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Ground Projectile Weapons (besides the shotgun and sniper rifle)

darquesanddarquesand Member Posts: 24 Arc User
With the new Jem'Har patch, it's nice to have Leck's throwing dagger along with the shotgun and the TR-116 sniper rifle. You still leaving out numerous physical/kinetic weapons. Long ago, people were asking for a Tommy Gun which I go well with the suit. Overall here are some changes and suggestion for those type weapons

Pistol
-.38 Police Special for (Compression Pistol) Expose from TOS: Shore Leave
- Dual Colt 45for (Dual pistol) Exploit from TNG: Fistful of Datas and VOY: Killing Game though it was only a single pistol. I just wanted to have STO to have some form of Hitman Silverballers feel. OR the Dueling Pistol in TOS: The Square of Gothos.

Rifle
- Picard's Tommy Gun or Lily Sloane's Calico M960 for auto-rifle category
- Janeway's Gewehr 98/40 for High Density rifle from VOY Killing Game. It's the rifle she used to kill the lead Hirogen.
- TR-116* (A & B) for (Sniper) Exploit. Perhaps add Worf's Crossbow that Picard used in TNG Starship Mine

Assault (all expose)
- for blast assault have a Double-barreled shotgun from VOY: Spirit Folk
- Zefram shotgun* (pulsewave assault)
- for minigun, i recommend the Wrist-Mounted Machine Gun from TNG: Encounter at Farpoint. It would be a nice change of visual for once and it would be nice to have that tactical body suit as well.


http://memory-alpha.wikia.com/wiki/Projectile_weapon

* = already available
Post edited by baddmoonrizin on
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Comments

  • leemwatsonleemwatson Member Posts: 5,331 Arc User
    Except that ALL those guns, except Zeframs Shotgun and the TR-116 (which is already in-game) are holographic on-screen. Sloane's gun is the only other that was actually real.....but let's not glorify real gun violence please.
    "You don't want to patrol!? You don't want to escort!? You don't want to defend the Federation's Starbases!? Then why are you flying my Starships!? If you were a Klingon you'd be killed on the spot, but lucky for you.....you WERE in Starfleet. Let's see how New Zealand Penal Colony suits you." Adm A. Necheyev.
  • wideningxgyrewideningxgyre Member Posts: 710 Arc User
    leemwatson wrote: »
    Except that ALL those guns, except Zeframs Shotgun and the TR-116 (which is already in-game) are holographic on-screen. Sloane's gun is the only other that was actually real.....but let's not glorify real gun violence please.

    You draw a distinction between a "real" gun and the energy weapons and such in the game?

    You point, aim, and shoot them like bullet-based guns. Is it really just that dual chroniton pistols or the TR-116B don't actually exist that makes shooting them in game any less a glorification of gun violence?

    Not that I'm advocating or not advocating guns (that truly is beside the point of my question). It just seems like an odd place to draw the line, this far, no farther, as it were.

    Personally, I'd like to have some new ground weapons, so a classic western revolver or other such weapons would be great since we already have a shotgun, why not get pistols, dual pistols and others.

  • baddmoonrizinbaddmoonrizin Member Posts: 10,240 Community Moderator
    This thread is already getting off topic and headed in a bad direction.
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  • warpangelwarpangel Member Posts: 9,427 Arc User
    Sure.

    As long as they don't come with the 100% shield penetration these weapons have for no logical reason*.

    * Except the knives, if we assume STO's shields have the kind of "slow objects pass" exception they do on Stargate, to allow shield wielders to interact with things without lowering shield. But on the other hand, then they shouldn't have such OP DPS, especially against opponents wearing armor and/or made of effing metal.
  • angrytargangrytarg Member Posts: 11,001 Arc User
    > @warpangel said:
    > Sure.
    >
    > As long as they don't come with the 100% shield penetration these weapons have for no logical reason*.
    >
    > * Except the knives, if we assume STO's shields have the kind of "slow objects pass" exception they do on Stargate, to allow shield wielders to interact with things without lowering shield. But on the other hand, then they shouldn't have such OP DPS, especially against opponents wearing armor and/or made of effing metal.

    That's a real problem in STOs logic. They had to copy the shield/armour + health mechanic (+ auto heal) of shooters, the source material however does not have these personal shields except for Borg drones and those used to be able to raisevand lower the shield at will, no matter if physical or energy was directed at them (plus superhuman strength and reflexes, but we kinda forgot about that xD). Personal shields seem to be a rather big technical issue in Trek.

    I would have no problem with reputation suits having shields, the Borg set even has visually identifyable generators. But every redshirt havimg a mobile shield generator was too much in my opinion. Plus it kinda makes Eng's shield gens and dome superglous in-universe.
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    ^ Memory Alpha.org is not canon. It's a open wiki with arbitrary rules. Only what can be cited from an episode is. ^
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  • lopequillopequil Member Posts: 1,226 Arc User
    I think it was me making all the noise about the tommy gun. Still think it’d be fun.

    Kartarkins would be nice, it’s surprising they didn’t include them from the start.
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  • baddmoonrizinbaddmoonrizin Member Posts: 10,240 Community Moderator
    azrael605 wrote: »
    The personal shield was invented by Worf in A Fistful of Datas.

    I thought we saw personal shields in TAS.
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  • avoozuulavoozuul Member Posts: 3,196 Arc User
    I wouldn't mind a tommygun honestly.
  • angrytargangrytarg Member Posts: 11,001 Arc User
    Worf improvised a one-off gimmick with his communicator, not a PSG. I think it was also stationary. It's one of those "casually changing the world and then forgetting about it" moments
    lFC4bt2.gif
    ^ Memory Alpha.org is not canon. It's a open wiki with arbitrary rules. Only what can be cited from an episode is. ^
    "No. Men do not roar. Women roar. Then they hurl heavy objects... and claw at you." -Worf, son of Mogh
    "A filthy, mangy beast, but in its bony breast beat the heart of a warrior" - "faithful" (...) "but ever-ready to follow the call of the wild." - Martok, about a Targ
    "That pig smelled horrid. A sweet-sour, extremely pungent odor. I showered and showered, and it took me a week to get rid of it!" - Robert Justman, appreciating Emmy-Lou
  • warpangelwarpangel Member Posts: 9,427 Arc User
    angrytarg wrote: »
    Worf improvised a one-off gimmick with his communicator, not a PSG. I think it was also stationary. It's one of those "casually changing the world and then forgetting about it" moments
    Yes. Those are very common in Star Trek.

    My personal favorite has to be TNG: Rascals, where they find a way to reverse aging only to spend the entire episode trying to undo it and then forget about it.
  • nimbullnimbull Member Posts: 1,564 Arc User
    Our characters should have access to the ultimate projectile ground base weapon.

    NEW-Ultimate-NERF-Dart-Gun-Deal-MODULUS-Stealth-Sniper-Defense-Upgrade-Kits-long-range-stealth-ops.jpg_640x640.jpg
    Green people don't have to be.... little.
  • lianthelialianthelia Member Posts: 7,820 Arc User
    Well if I recall...the reason we never saw them on screen was they needed a replicatable power source that was small...and wasn't that problem solved after Starfleet got their hands on and studied the mobile emitter from the Doc?

    Would love a wrist mounted minigun!
  • kianazerokianazero Member Posts: 247 Arc User
    I just headcanon in that Elite Force's Hazard Team armor/shields were distributed to the rest of Starfleet. One of the Engineering Kit costume pieces even looks like the Hazard Team's equipment.
  • postagepaidpostagepaid Member Posts: 2,899 Arc User
    Worf's "shield" was for holographic bullets and it was more of a way to disrupt the hologram solidity before it impacted.

    A full blown shield would need the power source but also be able to cope with the movement of a person which would be more complicated to predict compared to a shipboard shield where the systems are integrated and emitters built in to precise locations.

    Ship also wouldn't generally have arms and legs moving around in close proximity to the inside of the field.
  • nimbullnimbull Member Posts: 1,564 Arc User
    azrael605 wrote: »
    The personal shield was invented by Worf in A Fistful of Datas.

    I thought we saw personal shields in TAS.

    There was a life support belt that looked like a personal shield in the one episode where they found the wrecked prison ship.
    Green people don't have to be.... little.
  • flyingshoeboxflyingshoebox Member Posts: 123 Arc User
    It would be fun to see the tommy gun in game, make it a reward for doing one of those 2-3-week long missions or something. Maybe keep it holographic so it has that flicker in it when you run around with it. You could also do a cool animation with it where it just materializes in the toons hands when you take it out rather then jumping from your back or hip.

    As for the personal shields its been a while but from what I remember in ds9 (google saying ep homefront) they talked about having them. I do know in a few interviews I’ve seen over the years with the folks who worked on the show they wanted to have stuff like personal shields and more complex effects for the crazy stuff phaser are supposed to be able to do but simply didn’t do to cost and time.

    Like a few have pointed out I always did wonder why borg shields could not stop physical attacks. I did always figure it was one of those slow blade things out of dune but it didn’t really make sense to me. Every other shield can block and interact with stuff that carries kinetic energy regardless of it be a fist or a knife or otherwise. If you think about it how could the doctor pick stuff up or interact with things if his emitter’s shield couldn’t stop or interact with physical objects. Now that I think about it on a ship or station that has holographic/shield emitters all over it you could cosplay a green lantern really well.
  • warpangelwarpangel Member Posts: 9,427 Arc User
    Holograms don't flicker in Star Trek.
  • jtoney3448jtoney3448 Member Posts: 642 Arc User
    Id love to see something like the quantum torpedo bazooka launcher from elite force for the ground like a heavy weapon. Give it explosive radius damage and a low rate of fire, great for grouped enemies not so good vs single targets.
  • warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    edited July 2018
    Thompson SMG is canon! Shows up in both TOS & TNG!

    tumblr_inline_ofxvylaTUB1utv3rj_540.jpg
    XzRTofz.gif
  • flyingshoeboxflyingshoebox Member Posts: 123 Arc User
    warpangel wrote: »
    Holograms don't flicker in Star Trek.

    The holographic science guy you can claim from the store thing where you claim all account stuff does or at least did I’ve not really played the game much in a while. They did make it so you could change his outfit a few years back so maybe it was removed since then. Wonder if he still turns into a cell phone when he dies he’s hard to find when you’re getting shot at. Now that I think about it also the holo guys in old mission where you have to get the founder out of prison also did.
    From the show and movies though ya I don’t think they did unless something was wrong with it like the holodeck TRIBBLE the bed or something.

    jtoney3448 wrote: »
    Id love to see something like the quantum torpedo bazooka launcher from elite force for the ground like a heavy weapon. Give it explosive radius damage and a low rate of fire, great for grouped enemies not so good vs single targets.

    That bazooka could be cool, didn’t they also have something like that in insurrection.


  • trennantrennan Member Posts: 2,839 Arc User
    azrael605 wrote: »
    The personal shield was invented by Worf in A Fistful of Datas.

    I thought we saw personal shields in TAS.

    We saw PSGs with the Borg. Never really saw the ones Worf developed. OTher than that, the only known instance of a PSG being used it with the Hunters, or Drae. Here:

    " In addition, they wore deflector shields on their left arms and specialized helmets, which were able to locate an invisible Tosk."

    http://memory-alpha.wikia.com/wiki/Hunter
    Mm5NeXy.gif
  • jtoney3448jtoney3448 Member Posts: 642 Arc User
    warpangel wrote: »
    Holograms don't flicker in Star Trek.

    The holographic science guy you can claim from the store thing where you claim all account stuff does or at least did I’ve not really played the game much in a while. They did make it so you could change his outfit a few years back so maybe it was removed since then. Wonder if he still turns into a cell phone when he dies he’s hard to find when you’re getting shot at. Now that I think about it also the holo guys in old mission where you have to get the founder out of prison also did.
    From the show and movies though ya I don’t think they did unless something was wrong with it like the holodeck **** the bed or something.

    jtoney3448 wrote: »
    Id love to see something like the quantum torpedo bazooka launcher from elite force for the ground like a heavy weapon. Give it explosive radius damage and a low rate of fire, great for grouped enemies not so good vs single targets.

    That bazooka could be cool, didn’t they also have something like that in insurrection.


    Yes but it was more a missile launcher. In Elite Force it was a micro torpedo about the size of a football. Basicly like a mini nuke in fallout but about 1/2 the damage.
  • trennantrennan Member Posts: 2,839 Arc User
    jtoney3448 wrote: »
    warpangel wrote: »
    Holograms don't flicker in Star Trek.

    The holographic science guy you can claim from the store thing where you claim all account stuff does or at least did I’ve not really played the game much in a while. They did make it so you could change his outfit a few years back so maybe it was removed since then. Wonder if he still turns into a cell phone when he dies he’s hard to find when you’re getting shot at. Now that I think about it also the holo guys in old mission where you have to get the founder out of prison also did.
    From the show and movies though ya I don’t think they did unless something was wrong with it like the holodeck **** the bed or something.

    jtoney3448 wrote: »
    Id love to see something like the quantum torpedo bazooka launcher from elite force for the ground like a heavy weapon. Give it explosive radius damage and a low rate of fire, great for grouped enemies not so good vs single targets.

    That bazooka could be cool, didn’t they also have something like that in insurrection.


    Yes but it was more a missile launcher. In Elite Force it was a micro torpedo about the size of a football. Basicly like a mini nuke in fallout but about 1/2 the damage.

    So the micro photon torpedo kit module, or the other micro torpedo spread kit module? We.. already have those.
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  • duncanidaho11duncanidaho11 Member Posts: 7,867 Arc User
    trennan wrote: »

    So the micro photon torpedo kit module, or the other micro torpedo spread kit module? We.. already have those.

    We also have photon grenades and a weapon that fires them (KHG/AM pulsewave).
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  • jtoney3448jtoney3448 Member Posts: 642 Arc User
    edited July 2018
    trennan wrote: »
    jtoney3448 wrote: »
    warpangel wrote: »
    Holograms don't flicker in Star Trek.

    The holographic science guy you can claim from the store thing where you claim all account stuff does or at least did I’ve not really played the game much in a while. They did make it so you could change his outfit a few years back so maybe it was removed since then. Wonder if he still turns into a cell phone when he dies he’s hard to find when you’re getting shot at. Now that I think about it also the holo guys in old mission where you have to get the founder out of prison also did.
    From the show and movies though ya I don’t think they did unless something was wrong with it like the holodeck **** the bed or something.

    jtoney3448 wrote: »
    Id love to see something like the quantum torpedo bazooka launcher from elite force for the ground like a heavy weapon. Give it explosive radius damage and a low rate of fire, great for grouped enemies not so good vs single targets.

    That bazooka could be cool, didn’t they also have something like that in insurrection.


    Yes but it was more a missile launcher. In Elite Force it was a micro torpedo about the size of a football. Basicly like a mini nuke in fallout but about 1/2 the damage.

    So the micro photon torpedo kit module, or the other micro torpedo spread kit module? We.. already have those.

    Yes and no im talking about an actual weapon not a kit power, have its alt fire be similar to a mini nuke blast in fallout with a small mushroom cloud. Alt fire increases the blast radius by x4 but doesnt up the damage much. While it would work similar to skills we have it would be rather different in a weapon item form. And that Alt fire would really make it stand out. And thanks to the mass amount of hurq we could use a weapon like that when getting mobbed by the lil b*stards.
  • trennantrennan Member Posts: 2,839 Arc User
    edited July 2018
    trennan wrote: »

    So the micro photon torpedo kit module, or the other micro torpedo spread kit module? We.. already have those.

    We also have photon grenades and a weapon that fires them (KHG/AM pulsewave).

    Ahh right, forgot those. Thanks!


    As for weapons. While what you have listed were seen in the shows. The Tommy Gun is not a very good selection. On this, since it was one of the first fully automatic weapons produced, it's overall design is poor. Such as, no barrel change out to prevent overheating, and thus warping of the barrel, or cooking a round off in the chamber.

    Better selections to the fully automatic would be:

    M249 S.A.W.
    M240 Bravo(repalcement to the M60)

    Submachine Guns:(what a tommy gun is)
    Uzi
    FN P90
    MP7A1
    MP40 9mm Parabellum

    As far as pistol go:

    M1911 (Still a .45 cal)


    Assault Rifles:
    M16A4
    AK47
    HK33A2
    Bullpup

    For Blast assault:
    Any combat shogun works here. Since the spread of a shotgun it determined solely by barrel length. Which the Zyphren Cochrane is.

    For Minigun:
    M134

    And thinking about it. Since the M249, M240B, and M134 are full time automatics. They don't actually fit. But, you can break them down in to their repestive fire modes.

    For the M249 and M240B, that would be a 3 second and 5 second burst. This is to allow the barrel to cool some between firing.

    The M134 though is a full time autmatic, with 6 rotating barrels. Longer firing periods, due to barrels cooling during rotation.

    The only problem then becomes. The M16, M249, M240B and M134 are designed to be accurate. They're not the spray and pray type of weapons we have in game.

    Matter of fact, none of the weapons listed are designed for the spray and pray of the secondary fire on assault weapons or dual pistols. So Crpytic would have to rework that to be more linear. Instead of spray and pray like we have. They'd have to redo the mechanics to make this secondary fire more accurate, and allows for strafing fire.

    Edit: Forum Langolears, Begone!
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  • vetteguy904vetteguy904 Member Posts: 3,843 Arc User
    don't forget the M3 "greasegun that appeared in at least 2 TOS episodes, maybe more
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