so it fallow the logic that people mostly play RA (red alert queues) and that RA is after CA most played que. which means that the time spend and reward given is in a good balance.
couple of suggestion.
1. one game with one life. you die, you are out. no respond.
2. victory team get 60 marks of choice, losing team get 10. + fleet marks, + small ec reward. no dili., no equipment drop.
3. use the new system where all ships are on same lvl. accros the board.
4. cool down on ship and used equipment (30 min.), not on character. so take other ship, and get in again.
5. private matches are not rewarded.
for a casual gamer, even tho award on paper is good, the waiting que is long, and if not victorious (and event if victorious) reward for lost time is low compared to other que's you could do.
and even tho what i am suggestion, that reward is even smaller then RA, the choice of marks alone, and repetitive way that you can do it, as there is no cool down i think it would make it popular, especial on new players.
this to work RA should be reworked to give only one or preset choice of marks, to fill the roll for the people that just don't want to pvp.
there is enough RA out there that you could probably use to make it work so it covers all reputation.
i know that anti-pvp community in sto is strong, and i do understand that pvp in this game is not balance. but we are missing a large part of the game that is popular in any other game then this one. and in no way, shape or form, this can hurt a casual player to exist if he don't want to play it. he can simple chose to play RA and focus on couple of RA that would give him mark for said reputation. but now it would be a choice of focusing on certain RA ques, or just play pvp and get marks he/she wants.
feel free to add, constructively.
i am not a big pvp-er, but i would like an option to play it and not wait an 1h for que to start. and it would be nice if the que would reward me with some thing that i actually need.