I´ve been a fan of the Galor class ever since i first witnessed her unleashing her bow heavy disruptor beam/disruptor lance during a battle of the DS-9 TV show.
With the latest flash-sale, i decided to purchase the Cardassian Intelligence Ship-bundle, since a T5-U Galor was also part of this bundle.
Since basically all iconic Star-Trek ships in this game, like the Galaxy-X or the Defiant-Refit, feature their unique abilities, either by skill or with a special console, i was completly hyped to finally get my hands on the Galor and unleash that nasty disruptor beam on anything that dares to challange me.
And then: no Disruptor Lance for the T5-U. Meanwhile i figured out, that the T6-Keldon BC does come with a disruptor lance console. Seriously?
What´s the point of this? First, the T5-U Galor is everything but a cheap T5-U ship in terms of acquisition. Second, considering it´s pricetag, why doesn´t it come with any special skill or unique console at all? Third: the Disruptor Lance is the Galors "signature weapon", like the Phaser Lance of the Galaxy-X. Why is it T-6 (Keldon) exclusive, which is even more difficult to come by, especially if you want a disruptor lance for several toons? I cannot tell, how disappointed i am about this. Didn´t anybody complain about this decision ever before?
Did Arc (or Cryptic) ever provide a statement, why this ship doesn´t automatically come with it´s defining ability/weapon?
I don´t expect much, but i would really wish to move ARC into some kind of decision that finally deliver the disruptor lance to the T5-U Galor by default. Seriously, when i claimed my Galors, i received 4 spiral disruptor arrays. That´s nice, for sure, but i´d rather taken the disruptor lance console instead...
It's just not going to happen. I can't think of any occasion where they have added a special ability console to a previously released ship.
"You don't want to patrol!? You don't want to escort!? You don't want to defend the Federation's Starbases!? Then why are you flying my Starships!? If you were a Klingon you'd be killed on the spot, but lucky for you.....you WERE in Starfleet. Let's see how New Zealand Penal Colony suits you." Adm A. Necheyev.
So...let me get this straight. You assumed something that wasn't true despite the fact that what the ship comes with is rather easy to find out. Then you demand that they "fix" it so your wrong assumption becomes correct. And use the phrase "I don't expect much". K. I would hate to see what you want when you do expect much.
Not exactly. I expected something to be the case, that IS the case in basically all other cases. I expected the standard to be the case, not the exception. When i found out, that my expectation was not met, i was disappointed. So i came over here to ask, to find out, wether or not there has ever been an official explaination, why the T5-U Galor is an "exception" in terms of receiving a unique/special console / her signature weapon.
When is wrote "i don´t expect much", then i was refering to my hope for what you call "a fix". In other words: i don´t have much hope they (Arc) will adress this "Galor issue", since it appears to be the standard for this ship for years by now. There is a difference between "demanding something/much" and "not having much hope", maybe you can agree with that. Since english is not my mothertongue, my wording might have caused misunderstanding.
However, besides telling me you would hate to see, when i "expect much", based on what i would call a misjudgement, you did´t contribute anything to provide an answer...
So, the question still remains: why do all, or almost all Tier 5/6 ships receive unique/signature abilities or consoles, but the Galor T5-U doesn´t? Has there ever been an official statement about this? Or is it just one of many cases, and i just didn´t stumble on one of the others?
The T5 Galor's "signature abilities" were to fly a cardassian ship at all (as it was the first lockbox ship in today's lockbox mode), and the ability to buy spiral wave disruptors. There wouldn't be a lance at all if they hadn't introduced T6 ships, and the upgrade to the Keldon.
If you want the Galor with the lance, get the Keldon, and outfit it with the Galor skin. There won't be any other option.
Okay, thanks for those information, this at least makes some sense to me. If the Galor dates back to a time, where unique consoles weren´t part of tier 5 ships, and the spiral disruptors were her signature weapon, so be it. Maybe we will see an overhaul of this venerable ship some day, like we did with the Excelsior, although i´d consider it rather low priority...
Thanks aswell for the information about Arc... so, ARC is basically the same thing like steam, and Cryptic is still in charge?
Okay, thanks for those information, this at least makes some sense to me. If the Galor dates back to a time, where unique consoles weren´t part of tier 5 ships, and the spiral disruptors were her signature weapon, so be it. Maybe we will see an overhaul of this venerable ship some day, like we did with the Excelsior, although i´d consider it rather low priority...
Thanks aswell for the information about Arc... so, ARC is basically the same thing like steam, and Cryptic is still in charge?
Buy the Keldon, fly it. That's your T6 Galor. They overhauled the old Galor already when they made that ship. You're just not paying attention.
So, the question still remains: why do all, or almost all Tier 5/6 ships receive unique/signature abilities or consoles, but the Galor T5-U doesn´t?
Because no console was created for it. The ferengi D'Kora was the first non-C-Store ship that had a console.
It does have those unique weapons.
^ this.
The Galor got the beams...which were its special gimmick...at the time there wasn't a weapon that had two different weapon procs if I recall correctly.
Well except for those Plasma/Disruptor hybrid mission reward that no one uses...the SWD Beams that came with the Galor were actually good.
Can't have a honest conversation because of a white knight with power
As others have already pointed out the Galor itself along with the t5u Jem'hadar Heavy Escort Carrier and the Dreadnought were not cstore ships originally. Initially the Galor was our first ever lockbox ship and the strength to the Galor at the time was the Spiral Wave Disruptors and the ability to fly one of the most iconic ships in Trek. At the time Spirals were the only weapons in game to have 4 mods at very rare. Today they're still the only weapons to have the equivalent of 4 mods at very rare since the Spiral mod counts as 2 damage mods and the phaser proc all in one. It gave you 4 of those weapons with the ship and gave you the ability to buy more of them for a dilithium cost.
When the Keldon was released it replaced the Galor outright and the Galor itself was retired. Up until the Gamma Vanguard pack, there was no way to get the Galor in game unless you had old lockboxes or a ship pack already sitting around. Pretty much you got the Keldon or you didn't get to fly with the Galor skin at all. This Gamma Vanguard pack actually did a huge favor to folks and allowed people get the Galor account wide when before it was just a lockbox ship. Even if you ignore all the other cardassian ships, that alone gives you spiral wave access to your entire account which is a huge deal if you like disruptors. You can however claim the lance and put it on a Galor.
As for the Galor t5u itself, don't underestimate her just because she's t5u. I fly as a tank in game and for 5 years almost, the Galor was my bread and butter ship. Even into the Delta Rising and Agents of Yesterday era, none of the t6 ships I flew could hold a candle to my Galor. The only one that came close was my Andromeda. It wasn't until the Keldon itself released that I finally upgraded from the Galor. the specialist seats like intel, command etc are not required to succeed in today's game.
"Someone once told me that time was a predator that stalked us all our lives. I rather believe that time is a companion who goes with us on the journey and reminds us to cherish every moment, because it will never come again." - Jean Luc Picard in Star Trek Generations
What darkblade said. T5-U ships are not out of the game. Heck, some people can take T1 ships through today's content and still kick rear-end. I can't say I'm one of them, but I can still take any of my T5-U ships and mow through content on normal and probably advanced if I want, but I prefer to play on normal.
Now a LTS and loving it.
Just because you spend money on this game, it does not entitle you to be a jerk if things don't go your way.
I have come to the conclusion that I have a memory like Etch-A-Sketch. I shake my head and forget everything.
Thx guys, i think, i got it. I simply took a break from this game from late 2010 to just a few months ago, and since the game changed a lot since then, there is just too much new stuff to figure out...
At a side note: yes, i already found the Keldon T6 at the Exchange...but the Keldon, just like most of the high quality stuff in the exchange, is just lightyears out of reach for me... i mean, we are talking about 300.000.000 EC for a single ship for a single character...how am i supposed to achieve that much money, coming from like 10.000.000 EC on my bank. Considering the amount of money i already spent, i am in no mood to buy around 80+ lockbock keys and sell the at the exchange... Well, i think, the T5-U will have to suffice without disruptor lance. It´s still a good and fun ship to play...
Thx guys, i think, i got it. I simply took a break from this game from late 2010 to just a few months ago, and since the game changed a lot since then, there is just too much new stuff to figure out...
At a side note: yes, i already found the Keldon T6 at the Exchange...but the Keldon, just like most of the high quality stuff in the exchange, is just lightyears out of reach for me... i mean, we are talking about 300.000.000 EC for a single ship for a single character...how am i supposed to achieve that much money, coming from like 10.000.000 EC on my bank. Considering the amount of money i already spent, i am in no mood to buy around 80+ lockbock keys and sell the at the exchange... Well, i think, the T5-U will have to suffice without disruptor lance. It´s still a good and fun ship to play...
Start selling contraband stacks, or craft tech upgrades. If you have the pylons, dil to zen to keys. If you really want something bad enough, you'll work for it, or throw money at it. Which in this case, is a disruptor lance on a spoonhead ship. It is doable.
As others have already pointed out the Galor itself along with the t5u Jem'hadar Heavy Escort Carrier and the Dreadnought were not cstore ships originally. Initially the Galor was our first ever lockbox ship and the strength to the Galor at the time was the Spiral Wave Disruptors and the ability to fly one of the most iconic ships in Trek. At the time Spirals were the only weapons in game to have 4 mods at very rare. Today they're still the only weapons to have the equivalent of 4 mods at very rare since the Spiral mod counts as 2 damage mods and the phaser proc all in one. It gave you 4 of those weapons with the ship and gave you the ability to buy more of them for a dilithium cost.
When the Keldon was released it replaced the Galor outright and the Galor itself was retired. Up until the Gamma Vanguard pack, there was no way to get the Galor in game unless you had old lockboxes or a ship pack already sitting around. Pretty much you got the Keldon or you didn't get to fly with the Galor skin at all. This Gamma Vanguard pack actually did a huge favor to folks and allowed people get the Galor account wide when before it was just a lockbox ship. Even if you ignore all the other cardassian ships, that alone gives you spiral wave access to your entire account which is a huge deal if you like disruptors. You can however claim the lance and put it on a Galor.
As for the Galor t5u itself, don't underestimate her just because she's t5u. I fly as a tank in game and for 5 years almost, the Galor was my bread and butter ship. Even into the Delta Rising and Agents of Yesterday era, none of the t6 ships I flew could hold a candle to my Galor. The only one that came close was my Andromeda. It wasn't until the Keldon itself released that I finally upgraded from the Galor. the specialist seats like intel, command etc are not required to succeed in today's game.
The quad cannons as well in the past had the equivalent of 4 mods. They were Dmgx4 weapons. Then the "balance" patch rolled out, and lots of stuff got clapped.
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Not exactly. I expected something to be the case, that IS the case in basically all other cases. I expected the standard to be the case, not the exception. When i found out, that my expectation was not met, i was disappointed. So i came over here to ask, to find out, wether or not there has ever been an official explaination, why the T5-U Galor is an "exception" in terms of receiving a unique/special console / her signature weapon.
When is wrote "i don´t expect much", then i was refering to my hope for what you call "a fix". In other words: i don´t have much hope they (Arc) will adress this "Galor issue", since it appears to be the standard for this ship for years by now. There is a difference between "demanding something/much" and "not having much hope", maybe you can agree with that. Since english is not my mothertongue, my wording might have caused misunderstanding.
However, besides telling me you would hate to see, when i "expect much", based on what i would call a misjudgement, you did´t contribute anything to provide an answer...
So, the question still remains: why do all, or almost all Tier 5/6 ships receive unique/signature abilities or consoles, but the Galor T5-U doesn´t? Has there ever been an official statement about this? Or is it just one of many cases, and i just didn´t stumble on one of the others?
If you want the Galor with the lance, get the Keldon, and outfit it with the Galor skin. There won't be any other option.
It does have those unique weapons.
Thanks aswell for the information about Arc... so, ARC is basically the same thing like steam, and Cryptic is still in charge?
Buy the Keldon, fly it. That's your T6 Galor. They overhauled the old Galor already when they made that ship. You're just not paying attention.
^ this.
The Galor got the beams...which were its special gimmick...at the time there wasn't a weapon that had two different weapon procs if I recall correctly.
Well except for those Plasma/Disruptor hybrid mission reward that no one uses...the SWD Beams that came with the Galor were actually good.
When the Keldon was released it replaced the Galor outright and the Galor itself was retired. Up until the Gamma Vanguard pack, there was no way to get the Galor in game unless you had old lockboxes or a ship pack already sitting around. Pretty much you got the Keldon or you didn't get to fly with the Galor skin at all. This Gamma Vanguard pack actually did a huge favor to folks and allowed people get the Galor account wide when before it was just a lockbox ship. Even if you ignore all the other cardassian ships, that alone gives you spiral wave access to your entire account which is a huge deal if you like disruptors. You can however claim the lance and put it on a Galor.
As for the Galor t5u itself, don't underestimate her just because she's t5u. I fly as a tank in game and for 5 years almost, the Galor was my bread and butter ship. Even into the Delta Rising and Agents of Yesterday era, none of the t6 ships I flew could hold a candle to my Galor. The only one that came close was my Andromeda. It wasn't until the Keldon itself released that I finally upgraded from the Galor. the specialist seats like intel, command etc are not required to succeed in today's game.
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Agreed. Out of all my ships, the Keldon is probably in my top 3. Looks, flies and fights great.
At a side note: yes, i already found the Keldon T6 at the Exchange...but the Keldon, just like most of the high quality stuff in the exchange, is just lightyears out of reach for me... i mean, we are talking about 300.000.000 EC for a single ship for a single character...how am i supposed to achieve that much money, coming from like 10.000.000 EC on my bank. Considering the amount of money i already spent, i am in no mood to buy around 80+ lockbock keys and sell the at the exchange... Well, i think, the T5-U will have to suffice without disruptor lance. It´s still a good and fun ship to play...
Start selling contraband stacks, or craft tech upgrades. If you have the pylons, dil to zen to keys. If you really want something bad enough, you'll work for it, or throw money at it. Which in this case, is a disruptor lance on a spoonhead ship. It is doable.
The quad cannons as well in the past had the equivalent of 4 mods. They were Dmgx4 weapons. Then the "balance" patch rolled out, and lots of stuff got clapped.
Of all the lance type weapons this one kicks!