I have problem I don't is bug in the reputation because I already do two day 20 hours projects daily and the Tag of reputation of the tier Vl doesn't show any advance. Please help out to know what is the problem.
The advance is so small it might take 3 or 4 days before you can even see a tiny bit of it. How many days depends on the resolution you run at. Not being able to see it on day 2 is normal.
I have problem I don't is bug in the reputation because I already do two day 20 hours projects daily and the Tag of reputation of the tier Vl doesn't show any advance. Please help out to know what is the problem.
Thank you
It will take 30 20 hour projects to fill it.
"You don't want to patrol!? You don't want to escort!? You don't want to defend the Federation's Starbases!? Then why are you flying my Starships!? If you were a Klingon you'd be killed on the spot, but lucky for you.....you WERE in Starfleet. Let's see how New Zealand Penal Colony suits you." Adm A. Necheyev.
For no good reason they removed the numbers from the progression tracker.
Just as for no good reason they don't give decent info on the rewards for t6 such as which reps are linked to which energy types.
Or did they just opt for the player being able to cherry pick the one they want from any rep? I was trying to see info for my plasma using romulan to try and focus on finally getting the option of a second omni.
I have problem I don't is bug in the reputation because I already do two day 20 hours projects daily and the Tag of reputation of the tier Vl doesn't show any advance. Please help out to know what is the problem.
For no good reason they removed the numbers from the progression tracker.
There's a number at the top left, directly under the title. Like "Gamma Task Force (Tier 5)" and under it it says, 115,025 Reputation.
Ah right.
In that case I'll retract my initial statement and ammend it to say for no good reason they moved the number away from the progress bar where it should have stayed.
I wouldn't call it worse generally, some things have improved. But yeah, some things got worse. But right now we have the additional situation of some stuff being in new places, neither really worse nor better, but inconvenient for us to change our habits, which in the end may even be a bit slicker (say, event store button at the bottom instead of top right).
My mother was an epohh and my father smelled of tulaberries
The Tier 6 Reputations are full of missed opportunities. Warp Cores, Secondary Deflectors, Kit Modules, and Experimental Weapons are all types of equipment that have been added to the game since Reputations first came out, but not added to the older reputations. Then there is the Romulan and Nukara Reputations that added Hangar Pets and summon consumables, but never appeared in another reputation.
The Tier 6 Reputations are full of missed opportunities. Warp Cores, Secondary Deflectors, Kit Modules, and Experimental Weapons are all types of equipment that have been added to the game since Reputations first came out, but not added to the older reputations. Then there is the Romulan and Nukara Reputations that added Hangar Pets and summon consumables, but never appeared in another reputation.
In my mind, each of the reputations should contain different types of gear, different types of sets for ground and/or space,and not just be different energy types. These differences should reflect the very different story arcs and/or enemies that the reputations represent, including different types of procs.
As much as I am going to use them, I think adding different energy types to complete various sets was a mistake (except to the degree that FED/Phaser, KDF/disruptor, ROM/plasma ought to be equitable, not necessarily equal.
I agree that adding stuff like secondary deflectors to make sets in Lukari rep makes sense, as well as more options for experimental weapons, especially to make sets - not everyone can afford a shuk-din just for the weapon.
The most disappointing things for me is that they didn't add the different energy types to the "store" variants of the rep weapons (but keeping the associated 'proc' for that rep), some reps still don't have space / ground weapons, Antiproton is still overused (again particularly in the "store" versions ... for instance why aren't Nukara Ground weapons Tetryon based?), and they didn't adjust the DREADFULL cost of the Adapted MACO/KHG gear for the Omega Rep.
Also why do some reps require an actual "project" to unlock costumes when others are automatic? And for the love of Spock, why must we spend 5 marks, and yet more clicks going from one tier to the next?
Plus, yeah, it would be nice to know what exactly are these "new/alternate damage types" are for each of the reps (if any) in the description for the T6 unlocks, just to make it easier to know which ones you may want to concentrate on first.
Why they didn't add the damage types to the basic weapons? They said it would take to long to basically add a catalog of new weapons to each rep. (And honestly while it does kinda suck can you blame them? Having to go back and design new weapon effects for almost every rep in the game?)
getting Omega marks are so easy that it's easier just to leave things as it is, even if they lowered the cost and lowered how many marks you get, people would complain up a storm.
As for the weapon types...yeah it is kinda a oversight, but here is the list for I think all of them,
Why they didn't add the damage types to the basic weapons? They said it would take to long to basically add a catalog of new weapons to each rep. (And honestly while it does kinda suck can you blame them? Having to go back and design new weapon effects for almost every rep in the game?)
getting Omega marks are so easy that it's easier just to leave things as it is, even if they lowered the cost and lowered how many marks you get, people would complain up a storm.
As for the weapon types...yeah it is kinda a oversight, but here is the list for I think all of them,
Well, actually yes I can blame them ... You see, the weapon effects are already IN GAME, so it wouldn't be all that hard to add variations. Yes it would require work, but let's be honest, not really all that much.
Also it's not "just" the ridiculous amount of marks required for the Adapted Omega set, but also the comparatively high Dil cost as well (compared to ALL other rep sets, and obviously woefully overpriced compared to mission reward sets, which of course are free) Particularly when you consider that it's not really that much better than several other sets. The engine, for instance, is almost Identical to one of the Fleet variants (except for the set bonus obviously) which is cheaper, and far easier to get.
While I appreciate your effort in doing the research to make the list of energy type variants, this text really should be IN THE GAME.
Why they didn't add the damage types to the basic weapons? They said it would take to long to basically add a catalog of new weapons to each rep. (And honestly while it does kinda suck can you blame them? Having to go back and design new weapon effects for almost every rep in the game?)
getting Omega marks are so easy that it's easier just to leave things as it is, even if they lowered the cost and lowered how many marks you get, people would complain up a storm.
As for the weapon types...yeah it is kinda a oversight, but here is the list for I think all of them,
Well, actually yes I can blame them ... You see, the weapon effects are already IN GAME, so it wouldn't be all that hard to add variations. Yes it would require work, but let's be honest, not really all that much.
Also it's not "just" the ridiculous amount of marks required for the Adapted Omega set, but also the comparatively high Dil cost as well (compared to ALL other rep sets, and obviously woefully overpriced compared to mission reward sets, which of course are free) Particularly when you consider that it's not really that much better than several other sets. The engine, for instance, is almost Identical to one of the Fleet variants (except for the set bonus obviously) which is cheaper, and far easier to get.
While I appreciate your effort in doing the research to make the list of energy type variants, this text really should be IN THE GAME.
Oh? And how do you know? Am I just to take your word for it...I haven't heard anything at all about new animations being unused in game....
The Tier 6 Reputations are full of missed opportunities. Warp Cores, Secondary Deflectors, Kit Modules, and Experimental Weapons are all types of equipment that have been added to the game since Reputations first came out, but not added to the older reputations. Then there is the Romulan and Nukara Reputations that added Hangar Pets and summon consumables, but never appeared in another reputation.
In my mind, each of the reputations should contain different types of gear, different types of sets for ground and/or space,and not just be different energy types. These differences should reflect the very different story arcs and/or enemies that the reputations represent, including different types of procs.
As much as I am going to use them, I think adding different energy types to complete various sets was a mistake (except to the degree that FED/Phaser, KDF/disruptor, ROM/plasma ought to be equitable, not necessarily equal.
I agree that adding stuff like secondary deflectors to make sets in Lukari rep makes sense, as well as more options for experimental weapons, especially to make sets - not everyone can afford a shuk-din just for the weapon.
I agree. Sameness is boring.
Indeed IMO the way they implemented energy types at all is a boring waste of time for all concerned. They're all juts as powerful, no enemy has resistances to specific types, meaning there is never reason to use a particular type over the others. They might as well all do generic "energy weapon damage" for all it matters. What's the point?
Even for defensive purposes, the standard seems to be "resist all damage" so the types aren't even useful for enemies.
The Tier 6 Reputations are full of missed opportunities. Warp Cores, Secondary Deflectors, Kit Modules, and Experimental Weapons are all types of equipment that have been added to the game since Reputations first came out, but not added to the older reputations. Then there is the Romulan and Nukara Reputations that added Hangar Pets and summon consumables, but never appeared in another reputation.
In my mind, each of the reputations should contain different types of gear, different types of sets for ground and/or space,and not just be different energy types. These differences should reflect the very different story arcs and/or enemies that the reputations represent, including different types of procs.
As much as I am going to use them, I think adding different energy types to complete various sets was a mistake (except to the degree that FED/Phaser, KDF/disruptor, ROM/plasma ought to be equitable, not necessarily equal.
I agree that adding stuff like secondary deflectors to make sets in Lukari rep makes sense, as well as more options for experimental weapons, especially to make sets - not everyone can afford a shuk-din just for the weapon.
I agree. Sameness is boring.
Indeed IMO the way they implemented energy types at all is a boring waste of time for all concerned. They're all juts as powerful, no enemy has resistances to specific types, meaning there is never reason to use a particular type over the others. They might as well all do generic "energy weapon damage" for all it matters. What's the point?
Even for defensive purposes, the standard seems to be "resist all damage" so the types aren't even useful for enemies.
Agreed, right now you just pick energy type by one of 2 factors:
1. Which type has the most boosts? - This is mostly for people looking for efficiency.
2. What color flashy lights do you want? - This is likely what most people pick, or they just pick Phaser because that's what they use on TV.
There are really no other factors to consider, and that's a shame. The way it works now they should just all do 'energy damage' and let you pick what color you want.
Why they didn't add the damage types to the basic weapons? They said it would take to long to basically add a catalog of new weapons to each rep. (And honestly while it does kinda suck can you blame them? Having to go back and design new weapon effects for almost every rep in the game?)
getting Omega marks are so easy that it's easier just to leave things as it is, even if they lowered the cost and lowered how many marks you get, people would complain up a storm.
As for the weapon types...yeah it is kinda a oversight, but here is the list for I think all of them,
So they STILL haven't added a non crafted omni into the game for plasma that isn't buried under the chance of a chance gamblebox BS.
Getting my romulan a second omni was my only hope from the t6 rep, the rest just strikes me as timesink for the sake of it because its an easy way to keep folk playing.
I stopped converting marks to dil when the t6 was announced but there's nothing that really makes me want to waste time levelling them. Not even the new rank of traits, unless they have protection against the random unslotting built in as a bonus feature.
Why they didn't add the damage types to the basic weapons? They said it would take to long to basically add a catalog of new weapons to each rep. (And honestly while it does kinda suck can you blame them? Having to go back and design new weapon effects for almost every rep in the game?)
getting Omega marks are so easy that it's easier just to leave things as it is, even if they lowered the cost and lowered how many marks you get, people would complain up a storm.
As for the weapon types...yeah it is kinda a oversight, but here is the list for I think all of them,
So they STILL haven't added a non crafted omni into the game for plasma that isn't buried under the chance of a chance gamblebox BS.
Getting my romulan a second omni was my only hope from the t6 rep, the rest just strikes me as timesink for the sake of it because its an easy way to keep folk playing.
I stopped converting marks to dil when the t6 was announced but there's nothing that really makes me want to waste time levelling them. Not even the new rank of traits, unless they have protection against the random unslotting built in as a bonus feature.
Yeah I know how you feel, was kinda hoping for a Romulan Plasma omni beam too...but nope...currently plasma is the only one that doesn't get two.
But hey at least it's constant, fits with their "We don't care about Romulans and it shows" attitude.
Comments
It will take 30 20 hour projects to fill it.
Just as for no good reason they don't give decent info on the rewards for t6 such as which reps are linked to which energy types.
Or did they just opt for the player being able to cherry pick the one they want from any rep? I was trying to see info for my plasma using romulan to try and focus on finally getting the option of a second omni.
There's a number at the top left, directly under the title. Like "Gamma Task Force (Tier 5)" and under it it says, 115,025 Reputation.
At 5000 per..Thats only 150k..Its 250k...
Rouge Sto Wiki Editor.
Ah right.
In that case I'll retract my initial statement and ammend it to say for no good reason they moved the number away from the progress bar where it should have stayed.
Ah ty for the heads up
Rouge Sto Wiki Editor.
Junae, Girquay, Meman'Ikan, Deanna, Elisa Flores, Nuno Espadinha, Heidi, Kolez, T'Vrell, Zarva, Vocan, Oeshi
In my mind, each of the reputations should contain different types of gear, different types of sets for ground and/or space,and not just be different energy types. These differences should reflect the very different story arcs and/or enemies that the reputations represent, including different types of procs.
As much as I am going to use them, I think adding different energy types to complete various sets was a mistake (except to the degree that FED/Phaser, KDF/disruptor, ROM/plasma ought to be equitable, not necessarily equal.
I agree that adding stuff like secondary deflectors to make sets in Lukari rep makes sense, as well as more options for experimental weapons, especially to make sets - not everyone can afford a shuk-din just for the weapon.
Also why do some reps require an actual "project" to unlock costumes when others are automatic? And for the love of Spock, why must we spend 5 marks, and yet more clicks going from one tier to the next?
Plus, yeah, it would be nice to know what exactly are these "new/alternate damage types" are for each of the reps (if any) in the description for the T6 unlocks, just to make it easier to know which ones you may want to concentrate on first.
getting Omega marks are so easy that it's easier just to leave things as it is, even if they lowered the cost and lowered how many marks you get, people would complain up a storm.
As for the weapon types...yeah it is kinda a oversight, but here is the list for I think all of them,
Nukara - Tetryon, Antiproton (new)
New Romulus - Plasma, Disruptor (new)
Dyson - Nothing
8472 - Phaser, Disruptor, Plasma (new) Tetryon (new)
Delta Alliance - Polaron, Antiproton (new)
Iconian - Antiproton, Tetryon (new)
Terran - Disruptor, Phaser (new)
Temporal - Antiproton, Polaron (new)
Lukari - Polaron, Plasma (new)
Competitive - Tetryon, Antiproton (new)
Gamme - Polaron, Phaser (new)
Well, actually yes I can blame them ... You see, the weapon effects are already IN GAME, so it wouldn't be all that hard to add variations. Yes it would require work, but let's be honest, not really all that much.
Also it's not "just" the ridiculous amount of marks required for the Adapted Omega set, but also the comparatively high Dil cost as well (compared to ALL other rep sets, and obviously woefully overpriced compared to mission reward sets, which of course are free) Particularly when you consider that it's not really that much better than several other sets. The engine, for instance, is almost Identical to one of the Fleet variants (except for the set bonus obviously) which is cheaper, and far easier to get.
While I appreciate your effort in doing the research to make the list of energy type variants, this text really should be IN THE GAME.
Oh? And how do you know? Am I just to take your word for it...I haven't heard anything at all about new animations being unused in game....
Indeed IMO the way they implemented energy types at all is a boring waste of time for all concerned. They're all juts as powerful, no enemy has resistances to specific types, meaning there is never reason to use a particular type over the others. They might as well all do generic "energy weapon damage" for all it matters. What's the point?
Even for defensive purposes, the standard seems to be "resist all damage" so the types aren't even useful for enemies.
Agreed, right now you just pick energy type by one of 2 factors:
1. Which type has the most boosts? - This is mostly for people looking for efficiency.
2. What color flashy lights do you want? - This is likely what most people pick, or they just pick Phaser because that's what they use on TV.
There are really no other factors to consider, and that's a shame. The way it works now they should just all do 'energy damage' and let you pick what color you want.
So they STILL haven't added a non crafted omni into the game for plasma that isn't buried under the chance of a chance gamblebox BS.
Getting my romulan a second omni was my only hope from the t6 rep, the rest just strikes me as timesink for the sake of it because its an easy way to keep folk playing.
I stopped converting marks to dil when the t6 was announced but there's nothing that really makes me want to waste time levelling them. Not even the new rank of traits, unless they have protection against the random unslotting built in as a bonus feature.
Yeah I know how you feel, was kinda hoping for a Romulan Plasma omni beam too...but nope...currently plasma is the only one that doesn't get two.
But hey at least it's constant, fits with their "We don't care about Romulans and it shows" attitude.