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Season 14.5 Bugs

tmghost7729#8985 tmghost7729 Member Posts: 455 Arc User
edited June 2018 in PS4 Gameplay Bug Reports
-Some objects flicker - usually objects that have an/are an animation (the solar flares from stars flicker and don't render properly in sector space, or the waterfalls behind the main building on Colony Holding, for example)

-Some EPG/Temporal/Science abilities (like Temporal Anomalies caused by the clickie from Paradox Dreadnought console) have a square/box around them in space combat, making it look really awful.

-The rifts in UAA don't look right either. Seems almost ANYTHING THAT USES A PARTICLE EFFECT is having problems in this update (Singularity ship explosions, Plasma torpedo explosions, Subspace Vortex, and so on and so forth...).
Edit: The Tzenkheti Battlezone also has something weird going on with the planet rings, making energy animations (weapons, explosions, energy fields) invisible on the other side of the ring from your viewpoint.

-Borg Assimilated Engines trail in sector space looks different/changed/not WAI

-Occasional RANDOM crashes to desktop occur (seems most crashes occur on map transfers).

-"Quick Menu", accessible by holding the X button has the order of options thrown around with "Visit Shuttle Bridge" as the top option, instead of "Chat" that was top until now, making it really inconvenient (people want Chat at the top) , plus the order of things makes it look really disorganized

-Equip consumables from inventory was removed as well.

-No sound on upgrading items

Quoting @y2j469#2203:
"Myself along with several other players crashed earlier in a Colony Invasion simulation with the error code CE-38700-8. Crashes have also happened while changing characters. This issue seems to have been introduced with the season 14.5 update"
Post edited by tmghost7729#8985 on

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    sleepwalker#8777 sleepwalker Member Posts: 128 Arc User
    thank you @tmghost7729, i could not agree more - with EVERYTHING in your post!

    ..what i have seen, basically all light- and nebulaish effects are flickering now.. it just depends on your angle to it. sometimes you have flickering, sometimes not, but the bug is always there lol (glowing on consoles, exploding ships..)


    here some more:

    -destroyed borg cubes are becoming invisible for a moment and reappear when they have their final (for us deadly) warpcore breach

    - BOFF ability (temporal-ground) "uncertainty burst I" ist not trainable

    - small shield charge (consumable) do not stack properly - are there diffrent ones? dont see any diffrence in the discription..

    - ships still sometimes cannot un-stealth

    - Abiliy-weel-menus need some attention from you guys crypric!: position of abilitys changes often;; gets overlayed from npc-dialogs;; shows abilities from active reputation, which are not even equipped)

    -strange color-linking in the tailor: p.e.: color 1 from shoulder pad can be linked with color 1 from pants - pls cryptic remove ALL restrictions you have made in the tailor! why limit functionality in your own game??
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    tmghost7729#8985 tmghost7729 Member Posts: 455 Arc User
    Welcome @sleepwalker#8777 and thank you for your additions! Devs, @engineerb4#4806 we need these fixed please.
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    flimjam#3426 flimjam Member Posts: 65 Arc User
    It's strange how the original post vanished.

    I've experienced most of these things as well. The tailor issue is something few have mentioned, but I noticed that too when changing the color of some items it auto-changes some other random clothing item to the same color. You have to change to different clothing items you don't necessarily want, change the color, then change back to the clothing item you wanted to prevent the "color linking" issue. I think the IDs identifying each item of clothing got duplicated in some places--basically a typo in a few areas. I'd hope that would be something easily corrected.

    There are a couple of other things I've noticed that I haven't seen mentioned before in the forum but are a bit annoying:

    In the previous version, you could select an item in inventory and have "equip" as an option for an item that could be equiped. If it was space gear or ground gear, the appropriate slots would appear in a separate window and allow you to select where it went. After this update, this option is missing. Many people have noticed and complained about this in game.

    If you have a gun drawn on ground and use a kit model or some other ability it shows the character as unarmed after the kit/ability animation finishes rather than returning an image of him/her holding the weapon.
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    wherrold#3824 wherrold Member Posts: 28 Arc User
    -Borg Assimilated Engines trail in sector space looks different/changed/not WAI

    On the same note as this, I've noticed that the Competitive Wargames impulse engines aren't right. The visual for them looks like it's only half there. Hard to describe, but on my bug ship it used to be a rectangle covering the entire back section. Now it flickers back and forth, never covering the entire section.
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    hawksytshawksyts Member Posts: 52 Arc User
    all the things mentioned in previous post i can confirm. The game is pretty much srewed up after last update
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    flimjam#3426 flimjam Member Posts: 65 Arc User
    One more thing I noticed, especially over the weekend, was blue-screen game crashes when using R&D crafting. It works, but the more you use it (starting a crafting project, claiming a completed project, switching duty officers for a project, etc.), the slower the game becomes. There are noticeable pauses/lagging the more it's used, and eventually, the game will lock up completely then crash. Rebooting the console and restarting the game helps, but as soon as you return to do more crafting, it happens again.
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    americanbamf#5789 americanbamf Member Posts: 92 Arc User
    ive noticed a few recent bugs as of the last few days of late but when ever you try and do admiralty it has a delay that likes to lock you out of doing and missions for admiralty happens everyday for the last several days . also their is the matter of a slight turn rate nerf with escort ships and also with bigger ships not that much of a difference on bigger ships but on escorts ,cruisers etc their is a noticeable difference a slight difference not by much but still noticeable . then their is the matter of a nerf out of no where to cannons running slower than they should and its not normal even with skills that are suppose to negate the slowness of the cannons firing properly or as normal or intended to . i don't know if anyone else is having same issues but its driving me nuts trying to play the game to only have these things happen. but come to think of it we also do have one more bug i just come to realize and that is a delay in refining dilithium and after the fact you already refined the daily limit it still appears on the screen as you having refined zero for the day when clearly you have already refined for the day .pops up after every map/instance change afrer you have already refined for the day.



    recap:
    1: lockout delay to admiralty missions that wasn't their before
    2: slight turn rate nerf/bug to a lesser degree escorts and smaller t6 ships every other ship is fine but the smaller ones have suffered bigger ones have to a lesser degree than the smaller ones .
    3: cannons not running(Firing cycle is off) as intended on most ships or characters (not all but most )
    4: dil refining delay along with a bug that keeps on poping up after every map change as showing zero refined for the day when you already refined the daily limitalready
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    shadowwraith#9264 shadowwraith Member Posts: 379 Arc User
    So far i've had
    • the refining delay
    • flickering solar activity on suns
    • a rectangular/box like effect when firing certain weapons such as the discovery linked ones.

    overall the games feels more sluggish than before, why on earth did they have to mess around with the graphics?

    -destroyed borg cubes are becoming invisible for a moment and reappear when they have their final (for us deadly) warpcore breach

    that was bug present way back i think about U11 or U12, it's annoying as hell
    • Draal - FED, Saurian, LV60 - TAC
    • Mirak - FED 23c, Vulkan, LV60 - TAC
    • Ascaran Bloodclaw - KDF, Gorn, Lv18 - TAC
    • Melchiah - KDF, Gorn, LV60 - TAC
    • Ne'roon - KDF,Lethian, L60, TAC
    • Turel - ROM-KDF, Reman, 30, TAC
    • Elric - ROM-Fed, Romulan, L60, TAC
    • Richtor Belmont - FED 23c, Human,LV20, SCI
    • G'Kar - KDF, Gorn, L10

    USS Sharlin NCC79713 B (part of sheridans access code) - T6, Hestia Class Advanced Escort
    USS Babylon IV - T6 Krenim Science Vessel
    USS Brakiri - T6 Elachi Escort
    270?cb=20061004071055
    "I am Grey. I stand between the candle and the star."
    "We are Grey. We stand between the darkness and the light."

    – Grey Council greeting
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    commanderblack#7812 commanderblack Member Posts: 47 Arc User
    To the above Issues. they are fix some hwat but they broke the phx event. It says it ends on the 21st but its gone after the update.
    May the force be with you!!! Qapla!!
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    flimjam#3426 flimjam Member Posts: 65 Arc User
    I think the places it says it ends on the 21st are typos. The original event dates all said it ends on the 19th.
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