it's almost impossible to track the status of the attack craft without any status bars like the wigmen have.
in crowded areas with a lot of fighting and visual effects there's no time to "search" the attack craft, click on it and check if it's still operational!
please make the attack craft autodock and the console go on CD after it's defeated^^
this would be a huge QoL-improvement!
EDIT: and there's a bug: with the attack craft detached, you can't use the rock and roll maneuver from pilot specialization^^
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PSA: In case you didn't know, you can use the wingman shield buff on your detachable craft to heal it. It won't bring it back from death, but will heal it to 100% when it's damaged.
Main thing would be to make it a focus target when its first deployed so you can more easily find and target it for those abilities.
Yeah, it will heal the hull and shields. I agree, I want to have an icon to click to keep track of it and see it's health too. I like to be able to click on my frigate icon to see where they are. I disable the floating names by default.
I say snuggle as it then goes into a looping dock animation and there's nothing I can do because the button is on cooldown almost as though its a timed ability which as far as I know it isn't.
Other times it will just wander off like a small cat chasing a laser pointer usually in the opposite direction from the main ship and then sit idle once it exceeds a set distance.
It does feel like its one of those things they brought in as a cool idea since the show had it a few times but either didn't know where to take it or didn't have time to fully develop the system before it was put in and once live cryptic do seem to struggle sorting out mistakes and issues.
I know why they are focusing their attention on making beam-bank an array equipped hanger-pets for the added firing arc to help with their issues the pets have with using cannon weapons. Though it would be nice to have the option to take a cannon-based pet if you wanted to, since using a beam-using pet on a ship with cannons makes the coordinated assault trait abit lacking. I mean if use beam overload the pet has to have beam weapons to use the beam overload proc by the trait, and vice versa for the cannon rapid fire.
And sadly saber1973a that is something that does happen to sep pets. I've been toying with the idea of getting my ps4 romulan a kara and its t5 version for the separation console but the wonky behaviour always stops me.
Yes, you hinted corectly. The Terran ships have this ability, wich exists for players aswell, called Unstable Warp Bubble: https://sto.gamepedia.com/Ability:_Emit_Unstable_Warp_Bubble that deactivates pets, saucer sep/auxiliary crafts included. They will dock/recall, but the button stays press, same as when they die, so you have to push it again, going thru the cooldown and barely afterwards you can summon it again. I personally think its a really cheap and "under belt" ability given to the NPCs and pretty much another nail in the coffin of the saucer sep/auxiliary crafts, wich are in need of a good revamp since now are pretty much useless and balanced for pre-Delta Raising, aka with low hull and low damage... A similar mechanic like the vanguard wingmen would be nice...