I agree with adding playable Vorta *and also* Changelings. Here's how I could see it being done:
1) Rename the faction (or semi-faction or Dragon Age-like Origin) the Dominion Faction.
2) Both Vorta and Changelings are locked out as an option until a Jem'Hadar character on the account has completed the J'H only mission and chosen a faction.
3) Upon choosing a Vorta or Changeling, the character gets a cutscene similar to when 25th Century characters first meet Daniels. In the cutscene, the Vorta is speaking with Lorris (because getting her voice actress back is probably the easiest, though Odo's or Weyoun would be great, if possible). She (or he) says something like "The Founders are wise to experiment again with fully-combat capable Vorta. I will be curious to see how well you do in your new assignment." For a Changeling, she says, "Founder, you honor the Vorta and Jem'Hadar who serve under you. We are grateful you wish to lead us from the frontline." Then, cutscene over, you are a level 60 Vorta or Changeling on DS9 with a ship and a full crew compliment, ready to start the first all-factions mission. Such characters don't play the Jem'Hadar only mission, because that truly does only make sense with Jem'Hadar. But they get to be part of the same faction/origin. They get to use Dominion symbols and go to any Dominion-only social zones.
4) Jm'Hadar should have Eris' telekinetic attack. There is a telekinetic attack for aliens, so at most, all that would be needed would be a graphics change. But even not changing graphics would be acceptable, at least to me.
5) Changelings might take significant work to adapt an enemy's abilities to a player's. I can see that. Paying for them might be an option. I expect many people would take that deal at the right price.
There may be additional expenses for new dialogue in some missions and social zones. I can see that. I do think it would be worth investigating the matter and adding them, even if after VIL's launch.
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Vorta, however, I would support, as long as they don't overshadow the Jem'Hadar in ground combat.
- Thot Gar - Commanding Officer of the Braaktak Kaan
https://sto.gamepedia.com/Trait:_Rapture
It deals 15 psionic damage (what ever that is) with 40% chance to stun.
One of the ONLY MALE characters I have is Lethean...because using "Rapture" IS FUN AS HECK!
Eris, the Vorta from the episode "The Jem'Hadar", had telekenetic powers (make objects outside the body move by using the mind) and she could create fire balls to throw between her hands. This would definitely have to have "Knockback" to it. You should have seen Sisko fly on his butt when she hit him with one. LOL!
I think that would be different enough from "Rapture" to be an interesting species trait to use on a new race for the Dominion Faction.
And no Changelings??? What do you mean no Changelings???
And come on....really? No one else wants to TRIBBLE slap someone with a jello arm???
I know where I would go with that Changeling character when the Faction specific missions opened up:
https://sto.gamepedia.com/Mission:_Manhunt
Oh yes, Franklin Drake...take what's coming to you. LOL!
“Tell me and I forget. Teach me and I remember. Involve me and I learn.” -- Benjamin Franklin
Sooooo, the basic Telekinesis trait we already have ingame?
https://sto.gamepedia.com/Trait:_Telekinetic
- Thot Gar - Commanding Officer of the Braaktak Kaan
Wait a min... Letheans have this??? I don't have this on my Lethean. :::pouting::::
I am not sure what the Telekinetic trait visuals are....
or if it is a blue ball of fire that knockback.
ADD: I just thought of something.... I wonder if I have to level him up before I get that trait.
“Tell me and I forget. Teach me and I remember. Involve me and I learn.” -- Benjamin Franklin
> mgoblin2 wrote: »
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> where2r1 wrote: »
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> Eris, the Vorta from the episode "The Jem'Hadar", had telekenetic powers (make objects outside the body move by using the mind) and she could create fire balls to throw between her hands. This would definitely have to have "Knockback" to it. You should have seen Sisko fly on his butt when she hit him with one. LOL!
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> Sooooo, the basic Telekinesis trait we already have ingame?
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> https://sto.gamepedia.com/Trait:_Telekinetic
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> Wait a min... Letheans have this??? I don't have this on my Lethean. :::pouting::::
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> I am not sure what the Telekinetic trait visuals are....
> or if it is a blue ball of fire that knockback.
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> ADD: I just thought of something.... I wonder if I have to level him up before I get that trait.
It’s a clear burst of force, if I recall. Telekinetic is available to Letheans, Remans, and Aliens. It’s a normal ground trait.
- Thot Gar - Commanding Officer of the Braaktak Kaan
I think my Lethean is still Level 3, right now. Not even sure if there are traits?
Which I have not even bothered looking at, yet. So, he has whatever is default.
And Telekinetic is NOT one of the defaults. LOL!
NEVER MIND... I see this IS in the TRIBBLE part of the Forums.
I will avoid all Tribble Discussions from here on out.
“Tell me and I forget. Teach me and I remember. Involve me and I learn.” -- Benjamin Franklin
Well they might have to make a new mechanics for liquefying and they can maybe add in a ability to turn to liquid shape and move around faster that way. Or make it cosmetic maybe give them the tentacle wipe attack seen. It would be no different from the Reman mind drain attack and they can keep it balanced because I'm sure there is far more op species and op species traits then the Changelings have, Gamewise that is. Its possible the Vanguard Jems would be op though. If its true they have traits similar to Romulans SRO. They will sell well from the zen store. Point is that argument does not hold much wait as they can easily keep Changelings balanced.
Also the changelings are not gods. They might have power if they are all linked together to turn a changeling into a mortal. But separated they would not have such power. All they would have is to take on different appearances which can be done with alien generator they could even unlock and allow switching genders by means of shifting with changeling race. Give them the tentacle attack with a one minute cooldown and the ability turn into liquid at will making it a move around like the ooze form in champions online and be done with it. Maybe a liquid short animation as you change outfits. They can add changelings into the game without making them a op race. They already have unbalanced op race bridge officers and the Jem Hadar Vanguard might be an op playable op character by dps and space trait maybe in the hopes of getting people to buy them.
Heres the stats they could give changelings and Vorta
Changelings 10% resistance to physical damage and 50% resistant to disrupter damage, immunity to Psonic damage immunity lack of air damage. (Aka Allowing them to mine without a space suit) 25% weakness to Tetryon
damage. Thats all they would need to do there.
Vortas-Because of poor eyesight, -15 or -25 percent accuracy on the ground with all weapon attacks. Making up for this giving them telepathic abilties which would have no effect on the changelings 15% or 25% resistance to flanking damage. As them not being fighters, given how bad it is because of the Hurq the Dominion needs all its personal that can help fight. (even if they are not fighters before hand) it can get. So even if they were not fighters before hand they can be fighters now.
My own personal idea for Vorta
Passive Ground Traits:
* Bad Eyes: -15% Accuracy & Passive Perception
* Comes In Handy As A Diplomat: 90% Resistance to Poison, 45% Resistance to Radiation
Special Pickable Ground Traits:
* Telekinetic
* Telepathic
* Teamwork
Missing Ground Traits:
* Soldier
Passive Space Traits:
* Commanders of the Dominion: +5% Accuracy and Damage for all allies within 15 KM, 10% for Jem'Hadar and Vorta players.
* Dominion Efficiency: 5% Reduced Cooldown on Bridge Officer Abilities
Misc. Traits
* +5% Diplomatic Commendation XP gained from Duty Officer/Admiralty Missions
- Thot Gar - Commanding Officer of the Braaktak Kaan
PS: The Klinguns had so many other species to choose from: Gorn, Meowsicaan, Lethean, Orion, Furrasan, etc. so the Dominion could have species like the Dosi, Wadi, Son'a, Breen, Cardassians obviously as well ... there would have been so much potential.
Original Join Date: January 30th, 2010
https://www.youtube.com/watch?v=XDo2c6ztZdg
Overall, the Vorta were always depicted as very "hands-off" leaders. They seemed to serve solely as functionaries; the designated go-between of the Founders and the Jem'Hadar. No Vorta on DS9 ever showed any combat skill. Indeed, most appeared somewhat cowardly. It would be a stretch to see them in active combat, leading a squad of Jem'Hadar from the front.
So, this is not an argument about "if it fits with what we saw on Star Trek".
The argument is about why this option, already available to players as an "Alien Gen" in all the other factions (Federation, Klingon, Romulan)....was not included in the one faction that actually should have it available.
“Tell me and I forget. Teach me and I remember. Involve me and I learn.” -- Benjamin Franklin
But they took the time to add Cardassians as playable races to Federation and Klingon. But not Vorta to Dominion Faction.
I am not sure if Romulans get it, though.
“Tell me and I forget. Teach me and I remember. Involve me and I learn.” -- Benjamin Franklin
Original Join Date: January 30th, 2010