as Argala, do 4 of 5 waves and leave.
  • seaofsorrowsseaofsorrows Member Posts: 10,918 Arc User
    edited October 2018
    he only thing I would disagree with here is that for most players normal is actually faster than advanced as your time spent per xp will be lower on normal.

    That's probably true, use Advanced if you are using a high end ship, otherwise use normal. If your ship is pretty well built then Advanced Enemies seem to pop just about as quickly as Normals, but otherwise Normal is probably faster.

    As for Battle Zones, I'll take people's words for it.. but from my perspective they are terrible for leveling ships. Even when you get a high concentration of enemies, the amount of XP that enemies offer in Battle Zones is minuscule at best, at least for me. I can level a ship from zero and unlock the trait in Argala in roughly 10 min, I have done 2 or 3 loops in Badlands and barely gained one single level on my ship.

    The upside is Battle Zones are more fun, and if you do Badlands you get better loot. If you're just in a hurry for the trait though, Argala is the place.
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  • dracounguisdracounguis Member Posts: 5,358 Arc User
    And... if you have a team of people, more ships spawn so more XP too. Bring a couple DPSgods w/ you and you'll have that ship mastery in a few runs.
  • zebulander#5479 zebulander Member Posts: 12 Arc User
    Thank you all for the suggestions - ended up doing Argala system and did spectacularly well, finished two ships in about ten runs. I did try a couple battlegrounds as well and they seemed to give a decent amount of experience but I ended up waiting for other people to help handle the ships given that by builds were pretty subpar, might have gone differently if I had people with me. In any case thanks again!
  • markhawkmanmarkhawkman Member Posts: 35,231 Arc User
    Thank you all for the suggestions - ended up doing Argala system and did spectacularly well, finished two ships in about ten runs. I did try a couple battlegrounds as well and they seemed to give a decent amount of experience but I ended up waiting for other people to help handle the ships given that by builds were pretty subpar, might have gone differently if I had people with me. In any case thanks again!
    It definitely goes faster in groups since there are more enemy ships to kill.
    -=-=-=-=-=-=-=-
    My character Tsin'xing
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  • mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    Now that Disco Klingons give Starship XP, has anyone tried Starbase One again and see how well it works?
    I managed to gain one mastery level in one Queue, I feel that might be slower than Argala. But if you also need Marks and Dlithium, it might be more interesting.
    Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
  • seaofsorrowsseaofsorrows Member Posts: 10,918 Arc User
    pryor#5476 wrote: »
    You can level from 0 to 5 in just a few hours in Kerat

    lol.. a few hours.

    Leave it to you pryor.. the question has long been answered but here you come once again with even more bad advice.

    At least you're consistent.
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  • salazarrazesalazarraze Member Posts: 3,794 Arc User
    Kerrat? A few hours? We're talking about sub 20 minutes in argala lol.
    When you see "TRIBBLE" in my posts, it's because I manually typed "TRIBBLE" and censored myself.
  • postagepaidpostagepaid Member Posts: 2,899 Arc User
    Think for most if the ships only being levelled for the trait then the build will be bodged together from a combination of what the seating allows and what the type of ship is.

    Or you just take the ship, straight from the store and into argala and find thats those kazon are still a cakewalk with markX weapons.
  • where2r1where2r1 Member Posts: 6,054 Arc User
    I think pryor is talking about "One Play Session"...which for PvP probably IS that long, if not longer.
    And for him, time just flies by in Ker'rat

    It just shows that everyone gravitate toward different things in the game.
    And STO accommodates...what ever.
    "Spend your life doing strange things with weird people." -- UNK

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  • tacticalrooktacticalrook Member Posts: 810 Arc User
    Starting, aborting, and restarting the same mission over and over to bypass the intended cooldown for farming purposes is shenanigans, fellas. While OP didn't clarify on the matter, it's best to assume they were looking for for a legit solution, one that doesn't involve exploiting unintended flaws in any of the poorly designed aspects of the game, to achieve their goals.
    /channel_join grind
  • charon83charon83 Member Posts: 96 Arc User
    edited October 2018
    Starting, aborting, and restarting the same mission over and over to bypass the intended cooldown for farming purposes is shenanigans, fellas. While OP didn't clarify on the matter, it's best to assume they were looking for for a legit solution, one that doesn't involve exploiting unintended flaws in any of the poorly designed aspects of the game, to achieve their goals.

    This has been known since delta rising, if it were an unintended exploit they'd have patched it years ago. Games are games, "legit" is really not a term that can go with gaming in general regarding game-mechanics/flaws, it's not like anyone is using a third party tool to cheat.
  • salazarrazesalazarraze Member Posts: 3,794 Arc User
    edited October 2018
    where2r1 wrote: »
    I think pryor is talking about "One Play Session"...which for PvP probably IS that long, if not longer.
    And for him, time just flies by in Ker'rat

    It just shows that everyone gravitate toward different things in the game.
    And STO accommodates...what ever.
    PVP has nothing to do with it really. Pryor was talking about farming borg ships for XP in Kerrat. After you complete the objectives in Kerrat, which also have nothing to do with PVP, the zone resets and you can start blowing up borg again.
    When you see "TRIBBLE" in my posts, it's because I manually typed "TRIBBLE" and censored myself.
  • tacticalrooktacticalrook Member Posts: 810 Arc User
    charon83 wrote: »
    Starting, aborting, and restarting the same mission over and over to bypass the intended cooldown for farming purposes is shenanigans, fellas. While OP didn't clarify on the matter, it's best to assume they were looking for for a legit solution, one that doesn't involve exploiting unintended flaws in any of the poorly designed aspects of the game, to achieve their goals.

    This has been known since delta rising, if it were an unintended exploit they'd have patched it years ago. Games are games, "legit" is really not a term that can go with gaming in general regarding game-mechanics/flaws, it's not like anyone is using a third party tool to cheat.

    It is not reasonable to deduce Cryptic necessarily intends for something to happen simply because A) it has been public discussed many times in their presence; and B) Cryptic has remained silent on the issue. The only reasonable extrapolation to make is that they have chosen to remain silent.
    /channel_join grind
  • tomgonjinn23tomgonjinn23 Member Posts: 204 Arc User
    Now that they fixed the bugs with Starbase one in terms of it breaking and now those Klingon ships give XP. Since there's a lot of ships I noticed on my Disco alt I leveled up my Arbiter for example extremely quickly. On advanced difficulty especially since lack of cool down or like a 5 minute cooldown I think its faster then argala 4/5. You also get the RTF rewards. I would welcome someone checking my numbers.
  • seaofsorrowsseaofsorrows Member Posts: 10,918 Arc User
    edited October 2018
    Starting, aborting, and restarting the same mission over and over to bypass the intended cooldown for farming purposes is shenanigans, fellas. While OP didn't clarify on the matter, it's best to assume they were looking for for a legit solution, one that doesn't involve exploiting unintended flaws in any of the poorly designed aspects of the game, to achieve their goals.

    He wanted the fastest method, we gave it to him. If they want to battle this method, the obvious best method is to make traits account unlocks. Until then, we will use whatever method we can find to lessen this ridiculously tedious process and if Cryptic has a problem with that then they can say so directly.

    Otherwise, this is the best method and we will continue to use it and advise others to do the same.
    Insert witty signature line here.
  • dracounguisdracounguis Member Posts: 5,358 Arc User
    edited October 2018
    charon83 wrote: »
    Starting, aborting, and restarting the same mission over and over to bypass the intended cooldown for farming purposes is shenanigans, fellas. While OP didn't clarify on the matter, it's best to assume they were looking for for a legit solution, one that doesn't involve exploiting unintended flaws in any of the poorly designed aspects of the game, to achieve their goals.

    This has been known since delta rising, if it were an unintended exploit they'd have patched it years ago. Games are games, "legit" is really not a term that can go with gaming in general regarding game-mechanics/flaws, it's not like anyone is using a third party tool to cheat.

    It is not reasonable to deduce Cryptic necessarily intends for something to happen simply because A) it has been public discussed many times in their presence; and B) Cryptic has remained silent on the issue. The only reasonable extrapolation to make is that they have chosen to remain silent.

    There are only 2 bugs/exploits they care about: ones that cost them money & big ones in new content.
    Sometimes I think a Kickstarter page is the only way to get Cryptic to pay attention to old bugs.
    Something like...
    "Hey guys! Cryptic Dev here! Here's a list of bugs in STO. [Insert 10 pages of bugs here] If we can raise $X we will hire a team of good programmers to come in and fix them!" :D

    And you know what, I'd give serious consideration to donating to it, if the bugs I hate are on the list. :(
  • peterconnorfirstpeterconnorfirst Member Posts: 6,225 Arc User
    It completely escapes me how playing a map to 4/5 and then abandoning it before restarting is even remotely considered to be an exploit. You neither get the reward of the patrol nor use anything aside from a basic feature by doing so.
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    Looking for a fun PvE fleet? Join us at Omega Combat Division today.
    felisean wrote: »
    teamwork to reach a goal is awesome and highly appreciated
  • ussvaliant#6064 ussvaliant Member Posts: 1,006 Arc User
    edited October 2018
    It completely escapes me how playing a map to 4/5 and then abandoning it before restarting is even remotely considered to be an exploit. You neither get the reward of the patrol nor use anything aside from a basic feature by doing so.


    Technically it could be seen as exploiting the map for the sole purpose of the xp it gives in comparison to other maps. Where the patrol was designed to be a filler between Feature Episodes when the xp gap wasn't big enough to allow you to play the next feature episode in the chain. (Which now with Delta has been addressed). By going to 4/5 you are farming the map for an unintended purpose that the game allows.

    With the further changes to the Borg and Tholian Red Alerts now being made weekend Events, Battlezone capture points needing a good player population to spawn lots of enemies to generate the xp to be worth the time to level SSM and TFO's having 30 min cd's, the game forces you into xp farming of patrols.

    Personally I've decided what ship my character is going to use as her main, I don't want to spend hours upon hours hitting TFO's or battlezones in 5 other ships I only purchased for the Trait and have no interest once unlocking ever setting foot in again. Cryptic can take offense to this but levelling a ship for a trait is dumbass move and an even bigger dumbass move by limiting the available methods to obtain the trait in a reasonable time.

    So patrols could be thought of as an exploit to quickly level up a trait, but honestly there's no way i'd even bother with traits if Cryptic suddenly decided oh yeah it is an exploit. Hell if they ever went down that route that would be me finished from ever buying another ship from the C-Store/Lobi store or gambling on lockboxes/doff/r&d promotions.


    Traits should be automatically available at purchase or at least be account unlocks so I don't have to farm them again on alts.
    maR4zDV.jpg

    Hello rubber banding my old friend, time to bounce around the battlezone again, where are all my bug reports going?, out of love with this game I am falling, As Cryptic fail to acknowledge a problem exists, Shakes an angry fist, And from Support all I'm hearing are the sounds of silence.
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