It's a Temporal Science ship and only has 3 option's for temporal boff's .... ???? That gimp's us bad , before we even buy that ship . Why didn't you have 2 seat's for temporal boff's . Option's is what we the player's using SCI ship want most . So please and anther temporal seat to the ship . Really can't buy it as is . You guy under cut this ship bad .
Exactly how does it reduce the effectiveness of this ship!? It's already a beast of a Sci ship at T5U. Giving it access to even one Temporal seat improves it's options, it doesn't 'gimp' it!
I agree and I guess the person hasn't seen the seating on the vorgon carrier a ship build for Temporal Ops (since the Vorgon did alot of time travel) also was only given a Lt. temp ops station but it don't gimp the ship in any way ship or form.
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Its just to complain. Would have been nice to make it a full Temporal Spec ship like the Kelvin ships are full spec ships complete with the mechanics, but... can't win 'em all.
Nope. OP is talking about the T6 Wells.
I think it is an interesting idea, to equip the temporal science vessel with two temporal BOFF slots. I think what OP means by wanting more "options" is that they would have liked for there to be room to slot more temporal BOFF powers.
Really though the wells was perhaps the best sci ship in the game at T5U its not like it needed much to retain the crown.
No, people are buying this because it's a T6 version of the most iconic timeship. While I'm grateful these were released and the models and texutres are exceptional (great job devs!) the actual functionality of the ship isn't meeting up with what we've come to expect from T6 ships, let alone what we expected from the T6 timeship of all timeships.
Hestia Class Advanced Escort [T6]: Upgraded this starship's Ensign Tactical seat to Ensign Universal.
If its main selling feature is its value as a space barbie what would anyone care about some temporal seat count. I don't buy that one. lol
I also repeat the T5U ship was the BEST not even possible to argue it science ship in the game. So a small bump on the T6 makes it a small bit better then a ship that was already the best science ship in game.
The only way any of the other science ships in game contend for the crown of best science ship at this point is if you take the now universal Wells class consoles and use them in combo with those ships own console sets.
Nothing circular about it. What is it your suggesting exactly... a commander instead of lt. cmd temporal? Its not required. The ship was > then every other science ship at T5U. The best sci ship in game for years has been the Temporal sci, none of the T6 where superior to the good old wells T5U. That is a simple fact. Its been the best sci ship in game for a long time. It got a specialty seat, it got a T6 trait... and the consoles got upgraded... and Cryptic fought the urge to put it in a new lockbox. Cryptic doesn't get much right but they got this one perfect.
What are you even talking about? There are T6 science ships that surpass the Wells, and the current T6 Verne doesn't even pace with them either....
Since the Verne (T6 Wells) is, like my Pathfinder from the intel branch, not in either of these places (Infinity box is not "as rare" as the buy-a-pack ships), then "standard" seat construction rules indicates that it shouldn't have more than the LtCmdr. specialist seat.
And I could be way behind on my meta, but the "pro" Sci ship commanders all seem to agree that the "true" power of Sci isn't in the Temporal / Entropy tree, it's more in the "stock" powers and/or lockbox powers / torpboating, and that the plethora of Sci seats on the Temporal Science ships is what makes them one of, if not the, most powerful science ships in the game.
To rob a line: [quote: Mariemaia Kushrenada] Forum Posting is much like an endless waltz. The three beats of war, peace and revolution continue on forever. However, opinions will change upon the reading of my post.[/quote]
I'm still getting credits for one, but out of nostalgia, I took my Talvath out for a spin... and discovered I still love that little ship.. such a wonder to fly, and quite lethal!!, even with my MK XII weapons!
As my main is a Sci, I've enjoyed the Wells, Intrepid, Nebula and Vesta line of vessels, but the Paradox, for me tops out as the best Sci Ship in the game, with the Vesta line as the best C-Store option due only to it's hangar, as I use Delta Flyer's for Tac Beams.
Whilst they could have used this as an opportunity to put the Deconstructive Beam abilities on, we're at the point of saturation of abilities anyway, especially when you look at the console versions.
I wasn't aware TBR is still a thing since the 'rebalance.' Graga Mal prices have dropped on the exchange like crazy being a direct reflection of this, and I specifically remember running rTBR as the 'FAW of science' was no longer effective in comparison to good old GW3, subspace vortex, and the rest of the science AoE on that ball.
Also, since temporal doesn't really compete with ordinary science especially since the early nerf (just like surgical strikes1&3 used to be powerful but nerfed right after the delta packs), this is all the more reason to include it part of the ship, for space-barbie's sake. 3 temporal abilities is barely sufficient to even make use of entropy.
Not required to you maybe, but remember the Wells is the canon Star Trek timeship, and Cryptic has made a big deal about temporal ships, sold a lot of very expensive ships and content around time travel.
"Has been" is the key word indeed. A good ship in comparison to initial T6 sci ships, sure, but not "factual" as you claim. Not being placed in a new lockbox makes no real difference since all lockboxes get merged within 2 seasons or so into the infinity lockbox.
Ships themselves have stats that set them apart. Nothing hidden, which if so, would be dishonest.
Scryer was the first T6 sci ship ever released, along with Dauntless, but that was announced a little later as an addition to the pack, and then its fleet variant came out later. In comparison to the T5-U Temporal Science vessel, it has:
basic build-in cloak vs None
+4,100 hull strength
-0.02 shield mod
t/e/s: 2/4/5 vs 3/3/5
CMD intel seating
+5 overall subsystem power (+10 weapons +10 aux vs +15 aux)
-1 turn rate
-0.03 impulse mod
passive stealth vs None
intel gimmick vs None
starship trait emitter synergy vs None
boff Uni: Ens uni
sci: Cmd/Intel, LtC
13 seats total
vs. T5U TSV
boff Uni: LtC, lt
sci: Cmd, Lt
12 seats total
Also, the Scryer is C-Store account-unlock plus fleet holding unlocks and military shipyard provisions for the per-character fleet variant. The T5 timeships are lockbox and character bound. Now, all ships have access to the temporal ship consoles and set bonus.