borticuscryptic wrote: »
I recently asked a question on my Twitter feed which ended up getting a lot more activity than I had expected... it quickly became obvious that you players have more thoughts to share on this subject than I initially anticipated.
So, in the interest of further inclusiveness, I'd like to also ask the same question here on the forums.
If I were to talk about "retention" in STO, what does that make you think about? What mechanics/systems/content/rewards/progression make you want to keep logging in, and keep playing? What aspects of the game motivate you?
I'd primarily love to hear about what aspects of current game are motivating to you, but wishlist items are also OK. We all want to make a game that you enjoy logging in and playing on a regular basis, so your thoughts on this are appreciated.
Thanks in advance for taking the time to voice your mind!
If you'd like to see what others are sharing on this subject, here's the Twitter feed:https://twitter.com/BorticusCryptic/status/996964503563587584
And there's also a thread on the STO community on Reddit:https://www.reddit.com/r/sto/comments/8k3oz2/if_i_were_to_talk_about_retention_in_sto_what/
patrickngo wrote: »
'casual' to me is anyone who spends less than 16 hours in a week playing.
peterconnorfirst wrote: »
I like to play engaging, none-time-gated, team oriented PvE contend with reasonable rewards to progress my characters and evaluate their progression so far.
Perhaps some less repetitive in nature?
Instead of an mirror event where players are encouraged to play the very same map 14 times daily in a row how about something else for a change? Tzenkethi, Tholian, Herald events where players also tend to a certain enemy groups for a time but can use at least a bit of variety of - existing - maps to tend to the next 14 days?
Klicky activities like Admiralty, Doffing and crafting are needed to keep alts viable at endgame in a reasonable timeframe and are appreciated as such but also consume much time when done in sum by now.
How about some ease here?
Cut available doff slots in half and double the rewards throughout the bank? Double the sum of craft-able consumables and upgraders per slot?