Can you please prevent people from signing up for PVE Queues and even a custom group starting a run if anybody is in a ship that is damaged.
On several occasions today I have run into people with combined total of 50+ damage stacks over multiple systems, a couple have even said they never intend on repairing their ships.
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Frankly, the reason I decided to go back to NORMAL difficulty....
This stupid "repairs" mechanic that is WAY more complicated than it has to be.
And does not work to clear damage reliably.
“Tell me and I forget. Teach me and I remember. Involve me and I learn.” -- Benjamin Franklin
Plenty of repair your ship places on stations, easy to find and takes a few seconds or just keep the stuff in your bags.
You just have to be straight up lazy not to do it and if you are like this you shouldn't be joining groups.
You wouldn't take some players through raids in WoW with ress sickness.
No one wants to stop playing to GO to those ship places. Nor wants to KEEP 6 DIFFERENT stacks of repair tokens in inventory.
Doesn't matter, anyways, because some are back the next time you log in.
They should make these repair facilities a direct button...no tokens, no EC necessary. At which point....why bother having it at all?
Cryptic, seriously, needs to get rid of this crazy mechanic.
Because, as you figured out, players do not care.
“Tell me and I forget. Teach me and I remember. Involve me and I learn.” -- Benjamin Franklin
I guess this would mean that there really is no point in the injuries so I agree, Cryptic should dump the mechanic.
Losing faith in humanity, one person at a time.
Dang...it is more broken than I thought.
“Tell me and I forget. Teach me and I remember. Involve me and I learn.” -- Benjamin Franklin
I have my inventory stacked with minor components and major components and I can use them to heal my ship by going to the ship status window, default key "k".
Same works on ground with minor and major regenerators, go to the characters status window and heal them through there.
Aslong as you have the items in your inventory, you do not need to visit a starbase / sickbay.
You can even heal injuries and damage while on the map, but not during alert condition/combat.
My point exactly, YOU don't care as well as many MANY others but they still have no problem signing up for PVE queues which is why I suggested denial to PVE queue if you have ship damage.
People that actively try to do these events within the timer and efficiently don't need lazy people that afk with dozens of ship damage.
At least you can try and convince the group leader to give people like this the boot.
Stick to the Normal queue's if you cba.
The in-game "normal", "advanced", "elite" difficulties has not worked for the players in a long time. From what has been explained to me, Cryptic does not have the rewards set properly to give any meaning to in game difficulties levels.
Blocking off needed (Elite) currencies from one group is going to have players migrating to where they CAN get access the needed currencies...whether they are ready, or not. Therefore, the system has already failed in what it was designed to do by default.
So, you will always be mixed up in pugs. Everyone from those who do enough to get by, those with different goal posts, those with better performance, and those who AFK and do nothing.
You have to kinda socialize with peers to get to run with players of similar intent. They got chatting channels in the game to form teams.
I don't know what they are...I don't use them. Maybe someone will drop in eventually with a list for you. Or join a good, active fleet that run these queues together.
“Tell me and I forget. Teach me and I remember. Involve me and I learn.” -- Benjamin Franklin
Then I guess I am not no one because I do keep 6 different stacks (more in fact because I keep double stacks) of repair and heal tokens. Never ran out of inventory space.
You don't find these things at rates which correspond to how often injuries occur? Well that's right. I think I must get close to 3 tokens for every injury I receive. I have tons of them.