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Ideas for expanding the Quadrant maps

davidwforddavidwford Member Posts: 1,836 Arc User
I was cross-referencing the game quadrant maps with Star Charts after looking at the map reprinted in the Star Trek Adventure book "These are the Voyages" Here is a very short list of ways to expand the maps.


Alpha Quadrant:
Add two more rows to the bottom of the map.
Starting directly below the Orias Sector going left to right: Talar Sector/Beloti Sector/Algol Sector/Iadora or Talos Sector/Tammeron or Benecia Sector
Below that, Grazer Sector/ Trianguli Sector/ Kappa Persei Sector/Kazor Sector/Bre'el Sector
Exploration Clusters: Tong Beak Nebula to the left of Algria, Almeth Nebula south of Trivas in Duhbe Sector, Hugora Nebula South of Dubhe in the Algol Sector, Tendaras Cluster to the right of Betazed and shift Betreka South into Tammeron/Benecia Sector, Argolis Cluster to the right of Santos in the Minos Korva Sector, Arachnid Nebula right of Culver in the Draylon Sector, Helaspoint Nebula in Northeast Corner of Tzenkethi Sector.


Beta Quadrant:
Add two more rows to the top of the map.
Starting directly above Ponor Sector going left to right: Syrma Sector/Tarod or Romulus Sector/Belak Sector/ Gacrux Sector/ Garadius Sector/ Talvath Sector
Above that, Angel Sector/Epsilon Gruis Sector/Epsilon Pavonis or Norkan Sector/Gamma Hydra Sector/Caldos Sector/Zakadorn Sector
Exploration Clusters: Typhon Expanse in the Northeast corner of Epsilon Gruis Sector, Paulson Nebula left of Jouret in the Japori Sector, Shackleton Expanse in Southeast corner of Iconia Sector.

PS: is Virinat suppose to be the Rho Puppis System?

Comments

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  • baddmoonrizinbaddmoonrizin Member Posts: 10,897 Community Moderator
    As others have stated, Alpha and Beta Quadrants are about as big as they can get due to physical limitations, with Alpha being really the only one of the two with enough room to grow, but without content to go there, it's not likely to happen.

    I'd have much rather seen them do the Delta Quadrant the way original Sector Space was done with separate map transfers via transwarp gates, Underspace corridors, etc., to access the entirety of Voyager's journey and give the Delta Quadrant at least a feeling that it was a lot more spread out. Now that we have a quadrant-wide "battle zone" in Gamma, it might be cool to add one in the DQ in Borg Space.
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  • davidwforddavidwford Member Posts: 1,836 Arc User
    edited June 2018
    I can understand limitations due to the coding issues, but that is a problem that CAN be overcome with time. Just knowing that 8 by 8 is the limit and the fact that each sector is further subdivided into 4 squares tells me that it has to due with the use of Hexadecial as a coordinate system.

    As for content, well, those two rows on the bottom of the Alpha Quadrant block could easily be area for the Talarains from "Suddenly Human". Boxed in by the Cardassians on the north during the Dominion war, they could easily have decided that between the weakening of the Union and the casualty tolls the Federation incurred during the Undine manipulated Federation-Klingon War as well as the Iconian War that now is the time to expand into both Cardassian and Federation territory.

    As for the top of the Beta Quadrant, Nimbus is NOT in the location as described by Star Charts and Romulus is just below where it should be located if indeed that has become the map as defined in this game. The extreme right side of the map could be Romulan outlier locations attacked by the Borg as described in the mission "Butterfly". There is always room for more missions involving the remains of the Romulan Star Empire and that is the natural area for it.


    I do agree with the suggestions on the Delta Quadrant. I would like to see a few "sector blocks" of 8 by 2 wide. The area extending from the Ocampa Planet and the site of the Caretaker's Array at the top on one extending down to the Nekrit Expanse and encompassing most of the Kazon missions. Below that could be the Northwest Passage at the top extending across Borg Space to the Nebula that Kes dropped Voyager at the end of "The Gift". The entire sector block could be that Borg Battlezone as described above. It would also hold Unimatrix 001, the focal point of the STF mission "Into the Hive"
    . Naturally, the Jenolan Dyson Sphere would be located at the top of this map. Below the Borg Battlezone could be the Krenim and Devore area. Most of this area could contain the Hirogen, Krenim, and Vadwaar missions. The Solanae/Voth Dyson Sphere could be located at the bottom of this map creating a quick move across the Borg Battlezone by shifting between the two spheres.
  • themadrigogsthemadrigogs Member Posts: 207 Arc User
    As others have stated, Alpha and Beta Quadrants are about as big as they can get due to physical limitations, with Alpha being really the only one of the two with enough room to grow, but without content to go there, it's not likely to happen.

    I'd have much rather seen them do the Delta Quadrant the way original Sector Space was done with separate map transfers via transwarp gates, Underspace corridors, etc., to access the entirety of Voyager's journey and give the Delta Quadrant at least a feeling that it was a lot more spread out. Now that we have a quadrant-wide "battle zone" in Gamma, it might be cool to add one in the DQ in Borg Space.

    I really believe that the whole Quadrant could have been done as an Underspace map. It would have made a lot more sense. You might have to jazz it up a little to make it pretty, naturally.
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  • warpangelwarpangel Member Posts: 9,427 Arc User
    I'd sooner they gave people reasons to visit the existing map areas before adding more.
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  • where2r1where2r1 Member Posts: 6,054 Arc User
    Add Doffing assignments.
    "Spend your life doing strange things with weird people." -- UNK

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  • crm14916crm14916 Member Posts: 1,532 Arc User
    Add rows to the existing GQ and DQ maps a bit at a time and offer contests to top Foundry creators to do a “big baddie” of the week foundry mission and attach them to the planets they add in the new rows/columns.
    "Equipped with his five senses, man explores the universe around him and calls the adventure science." - Edwin Hubble
  • trennantrennan Member Posts: 2,839 Arc User
    edited June 2018
    crm14916 wrote: »
    Add rows to the existing GQ and DQ maps a bit at a time and offer contests to top Foundry creators to do a “big baddie” of the week foundry mission and attach them to the planets they add in the new rows/columns.

    This wouldn't work. It would require a good amount of warning to the Foundry authors. Maps are not exactly easy, or quick to build in there.

    Second, there are map limitations they have to work with. LIke one map may only have 25 enemy npc groups.

    Add to his, the foundry is also limited on map that can be used. Sure, there are empty maps. But, while they work great, for say building the interior of a building, that about it. As far as terrains, yeah, the pre-rendered maps are all there is. This is coupled with the fact the assets themselves are limited. only 475 details can be used, and I think like 64 buildings. You can't cut a piece to fit what you need. You have like 1 set of stairs to work with, any other stairs you have to build from assets like crates and such, or find some other asset that will work for this.

    So while I do like your idea. With the current foundry, as it is, the plausibility of it is low. The foundry would need a complete overhaul to make things easier, with more assets available, so that authors could make them faster. Not that I'm against that happening. It can be a downright headache to build a map in there right now.
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  • davidwforddavidwford Member Posts: 1,836 Arc User
    where2r1 wrote: »
    Add Doffing assignments.

    I agree. The DOFF assignments could benefit with more sectors having their own lists. The Ferasa Sector should automatically pop up the Unforgiven of Ferasia and Caitian Diaspora missions in the current map list. The Ferenginar and Maxia Systems should automatically pop up every common trade mission that is not on a cool down. And have higher spawn rates for the uncommon, rare, and very rare trade missions. Project Crysalis should automatically pop up for players within 5 light years of Betazed

    crm14916 wrote: »
    Add rows to the existing GQ and DQ maps a bit at a time and offer contests to top Foundry creators to do a “big baddie” of the week foundry mission and attach them to the planets they add in the new rows/columns.

    I agree with that. Giving more systems as doorways to foundry missions was one reason why they added systems such as Betazed, Trill, Sauria, Denobula, and many others that don't have a specific story or patrol mission assigned.
    trennan wrote: »
    crm14916 wrote: »
    Add rows to the existing GQ and DQ maps a bit at a time and offer contests to top Foundry creators to do a “big baddie” of the week foundry mission and attach them to the planets they add in the new rows/columns.

    This wouldn't work. It would require a good amount of warning to the Foundry authors. Maps are not exactly easy, or quick to build in there.

    Second, there are map limitations they have to work with. LIke one map may only have 25 enemy npc groups.

    Add to his, the foundry is also limited on map that can be used. Sure, there are empty maps. But, while they work great, for say building the interior of a building, that about it. As far as terrains, yeah, the pre-rendered maps are all there is. This is coupled with the fact the assets themselves are limited. only 475 details can be used, and I think like 64 buildings. You can't cut a piece to fit what you need. You have like 1 set of stairs to work with, any other stairs you have to build from assets like crates and such, or find some other asset that will work for this.

    So while I do like your idea. With the current foundry, as it is, the plausibility of it is low. The foundry would need a complete overhaul to make things easier, with more assets available, so that authors could make them faster. Not that I'm against that happening. It can be a downright headache to build a map in there right now.


    That is a problem with foundry, not with the authors or the quadrant map. As I pointed out, may systems were added to the map during the map merge specifically so that Foundry authors could uses them as jump off points for user created content.
    As far as what can be done with the foundry is for another discussion entirely.
  • warpangelwarpangel Member Posts: 9,427 Arc User
    davidwford wrote: »
    where2r1 wrote: »
    Add Doffing assignments.

    I agree. The DOFF assignments could benefit with more sectors having their own lists. The Ferasa Sector should automatically pop up the Unforgiven of Ferasia and Caitian Diaspora missions in the current map list. The Ferenginar and Maxia Systems should automatically pop up every common trade mission that is not on a cool down. And have higher spawn rates for the uncommon, rare, and very rare trade missions. Project Crysalis should automatically pop up for players within 5 light years of Betazed
    Having the rare assignments "automatically pop" isn't a good thing and diluting the chain assignments would get people to go to these places all of once.

    What the doff system needs is NEW assignments with useful, unique rewards. The only new content the doff system has got in years is low-value filler. And the sector lists are totally broken, they haven't actually been on the sectors since the revamp. Having unique assignments appear on some impossibly thin line on a random edge is garbage, I can't believe they've left that in for so long. If it can't or won't be fixed they should remove the entire feature, make the assignments quadrant-wide.
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