Is there a way to get triggers for different actions within dialog e.g.
Access alien computer
Option 1: Hack it
Option 2: bypass isolinear lockouts
Can you make it so that the wrong option, in this case option 2, spawns enemies and option 1 just allow you to continue the mission normally?
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Where can you set that? I couldn't seem to find it.
If the player selects the wrong path, the enemies spawn in. Either way, the story continues on. Depending on how your mission is structured, you may want to limit the console to only be visible while the objective is active so that the map dialog can't be triggered prematurely. In this case, you'll need to spawn copies of the console before and after the objective so that the real console is only around while it needs to be.
Thank you greendragoon1. I did it and it works exactly how I want and need. Many Thanks