I like the idea of random queues, it's present in most of the RPGs I've played. In STO'S case, I just don't think the content is consistent enough in its quality and difficulty for this to be a viable option.
People often chose their queues with two things in mind: good rewards vs time/effort and avoiding bad content.
But now you get put in queues that are truly horrible. Some are badly designed and buggy, others suffer from scaling abnormalities, others still are arithmetically extremely difficult due to bad enemy ports(i mean the same enemy at the same difficulty will be much easier/harder depending on the TFO), a lot of TFO's are extremely similar and similarly boring, and finally the rewards are often grossly uneven for the time/difficulty played, with some rewarding 150+ marks and others 30.
I was in a random advanced TFO today and all my allies left because the enemies were almost invulnerable and they hit way too hard. Everyone died all the time and the mob just stayed there. At first, i thought it might have been a gear/competence issue, but the team was well geared and used sound strategies; in another TFO, it would have performed very well. The underlying numbers and TFO design just made all our efforts completely useless.
I'm tired being force-fed content without the design grunt work being done to make said content palatable (as in fun). Sure, I will avoid random TFOs from now on, but at the same time it's a shame that more effort doesn't go into making playing old content enjoyable.
, U.S.S. Rocinante
STO fauna enthusiast/Joker extraordinaire