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Cardassian Yukuwa Frigates - total garbage?

tigerariestigeraries Member Posts: 3,492 Arc User
on paper... they sound great. but in practice... cryptic gave em sub par AI... so much so that even fighters do more dmg than these pets.
Post edited by baddmoonrizin on

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    kyle223catkyle223cat Member Posts: 584 Arc User
    I too have found that these pets perform terribly. They do almost no damage it seems.
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    rattler2rattler2 Member Posts: 58,018 Community Moderator
    Main Issue I have with them is they don't always keep up with their carrier.
    db80k0m-89201ed8-eadb-45d3-830f-bb2f0d4c0fe7.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcL2ExOGQ4ZWM2LTUyZjQtNDdiMS05YTI1LTVlYmZkYmJkOGM3N1wvZGI4MGswbS04OTIwMWVkOC1lYWRiLTQ1ZDMtODMwZi1iYjJmMGQ0YzBmZTcucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.8G-Pg35Qi8qxiKLjAofaKRH6fmNH3qAAEI628gW0eXc
    I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
    The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
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    davefenestratordavefenestrator Member Posts: 10,512 Arc User
    It's too bad many frigates like the Breen are locked to their own carrier so you can't swap them in while waiting (months? years? until after we get a T6 Nova?) for a fix.
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    postagepaidpostagepaid Member Posts: 2,899 Arc User
    Crazy thing is that the pets behave differently in how well they keep up with the player as thats one of the things which should be universal across the board.

    Cosmetic difference make sense because different racial backgrounds etc as do tweaks in behaviour due to weapon loadout and abilities but the engines? Boggles the mind why some of them come fitted with a v12 and gearbox while others are stuck with a 2 stroke leafblower and they pass muster enough to be released into the game.
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    ashstorm1ashstorm1 Member Posts: 679 Arc User
    Crazy thing is that the pets behave differently in how well they keep up with the player as thats one of the things which should be universal across the board.

    Cosmetic difference make sense because different racial backgrounds etc as do tweaks in behaviour due to weapon loadout and abilities but the engines? Boggles the mind why some of them come fitted with a v12 and gearbox while others are stuck with a 2 stroke leafblower and they pass muster enough to be released into the game.

    Indeed. My Durgath's baSro' frigates are so sluggish that the enemy is usually dead by the time they finally reach them... The Breen frigates, on the other end, have absolutely no problem keeping up with me whenever i use my Sarr Theln carrier.
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    postagepaidpostagepaid Member Posts: 2,899 Arc User
    I've been noticing on various carriers (mostly during CC runs) that they seem to have messed about with the pet commands once again.

    Some dock and refuse to come out, others barely move from the spawn or if they do undock they nuzzle into the carrier like suckling puppies.

    Jem hadar pets were fairly well behaved before but now they're coming across as having been lobotomised. Even the rommie drone is now prone to the odd hissy fit.
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    seaofsorrowsseaofsorrows Member Posts: 10,918 Arc User
    ruinthefun wrote: »
    tigeraries wrote: »
    on paper... they sound great. but in practice... cryptic gave em sub par AI... so much so that even fighters do more dmg than these pets.
    Fighters generally do more damage than ALL frigate pets, so this isn't a terribly meaningful statement. According to an outlandishly rich person who actually went and bought every single hangar pet and then tested them, the best pet is not the one you'd expect. It's not Swarmers. It's not Scorpions, or Widows, or Romulan Drones, or any of the things you might expect from their hype.

    It's...ToDujigrines. Basic pet is best pet. Great news for people who want to run a thematic ship of their faction, I guess: You don't have to choose between performance and style here.

    Frigate-grade pets are only good at the blue level. Once you're moving into Elite-level pets, it's ToDujigrines. Meshweavers are, of course, the best of all, but it's not because of their damage, which is as lame as every other frigate pet.

    WTF is a "ToDujigrines?"
    Insert witty signature line here.
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    seaofsorrowsseaofsorrows Member Posts: 10,918 Arc User
    ruinthefun wrote: »
    WTF is a "ToDujigrines?"
    ToDujigrines.

    Thanks.. not sure why you spelled Peregrine that way, it's either another language I don't understand or a joke I don't get, but either way.. thanks for that.

    I have to wonder what testing methodology was used to determine that Peregrines are 'the best' because that probably wouldn't have been my first guess. I would have thought Swarmers would be superior, but I admit I never tested them side by side.

    Good info.. thanks. Oh, and on topic.. yes, the Yukuwa's are total garbage.. I am sorry if you wasted resources on those things. I know how you feel though, I bought Elite Callisto frigates once.. man was that a pile of Fleet Marks and Dilithium down the toilet. :'(
    Insert witty signature line here.
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    nikephorusnikephorus Member Posts: 2,744 Arc User
    Peregrines? Really? That's interesting. I've always used the swarmers myself, but I'll give the standard peregrines a try.
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    davefenestratordavefenestrator Member Posts: 10,512 Arc User
    They might not be better than ToMintJuleps, but I've always been happy with the Breen frigates. They dive right in guns blazing, torps firing, and tachyon beams hitting the shields.
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    postagepaidpostagepaid Member Posts: 2,899 Arc User
    Any particular reason meshweavers are better than the other ship specific frigate pets?

    Not convinced about the peregrines given they seem to go pop if a mouse farts in the next system over although certainly having to resummon fresh wings is the best current way of keeping hangar pets in the general vicinity of combat.
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    rattler2rattler2 Member Posts: 58,018 Community Moderator
    Eh... I prefer my Slavers KDF side. Beam Array + dropping mines everywhere + trait that gives them Beam Overload every time I use Beam Overload...
    Its beautiful.
    db80k0m-89201ed8-eadb-45d3-830f-bb2f0d4c0fe7.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcL2ExOGQ4ZWM2LTUyZjQtNDdiMS05YTI1LTVlYmZkYmJkOGM3N1wvZGI4MGswbS04OTIwMWVkOC1lYWRiLTQ1ZDMtODMwZi1iYjJmMGQ0YzBmZTcucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.8G-Pg35Qi8qxiKLjAofaKRH6fmNH3qAAEI628gW0eXc
    I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
    The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
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    davefenestratordavefenestrator Member Posts: 10,512 Arc User
    ruinthefun wrote: »
    Thanks.. not sure why you spelled Peregrine that way, it's either another language I don't understand or a joke I don't get, but either way.. thanks for that.
    Because some people play the Red side and thus use ToDujes, which are functionally the same only they shoot green things instead of orange things. This makes them slightly better because Green things provide -DR for everyone, but the baseline performance remains in both.
    I have to wonder what testing methodology was used to determine that Peregrines are 'the best' because that probably wouldn't have been my first guess.
    The testing methodology used was that a hangar bay of each pet was loaded into two-hangar carrier and there were launched head-to-head in the same run, eliminating the variable of differences between runs, because both competing pets were always fighting in the same battle. If you launch one wing of ToDujigrines and one wing of Swarmers at the same time in the same battle, and one consistently outparses the other, it's clear which is the better pet. I could not really find a solid criticism of this method, and was thus forced to accept these conclusions over my previous beliefs.

    Hmm, does that take into account buffs and debuffs by the pets, for example Breens stripping shields with tachyon beams, or pinning ships with tractor beams?
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    davefenestratordavefenestrator Member Posts: 10,512 Arc User
    Makes sense. I usually am trying to go somewhere, so in the early KDF and Romulan missions where you're up against tractor beams and mines it can be annoying. I was thinking they'd be useful in conjunction with warp plasma, rifts, other hazards.
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    seaofsorrowsseaofsorrows Member Posts: 10,918 Arc User
    ruinthefun wrote: »
    The testing methodology used was that a hangar bay of each pet was loaded into two-hangar carrier and there were launched head-to-head in the same run, eliminating the variable of differences between runs, because both competing pets were always fighting in the same battle. If you launch one wing of ToDujigrines and one wing of Swarmers at the same time in the same battle, and one consistently outparses the other, it's clear which is the better pet. I could not really find a solid criticism of this method, and was thus forced to accept these conclusions over my previous beliefs.

    Sounds solid enough.. I'll give the Peregrines a try.
    Insert witty signature line here.
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    xinaerkxinaerk Member Posts: 64 Arc User
    Well, elite Epoch fighters work very nice they can and sometomes will kill your opponents before you realize when all focus their canneled deconstruction in a single foe. But they refuse carrier commands at all times and tend to get lost.

    Jem'Hadar gunboats really are powerful and behave somewhat better than most.

    The Cardassian frigates need some balancing... they hit poorly and are slow, but the abilities they have are handy, like the slowing and the munitions thingie.

    I think STO staff needs to update and overhaul the carrier pets urgently.
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    rattler2rattler2 Member Posts: 58,018 Community Moderator
    One thing is being ignored about tractoring enemy ships though.

    They get almost immobilized, which lowers their natural defence making them easier to hit.

    Honestly it doesn't really matter in the long run what pet performs best. Some may have DPS, while others have utility. So in all honesty... if you're not min/maxing every last decimal point just run what you like. Its good to know the performance of different hanger pets, but like damage type... anything will work just fine if set up right.

    Me personally... I found hanger pets with cannons to be rather spotty when it comes to their damage because they aren't always FACING the enemy to take advantage of said cannons. Its always turrets. Kinda why I prefer beam hanger pets. And if I'm flying a Xindi carrier... give me dem Elite Xindi-Primate Heavies. When they all shoot off Torp Spread 3... it is a thing a beauty. B)
    Too bad their bound to Xindi ships.
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    I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
    The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
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    disqord#9557 disqord Member Posts: 567 Arc User
    My biggest problem with all hangar pets is that if you target an enemy before entering 10km range, your pets will randomly decide to freeze in place for no good reason, sometimes even refusing to listen to changing commands or the carrier ship getting fired on by the target. I don't know how or why it happens, but it happens, and I feel like it happens even more with the Yukawas.

    Now, the Yukawas are pretty weak in general. They don't do terribly much damage, don't have much crowd control, and they don't do much flashy stuff. It's a shame they're so bad, because they're one of the already few universal friagtes, and I think it's the only one directly available from the C-Store. I prefer using the basic equipped pets on most ships, but in my experience the Peregrines/To'Dujs are probably the strongest, though there's plenty of alright fighters to go around. My main uses the Obelisk Swarmers most of the time, and with their extra defense beam, they make pretty useful interceptor crafts. I also plan to pick up the Elite Stalkers in case they make a T6 Atrox, but that's mostly because I like cats, and watching them all use their Antiproton Sweeps and Battle Cloaks at the start of a fight is going to be hilarious.

    Also, quick little shoutout to the secret MVP of hangar pets, the shield drones! They do some seriously fast work (I mean filling up my Hyper-Capacitor shields to 24k in a matter of seconds), don't attract too much aggro, and generally make shields a billion times more useful than before.
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    warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    Speaking of garbage hangar units, the Jem'Hadar Vanguard Frigates still broken?
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    bejaymacbejaymac Member Posts: 448 Arc User
    I've long suspected that the hangar code and pet AI is a copy/paste of the lockbox Jem'hadar ships, I don't have them but apparently they work really well together.

    It's this that I suspect that is causing so many issues with the different ships and pet combos, that code works well for some, not to bad for others and down right horrible for the rest.

    The Sarr Theln/Plesh Brek combo got lucky in that it would appear to be a "perfect fit" for them, while some basically have broken hangar code.

    Some things to try.

    When you arrive on a map no commands have been issued yet, so launching your pets means they are in neutral, and should follow you without any issues, as long as you don't have a target selected or in weapons range, then you can select the attack command without it changing the way the pets behave.
    Now selecting the nearest target is where things change, anything more than 15k away will cause some pets to stop dead and then start to meander around that area, and they normally completely ignore you after that. Selecting a target within 15k of you also brings up different initial behaviour, some are slow to realise they are meant to be in a fight but quickly get stuck in once they do, while others act like they don't want to fight, but once they get shot at they get stuck in.

    The Intercept and Escort commands are pretty pointless for most, you can test them but I'd recommend not doing so on a mission map, as you will probably have to un-equip and then re-equip the pets to get them to accept attack mode again.

    Eternal owners don't even think about using the recall command, as some of the pets will dock breaking the hangar and stopping the rest from docking, and those that did dock won't come back out again. It doesn't matter what pets you equip either as they all behave the same with this ship, for me it's pets are "fire and forgets", select attack mode and drop them in the middle of a furball.
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