Either I am blind or I am not able to find the full stats of the wingmen anywhere, but i've noticed these things doing more than just the 3 activated abilities they have. I've seen them do Eject Warp Plasma as well, or at least some variation of it. What else can these things do?
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Support 90 degree arc limitation on BFaW! Save our ships from looking like flying disco balls of dumb!
I got the Dread Cruiser, and while I like it well enough.. without the Wingmen, it's just another slow engineering heavy cruiser.. yawn...
The Wingmen Mechanic however works fantastic as do the Jem'Hadar Hangar pets. They stick to you like glue, they're always with you in combat and the Wingman powers are very potent. I sicked them both on a Borg Cube, linked them together and ordered them to both do the attack volley and they almost killed the cube in one pass.
Those little guys can hit pretty hard. They give the Jem'Hadar ships a nice little punch that they wouldn't normally have. I am actually highly impressed with how well this mechanic works. I have had zero issues getting my Wingmen to fight or follow my commands.
> The Wingmen have been hands down the best thing about the Jem ships so far.
>
> I got the Dread Cruiser, and while I like it well enough.. without the Wingmen, it's just another slow engineering heavy cruiser.. yawn...
>
> The Wingmen Mechanic however works fantastic as do the Jem'Hadar Hangar pets. They stick to you like glue, they're always with you in combat and the Wingman powers are very potent. I sicked them both on a Borg Cube, linked them together and ordered them to both do the attack volley and they almost killed the cube in one pass.
>
> Those little guys can hit pretty hard. They give the Jem'Hadar ships a nice little punch that they wouldn't normally have. I am actually highly impressed with how well this mechanic works. I have had zero issues getting my Wingmen to fight or follow my commands.
I want the strife mechanic for Hangar Pets like my Callistos.
It wouldn't do anything.
They would just strafe empty space since they're always 20km behind you.
Yes, they actually work much more like other combat pets rather than hangar pets. You don't manually launch them and they automatically respawn after 15s if destroyed. They always follow your ship and match your target. They don't use carrier commands, rather they have three activated abilities which all cause them to strafe the target firing cannon: rapid fire, apply a hull heal and shield hardness buff to the target, or drain the target's shield. Whenever one of the commands are activated the wingman preforms a microwarp that repositions the wingman next to your ship, which really helps keep the wingman in combat as opposed to wandering around somewhere behind your ship like many pets tend to do.
I fly the Dreadnought Cruiser and the Wingmen are pretty much what makes the ship worth flying. Take those away and the ship is very lackluster.
Rather I am using them to boost damage or to heal me, they just flat out work.. it's a refreshing change from the behavior I am used to seeing from pets in STO.
One can always dream.
I am hoping so.. because these things work the way pets should have been working all these years.
Strangely the drones and fer'jai have never really been as bad as other frigate pets. Mobulai tend to be well behaved too which is good for the cascade console.
Vorogn ones need you to set a pair of keybinds for dock and deploy because if you go into combat and they're off behind somewhere they target the enemy but do nothing but spam mines.
The jupiter carrier always felt like they wanted to revisit the wallowy vo'quv which is why she moves like a beached whale but for the callistos to be as bad as they are nailed the coffin on that ship for me.
oh, and add that microwarp regrouping thing to all carrier commands
#LegalizeAwoo
A normie goes "Oh, what's this?"
An otaku goes "UwU, what's this?"
A furry goes "OwO, what's this?"
A werewolf goes "Awoo, what's this?"
"It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
"We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
That seems a bit strange, but I don't usually fly ships with hangar pets, so if that's what it is, so be it.
> cryptic seriously needs to take vanguard wingmen AI and copy-paste it right over hangar pet AI....don't even BOTHER trying to fix hangar AI anymore - you ALWAYS fail
>
> oh, and add that microwarp regrouping thing to all carrier commands
Oh, please no. There’s enough broken stuff in the game from copy-pasting as it is.
The recall warp would be really useful to have, although if the pets are lurking 40km away would it actually work?
^^ 100% This!