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thinking of getting a t6 ship

dendail2004dendail2004 Member Posts: 27 Arc User
I am thinking o getting the fed dreagnot that has 85k h p I forget the name of it what would be a good bld on it just hate spending that much on a ship If it isn't worth it, I like doing an alfa strike head on then vere to the side overrun it then use rear weapons then turn exposse side then head back in for front strike hit pirates use phaser turret heal shields

Comments

  • dendail2004dendail2004 Member Posts: 27 Arc User
    I am a tac player
  • dendail2004dendail2004 Member Posts: 27 Arc User
    I also mainly play pve I haven' t done an pvp yet
  • dracounguisdracounguis Member Posts: 5,358 Arc User
    edited April 2018
    you mean the Yamato?
    Yamato.png?version=b4565ccb79cc2388ac1f98bcbd9bbdab

    Or Atlas?
    AtlasP.png?version=a5886f10b153c63247e79efde5014251

    Or the Vengeance?
    20160728000401%21Vengeance_Class.jpg?version=fa078e20cb7a2683544201fe773c4186

    Either way there should be builds at STOAcademy.com
  • theraven2378theraven2378 Member Posts: 6,016 Arc User
    You can get the Vengeance off the exchange for about 360 mil last time I checked and it's a good investment
    NMXb2ph.png
      "The meaning of victory is not to merely defeat your enemy but to destroy him, to completely eradicate him from living memory, to leave no remnant of his endeavours, to crush utterly his achievement and remove from all record his every trace of existence. From that defeat no enemy can ever recover. That is the meaning of victory."
      -Lord Commander Solar Macharius
    • dracounguisdracounguis Member Posts: 5,358 Arc User
      For 'value' the Yamato is going to be the best since all your Fed toons will gain access to it.
      For killing things the Vengeance.
      The Atlas has a very nice universal console for boosting damage output. And if you get a 2nd console of that set; you get a +33% damage bonus to pha/dis/plasma. Two of the 4 consoles can be gotten fairly cheap from the 'not my faction' reward box on the exchange.
    • dendail2004dendail2004 Member Posts: 27 Arc User
      I saw 7 I liked daystream, tucker,chronos,yamato,eneavour, concorde, sojourner, which is best out of those. tucker an daystream have the most hull pnts then chronus then the yamato
    • dracounguisdracounguis Member Posts: 5,358 Arc User
      No matter what you pick, I’d suggest buying the ship bundle since you get 3 ships for the price of 2 and the consoles make a set. But if you can only buy 1 ship…

      Battlecruisers: I’d say the Presidio over the Concorde, that Lt.Commander Tac slot is helpful. I do like these ships even if the Inspiration mechanic got nerfed and Command powers are so-so, they turn well and can do dual cannons. If you have the full set of consoles, they work well together.

      Miracle Workers: MW powers are kinda ‘meh’ and the ships are very tanky. The random power you get every so often can be helpful but it’s just luck to get the one you want when you want it. I’d say the Tucker over the Daystrom. Again the LTC Tac slot and the trait and console are the better ones of those ships. If you want a very tanky ship, chose these.

      Chronos Temporal Dread: Probably the most powerful ship here overall. The Molecular Reconfiguration gives nice options to play-styles. Fastest turn rate of any of your choices. This ship’s console is the worst of the set, imo. The Temporal set of ships is unique in that all factions can use it, so if you have a Romulan or KDF, they can fly it as well.

      T6 Flagships: I like them a lot, they are very versatile ships. Plus they are the flagships of the Fed so very Feddie if ship style is what you want. On this set, if I had to choose one I’d choose the Sci one this time, the “Yorktown” version. With the LTC universal seat you can still get access to rank 3 tac skills and it still can get access to Rank 3 Sci powers like Grav Well, which I like using w/o putting a Sci in the Universal slot. So I can have GW and run 5 Tac powers where the Tac Flagship would only have 3 Tac powers if you wanted to use GW. But for pure firepower the Tac version has the better Trait, Console and more tac console slots. So it’s a hard choice. Depends on how you want to play it.

      Yamato Dread: Its OK. If you just love the Galaxy X, then this is the one for you. But you’ll end up wanting to buy the T5 dread or Defiant for the Cloaking Device and the Galaxy for the Saucer Separation so you can do all the nifty things its capable of! Spinal Lance is so-so unless you put a lot of work into getting phasers buffed up. Command Powers can be useful but are not going to be a deciding factor in battles. Also a downside to the Command Battlecruisers. While not as sleek as the other ships, this will get the job done.

      Conclusion:
      If I had to choose just one for beating the Borg. I would have to say the Chronos. The Molecular Reconfiguration with Cruiser Command “Weapon System Efficiency” and having a hanger of decent fighters and great turn rate for a big ship and able to mount dual cannons makes it very able to kills stuff. Downsides are that it’s console is the worst of the Temporal Set, the trait is only good if you like doing Exotic damage. Temporal powers got nerfed pretty good so you’ll probably not use them so kinda defeats the idea of the temporal ships, but you’ll just use normal powers instead in its nice Boff seat layout. Got LTC seats for TAC and SCI so plenty of options to go along with the Molecular Reconfiguration.
    • where2r1where2r1 Member Posts: 6,054 Arc User
      If you are not 100% sure about the ship you want to buy....don't do it until you are. Ship sales have been coming fast and furious of late. Quite a few of the guys have ship reviews and builds on You Tube....just look up the ship names in the search over there.

      "Spend your life doing strange things with weird people." -- UNK

      “Tell me and I forget. Teach me and I remember. Involve me and I learn.” -- Benjamin Franklin
    • seaofsorrowsseaofsorrows Member Posts: 10,919 Arc User
      Have you fixed your build yet?

      The reason I ask is because if you're still flying with the same setup you had in your other thread then you're likely going to be disappointed by any ship you buy. I'm not trying to be snide or anything, please don't take it that way, I just don't want to see you purchase a ship with expectations that will not be met.

      In STO, buying new ships is not a good way to get more powerful.. it helps a little bit, but it's really the build that matters most.
      Insert witty signature line here.
    • br3akingforcebr3akingforce Member Posts: 106 Arc User
      edited April 2018
      just judging from your stated playstyle, that you like to make strafing passes, you might enjoy the vengeance the most. it has 5 weapon slots up front and 3 in the back, so if you put omni-directional beams in the back slots (mission reward, crafted, and a kinetic cutting beam), those 3 weapons will also be able to strike when your target is in your frontal arc, and keep on shooting wherever they are, as long as you're within 10km. that said, none of the dreadnoughts are...nimble. so turning all the way around to go back for another pass will take you a good while. if you prefer that playstyle, you might consider checking out an escort of one variety or another instead. they're much more maneuverable to make strafing passes like that. and some of them can be quite durable with the right build/gear.

      the standard tactic for slow-turning ships is to circle your prey so that all of your beams can strike it on your broadside.
    • smokebaileysmokebailey Member Posts: 4,668 Arc User
      Well, the Yamato is good. Also, the Advanced light cruiser is also an excellent one to get.

      If ya get one of the bigger ones, use an RCS or two. :)
      dvZq2Aj.jpg
    • theraven2378theraven2378 Member Posts: 6,016 Arc User
      I am thinking o getting the fed dreagnot that has 85k h p I forget the name of it what would be a good bld on it just hate spending that much on a ship If it isn't worth it, I like doing an alfa strike head on then vere to the side overrun it then use rear weapons then turn exposse side then head back in for front strike hit pirates use phaser turret heal shields

      Get an Eclipse, it's large but nimble and as an intel vessel, it's one of the best
      NMXb2ph.png
        "The meaning of victory is not to merely defeat your enemy but to destroy him, to completely eradicate him from living memory, to leave no remnant of his endeavours, to crush utterly his achievement and remove from all record his every trace of existence. From that defeat no enemy can ever recover. That is the meaning of victory."
        -Lord Commander Solar Macharius
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