1. When a countdown starts for any queue you are likely to NOT get an option to accept (which sometimes results in getting kicked from the queue for not accepting).
2. If you do get the option to accept and do so, you sometimes have to go through multiple countdowns accepting as, one suspects, someone else queueing gets the countdown but no option to accept and the queue thus doesn't start as not all queued accepted.
3. This is especially bad on the now running Crystalline Event that needs 10 players. One sometimes has to sit there through multiple countdowns, 10+ is no exception before being able to actually play it (while sometimes having to re-queue for getting kicked because of aforementioned problems).
9670, this needs attention. This is a very important aspect of your game and it is hurting it. Thank you.
One really wonders why the overhaul of the queueing system that before worked just fine without any issues. It wasn't broken, it didn't need fixing. Don't even get me started on team/private queueing that was easy, effortless and working under the old system without having to perform a complicated workaround, just like under the new one, in order to be able to play a queue with a pre-made team.