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No playable Borg ships, why not this......

One of the Devs said last week on 10 Forward Weekly, they tried to make a Borg ship and it was boring, bad and not fun. Due to how it moved and you couldn't tell which side was the front. Here is the part - https://youtu.be/DNES7unUXM8?t=4312

However, what about a T5/T6 Lores Borg ship? Wouldn't that fix a lot of those problems.
http://memory-alpha.wikia.com/wiki/Borg_type_03
I redact NOTHING
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Comments

  • tyler002tyler002 Member Posts: 1,586 Arc User
    The Cooperative flagship? That could work, considering the episode the design first appeared in subtly implied it wasn't originally a Borg ship.
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  • postagepaidpostagepaid Member Posts: 2,899 Arc User
    This is very much a FCT.

    Bear in mind it wouldn't matter how many oddly shaped borg ships folk got they'd simply not be happy until they got the iconic geometry of the borg would they.
  • daqheghdaqhegh Member Posts: 1,490 Arc User
    edited June 2018
    Why would we need Borg ships? It would be an instant win without any challenge every time in every mission. They have shield destroyers, cutting beams, and various other OP things that ONLY the Borg should rightly possess.

    EDIT: I know we have cutting beams, but they aren't the same and not as crazy OP as the ones on cubes. So really not identical.
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  • thegrandnagus1thegrandnagus1 Member Posts: 5,166 Arc User
    From another thread:
    So, let's be honest here. At this point, "faction" doesn't mean much because we're all playing the same content. The JH will get a couple of unique missions, then play the same stuff as everyone else. A hypothetical Lib Borg faction would probably be the same way. So, aside from 1-2 unique Lib Borg intro missions, you can basically play Lib Borg now.

    Let me introduce you to my character Le Cutest of Borg, my boffs Assimilated Riker, Worf, Geordi, and Data, and my Ship the USS Collective:

    https://imgur.com/a/nlE2RR6

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  • thegrandnagus1thegrandnagus1 Member Posts: 5,166 Arc User
    daqhegh wrote: »
    Why would we need Borg ships? It would be an instant win without any challenge every time in every mission. They have shield destroyers, cutting beams, and various other OP things that ONLY the Borg should rightly possess.

    EDIT: I know we have cutting beams, but they aren't the same and not as crazy OP as the ones on cubes. So really not identical.

    You seem to be thinking about Borg from the show, not from this game. In this game Borg are weak and easily beatable; including cubes. And since Borg are so weak in this game, there is no basis for saying a Borg ship or faction would be OP. Borg in this game are on par with every other species.

    The-Grand-Nagus
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  • themadrigogsthemadrigogs Member Posts: 207 Arc User
    I would love to see them introduce a Borg faction where 100% of the activity in space & ground is in assimilated mode, where you have no control over your actions. "You said you wanted to fly a Borg cube, what did you expect? Did you think you'd be able to tell it where to go?"
  • starswordcstarswordc Member Posts: 10,963 Arc User
    edited June 2018
    This is very much a FCT.

    [Mod Hat] Actually, it isn't. [/Mod Hat]

    That said, I think there's more than enough Starships of Unusual Size in this game already. It always annoys me when I jump into ESD and there's a frakking Iconian dreadnought right in my face.
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  • thegrandnagus1thegrandnagus1 Member Posts: 5,166 Arc User
    edited June 2018
    I would love to see them introduce a Borg faction where 100% of the activity in space & ground is in assimilated mode, where you have no control over your actions. "You said you wanted to fly a Borg cube, what did you expect? Did you think you'd be able to tell it where to go?"

    This isn't a Star Trek realism simulator. If it were, you wouldn't respawn when you die or your ship blows up, since that isn't (usually) what happened in Star Trek. You also wouldn't get a wear insane outfits or fly Undine ships as a Federation captain, since that isn't (usually) what happened in Star Trek. What this is, is a game people play for fun. That's all. And it's a game where 90% of of gameplay is just shooting stuff. So if someone thinks it would be fun to shoot stuff with a Borg character, they are no more "wrong" then the guy who wants to fly the Undine ship or do their missions in a swimsuit.
    Post edited by thegrandnagus1 on

    The-Grand-Nagus
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  • lianthelialianthelia Member Posts: 7,893 Arc User
    Because they're saving Borg ships for a rainy day...
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  • talonxvtalonxv Member Posts: 4,257 Arc User
    starswordc wrote: »
    This is very much a FCT.

    [Mod Hat] Actually, it isn't. [/Mod Hat]

    That said, I think there's more than enough Starships of Unusual Size in this game already. It always annoys me when I jump into ESD and there's a frakking Iconian dreadnought right in my face.

    One of these days, you and I must go out in the galaxy and have some fun blowing stuff up.

    Anyhoo, really want a Borg ship so bad? Grind out the Omega parts for the ship and SHAZAAM. Instant borgified ship.
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  • themadrigogsthemadrigogs Member Posts: 207 Arc User
    [T]hey are no more "wrong" then the guy who wants to fly the Undine ship or do their missions in a swimsuit.

    No more or less wrong, sure.

    The problem with Hugh's ship, other than the ugliness, is that it was clearly a ship (I'd actually say space station) partway through being assimilated. Now I know most people don't care about how these things are explained away, but it isn't a standard design that you can say that the Lobi Consortium just happened to find a small fleet of, like they have done with the others. You could very easily do that with a Borg probe, although I will never tire out pointing out that it is not a ship that is designed to be flown in any normal manner.

    Maybe a better option would be to create partially assimilated ships, like the Assimilated Set visuals, but closer to the Hugh design in terms of the extent of assimilation. These could have similar stats of the underlying ship, but extra functionality related to the assimilation process -- essentially a Borg specialist seating arrangement to replace whatever the ship was using originally, and maybe Borg abilities instead of pilot clickies or cruiser commands. So you could have an Assimilated Sovereign, Assimilated Negh'Var, whatever. Borg, but within the realm of the game's lore.
  • evilmark444evilmark444 Member Posts: 6,951 Arc User
    I see a couple easy solutions to the direction problem:

    1) default to a camera that stays locked behind the ship

    2) include an optional indicator arrow of some kind
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  • kiralynkiralyn Member Posts: 1,576 Arc User
    daqhegh wrote: »
    Why would we need Borg ships? It would be an instant win without any challenge every time in every mission. They have shield destroyers, cutting beams, and various other OP things that ONLY the Borg should rightly possess.

    No, they wouldn't. Just like any other ship that should "realistically" be massively OP (like, say, the 31st century ships), it would be balanced roughly the same as all the other T6's.
  • lordgyorlordgyor Member Posts: 2,820 Arc User
    > @tyler002 said:
    > The Cooperative flagship? That could work, considering the episode the design first appeared in subtly implied it wasn't originally a Borg ship.

    Yep, the Cooperative is the way to go with assimilated Delta Quadrant and other ships instead of regular Borg Collective vessels.
  • r0m#7631 r0m Member Posts: 134 Arc User
    Why not just ''Borg-ified'' versions of Fed/KDF ships. A bit like the Borg Raptors and Borg Bird Of Preys in Cure Found.

    It could be an assimilated version of the Galaxy class for example, with its own borg-ish abilities and skin.
  • salazarrazesalazarraze Member Posts: 3,794 Arc User
    I played SFC3 for 10 years and borg ships were really fun to fly and you could easily tell which direction you were going. A borg cube wouldn't really be fun in STO though because cubes are incredibly weak in STO compared to their TV and movie counterparts. I think a sphere is completely plausible though and Lore's ship is obviously a good possibility for a lock box at some point.
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  • rattler2rattler2 Member, Star Trek Online Moderator Posts: 58,610 Community Moderator
    I played SFC3 for 10 years and borg ships were really fun to fly and you could easily tell which direction you were going. A borg cube wouldn't really be fun in STO though because cubes are incredibly weak in STO compared to their TV and movie counterparts. I think a sphere is completely plausible though and Lore's ship is obviously a good possibility for a lock box at some point.

    Well... how they were piloted was also very different from STO, so it was easier to tell where the front is because of where the turn thing comes from.

    A closer, more accurate comparison would be to Star Trek Legacy, were the maneuvering is similar to STO. I tried playing with Borg ships in skirmish and several times lost track of where the front of my ship was.
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  • avoozuulavoozuul Member Posts: 3,215 Arc User
    edited June 2018
    Then why don't they make Cooperative Borg ships, that would fix the problem with not knowing which side was which since Cooperative ships are not restrictive to a perfect shape, and it would make more sense to use cooperative ships since they aren't as dangerous as normal Borg ships and every faction would probably not allow the use of regular Borg ships.
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