So i thought it would be funny to make ma own torpedo build...
I put overwhelming force as one of my starship traits, aaand...
Now i am curious... Would the photonic shockwave you get from a HY torpedo
be able to trigger "aftershocks" from the photonic studies duty officer?
There is barely anything regarding any of this on the internet,
only a reddit post from 2015 who claims it DOES work.
However, i could not get any results myself, using one green doff
with a 20% chance to trigger an additional effect.
Now i may just have had really bad luck, or... It just doesn't work (anymore)...?
Can someone help me out here, please?
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I can check it again and see. I slotted 3 of the DOffs to ensure that I'd see at least one proc in a few torp salvo's.
Fleet Defiant Kinetic Heavy Fire Support | Fleet Manticore Kinetic Strike Ship | Tactical Command Kinetic Siege Refit | Fleet Defiant Quantum Phase Escort | Fleet Valiant Kinetic Heavy Fire Support
Turning the Galaxy-X into a Torpedo Dreadnought & torpedo tutorial, with written torpedo guide.
"A good weapon and a great strategy will win you many battles." - Marshall
I knew using Kinetics would be playing the game on hard mode, but what I didn't realize was how bad the deck is stacked against Kinetics.
I am agreeing with @patrickngo on many levels, including lack of KDF love.
Fleet Defiant Kinetic Heavy Fire Support | Fleet Manticore Kinetic Strike Ship | Tactical Command Kinetic Siege Refit | Fleet Defiant Quantum Phase Escort | Fleet Valiant Kinetic Heavy Fire Support
Turning the Galaxy-X into a Torpedo Dreadnought & torpedo tutorial, with written torpedo guide.
"A good weapon and a great strategy will win you many battles." - Marshall
I knew using Kinetics would be playing the game on hard mode, but what I didn't realize was how bad the deck is stacked against Kinetics.
Photonic shockwave suffers from so many problems its silly.
1) The Disable.
If you don't have a ton of CtrlX the disables wont last more then a fraction of a second on a player, and on an NPC the value of disabling a ship for a few seconds pales in comparison to the value of destroying a ship in a few seconds.
If you do have a ton of CtrlX the few seconds of disabled time you get is completely wasted as you will have sacrificed the ability to capitalize on the period in which the target was disabled.
In the case of overwhelming force I think the disable may have been removed. I might be mistaken, its a long time since I tested the trait, so I could have imagined this. Please correct me If i am wrong.
2) The push.
AoE damage abilities have value only when multiple enemies exist withing the AoE. Photonic shockwave disburses groups of enemies with its push and thus reduces the number which you can simultaneously hit. This isn't a problem if the shockwave kills those enemies it hits, but it isn't that powerful most of the time.
There are some circumstances, not many, but some, in which a push has value. In these circumstances tractor repulsors are always better. They push more, and have better up time. There is a doff which is meant to increase the push of photonic shockwave. I have not tested it recently, but I did on release, and it was either broken, or too week to make any difference. As it didn't add anything to a regular shockwave, I assume it wont add anything to an overwhelming one either.
3) The damage.
It simply doesn't do enough for this to redeem its other faults. If your doing exotic damage then there is always a better thing you could have in its place. If your using scatter volley you don't get enough to compensate for the declumping, and if your using torpedos.. well maybe it can add something to some torpedo builds. But I will deffer to the knowledge of those that run them more often then I in those cases. I am guessing that as with science, the opportunity cost makes it impractical.
Charged Particle Burst dosnt have enough problems to earn itself a list.
It actually isn't too terrible if you use it with the corresponding secondary deflector for radiation damage and pump your exotics. But without that its a shield tickler. Which is to say it wont kill anything on its own. This could be usable, But it doesn't mesh to well with other things. Its a Player based AoE, whilst most other damage abilities are cone based. There is overlap, but it could be better. The shield damage it dose isnt too exciting and anything outside of the overlap area may simply regenerate the shield points before taking damage from anything else.
In the case of overwhelming force its range is reduced, and I don't believe it benefits from secondary deflectors (please correct if I am mistaken) the PbAoE downside is removed, but in its place that photonic torpedo you just launched probably pushed everything else out of its reduced area.