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may the sims rest in peace.

ever since the latest changes came into play what was once a thriving activity for many of us has now gone the way of the dodo. there were many of us that ran the sims just for the provisions to fill our colony projects and colony coffers. but no more. since the provisions have been made worthless nobody wants to run sims anymore.
this has hurt the masses who run sims just for fleet project provisions. it will now take a very long time for us to complete our colonys as well as reduce the number of active members in the fleet. thank you cryptic for once again not thinking out the long standing ramifications of your actions.

Comments

  • where2r1where2r1 Member Posts: 6,054 Arc User
    You should be sad that those people were not really there to help you build your Colony or fleet because it was "fun".

    They were doing it to profit off your generosity to provide the tokens to run those games so they could make fake money quickly. They now abandon you and your fleet.

    Find people who really want to help your fleet...not profiteers, users and abusers.
    "Spend your life doing strange things with weird people." -- UNK

    “Tell me and I forget. Teach me and I remember. Involve me and I learn.” -- Benjamin Franklin
  • nimbullnimbull Member Posts: 1,564 Arc User
    I think the real problem is that PWE/Cryptic didn't make the activity enjoyable enough to be repeatable for the long run. They made it so that it's a flat out grind to keep people logged in and didn't put sufficient enough fun to mask the grind they were going for.
    Green people don't have to be.... little.
  • f8explorer#7814 f8explorer Member Posts: 1,328 Arc User
    nimbull wrote: »
    I think the real problem is that PWE/Cryptic didn't make the activity enjoyable enough to be repeatable for the long run. They made it so that it's a flat out grind to keep people logged in and didn't put sufficient enough fun to mask the grind they were going for.

    This, sadly.
    Joint Forces Commander ... / ... proud member of ... boq botlhra'ghom / AllianceCenCom!
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  • stark2kstark2k Member Posts: 1,467 Arc User
    ever since the latest changes came into play what was once a thriving activity for many of us has now gone the way of the dodo. there were many of us that ran the sims just for the provisions to fill our colony projects and colony coffers. but no more. since the provisions have been made worthless nobody wants to run sims anymore.
    this has hurt the masses who run sims just for fleet project provisions. it will now take a very long time for us to complete our colonys as well as reduce the number of active members in the fleet. thank you cryptic for once again not thinking out the long standing ramifications of your actions.

    Mat I ask what exactly did they do to the Sim event? Did they severely reduce the rewards at the 30lvl run? or place a cool down timer of 20hrs?

    What was it that drove it to the ground?

    StarTrekIronMan.jpg
  • garaks31garaks31 Member Posts: 2,845 Arc User
    not the system but fleet owners can still pay for the prov's. my fleets for example give daily 8m. per char in infinity boxes. for daily prov donations ...
  • stark2kstark2k Member Posts: 1,467 Arc User
    I see, because the provisions aren't bound in any type of way, players simply use the event for profit. I don't know how to take this. I guess if it is a general invite, as it usually is, it shouldn't be that bad of situation, unless the members of their own fleet who are hosting the event is doing it.

    I don't see how this is actually killing the event, if anything, it should be a motivation to run them, even if some players are doing it for profit. However; Here is the thing, (By the way, it reminds me of the selling of fleet marks thing) Provisions for sale is only viable at the Tier 1 stage of the Colony - The automation of provision production kicks in at Tier 2, so no real reason to actually run the Sim after the Colony reaches Tier 2.

    I'm kinda split on the issue, as ut is kinda dumb for fleets to pay for provisions, since the automaton begins at Tier 2.
    StarTrekIronMan.jpg
  • rattler2rattler2 Member Posts: 57,973 Community Moderator
    It sounds to me like the provisions had an EC value, and with how much can be earned from running the sims... rather than their intended use of going into the colony people were just vendoring them en masse for Energy Credits.

    At least that's my interpretation of the change.
    db80k0m-89201ed8-eadb-45d3-830f-bb2f0d4c0fe7.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcL2ExOGQ4ZWM2LTUyZjQtNDdiMS05YTI1LTVlYmZkYmJkOGM3N1wvZGI4MGswbS04OTIwMWVkOC1lYWRiLTQ1ZDMtODMwZi1iYjJmMGQ0YzBmZTcucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.8G-Pg35Qi8qxiKLjAofaKRH6fmNH3qAAEI628gW0eXc
    I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
    The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
  • disqord#9557 disqord Member Posts: 567 Arc User
    edited April 2018
    Colony Sims did give a moderate amount of creidts, but they also take a VERY long time to finish and actually get the rewards.

    The change is just really dumb. Why kill the one way players could actually get the credits while still actually playing the game?!
  • thunderfoot#5163 thunderfoot Member Posts: 4,540 Arc User
    The fleet members who want to run the sim for colony provisions will continue to do so. Because they want to participate in building up the fleet they are in. The ones who do not were only ever in it for how it benefitted themselves personally. As far as selling them for EC, I don't approve and am glad Cryptic shut this down. Too many ways to earn EC in this game already. Not nearly enough ways to remove it permanently. Which is why we see ridiculous prices for mundane items on the Exchange.

    A six year old boy and his starship. Living the dream.
  • orondisorondis Member Posts: 1,447 Arc User
    edited April 2018
    I didn't even realize you could sell provisions, I just stopped doing sims because I got bored. No one wants to grind the same 30 minute content for months on end.

    I think people forget that there aren't/weren't many active players. Before season 14.5 hit, even the ISA queue was taking a while to pop.

    Previously Alendiak
    Daizen - Lvl 60 Tactical - Eclipse
    Selia - Lvl 60 Tactical - Eclipse
  • disqord#9557 disqord Member Posts: 567 Arc User
    The fleet members who want to run the sim for colony provisions will continue to do so. Because they want to participate in building up the fleet they are in. The ones who do not were only ever in it for how it benefitted themselves personally. As far as selling them for EC, I don't approve and am glad Cryptic shut this down. Too many ways to earn EC in this game already. Not nearly enough ways to remove it permanently. Which is why we see ridiculous prices for mundane items on the Exchange.

    Yeah, those greedy jerkfaces, working together to overcome incredible odds to reach a mutually beneficial conclusion! Such greedy people! I sure am glad they made a change that will now decrease the number of people willing to run sims, thereby decreasing the number of fleet-goers who will run it because they won't have anyone with. It sure is a good thing that the sims are now worth absolutely nothing because the provisions you need are already automatically generated anyway!

    In case you hadn't noticed, that was sarcasm.
  • smokebaileysmokebailey Member Posts: 4,659 Arc User
    I do the sims for fun, marks are just bonus to me.
    dvZq2Aj.jpg
  • rattler2rattler2 Member Posts: 57,973 Community Moderator
    orondis wrote: »
    I think people forget that there aren't/weren't many active players. Before season 14.5 hit, even the ISA queue was taking a while to pop.

    Well... to be fair we did have several events in a row. I mean Anniversary event, Breach Event...
    db80k0m-89201ed8-eadb-45d3-830f-bb2f0d4c0fe7.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcL2ExOGQ4ZWM2LTUyZjQtNDdiMS05YTI1LTVlYmZkYmJkOGM3N1wvZGI4MGswbS04OTIwMWVkOC1lYWRiLTQ1ZDMtODMwZi1iYjJmMGQ0YzBmZTcucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.8G-Pg35Qi8qxiKLjAofaKRH6fmNH3qAAEI628gW0eXc
    I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
    The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
  • thunderfoot#5163 thunderfoot Member Posts: 4,540 Arc User
    Yeah, those greedy jerkfaces, working together to overcome incredible odds to reach a mutually beneficial conclusion! Such greedy people! I sure am glad they made a change that will now decrease the number of people willing to run sims, thereby decreasing the number of fleet-goers who will run it because they won't have anyone with. It sure is a good thing that the sims are now worth absolutely nothing because the provisions you need are already automatically generated anyway!

    In case you hadn't noticed, that was sarcasm.

    I did indeed notice. I also noticed it wasn't very good sarcasm.

    From the vocabulary, tone, and virtue signalling prominently displayed in your first post and this one, I'm thinking I hit the mark square on. You're mad because someone took away something you rely upon to remain available and above that, easy. Which requires minimal effort and even less thinking. Your public display of this pretense of outrage at what Cryptic did indicates your primary concern is for yourself. Your poor attempt at masking this by your choice of words and phrases is deliberately intended by you to elicit an emotional response in others favorable to your "lofty goal" is all what my parents used to refer to as Bovine Biological Byproduct.

    Since the stuff in question generates automatically after awhile, there really isn't any need for anyone to sell the stuff on the Exchange. Except to be a selfish profiteer. The Fleets I am in have no problem running the sims. Plenty of people always lined up and ready to go. They are a lot of fun to do. And this is the real reason why we do them. Because we enjoy them.

    If you are having diffculties finding enough people to help you accomplish this rather simple daily task, perhaps you are not in the right Fleet.
    A six year old boy and his starship. Living the dream.
  • leemwatsonleemwatson Member Posts: 5,331 Arc User
    Yes, they removed the EC value. A full run could net you over 2 mill of EC if you sold to a Ferengi Vendor, although people did touted them to fleets for more than that.

    To be honest, for 40 minutes of work, 2 mill credits is a fair amount of EC if you consider there is no other faster way to generate that sort of EC bar selling items on the exchange. I do think the change was unfair, and a few expressed this before this change went live. I guess Cryptic felt that some players were exploiting this earning potential too much, despite it being a long exercise. That being said, there were growing grumblings about bots being used in the Sims, so I can see Cryptic's reasoning on this, if this was such.
    "You don't want to patrol!? You don't want to escort!? You don't want to defend the Federation's Starbases!? Then why are you flying my Starships!? If you were a Klingon you'd be killed on the spot, but lucky for you.....you WERE in Starfleet. Let's see how New Zealand Penal Colony suits you." Adm A. Necheyev.
  • fleetcaptain5#1134 fleetcaptain5 Member Posts: 4,754 Arc User
    I've only played those simulations once or twice anyway.

    It was too static, one of the great advantages of ground combat in this game is that it is so dynamic and you have to move all the time - whether that's because you have to look for enemies such as in Starbase Incursion or because the map is really big like the Borg ground missions.

    For a team that wasn't horribly geared, the enemies were often too weak, too.


    Besides all that, my fleet didn't need the provisions anymore soon after I played those sims anyway. The automatic collection feature and maybe some donations from the queues has resulted in us having more provisions than we'll likely ever need.
    [4:46] [Combat {self}] Your Haymaker deals 23337 (9049) Physical Damage(Critical) to Spawnmother

    [3/25 10:41][Combat (Self)]Your Haymaker deals 26187 (10692) Physical Damage(Critical) to Orinoco.
  • bubblegirl2015bubblegirl2015 Member Posts: 830 Arc User
    ever since the latest changes came into play what was once a thriving activity for many of us has now gone the way of the dodo. there were many of us that ran the sims just for the provisions to fill our colony projects and colony coffers. but no more. since the provisions have been made worthless nobody wants to run sims anymore.
    this has hurt the masses who run sims just for fleet project provisions. it will now take a very long time for us to complete our colonys as well as reduce the number of active members in the fleet. thank you cryptic for once again not thinking out the long standing ramifications of your actions.

    You are WRONG! One can still sell provisions to fleets directly and cut the middle man. As recent as this morning I have seen people sell hundreds of provisions to fleets in different chat channels.

    There is always a buyer and now even more PROFITs to be made. I myself sell provisions and business is good as always... thanks to folks like you who are misinforming players and increasing my selling price. fish-2.gif​​
    Wiki editor http://sto.gamepedia.com
    Original STO beta tester.
  • fleetcaptain5#1134 fleetcaptain5 Member Posts: 4,754 Arc User
    Yeah you can always keep collecting those provisions (unless they changed that, which I haven't read anything about in the patch notes). They were a great addition to the holding systems, giving fleet members another way of earning credits besides just collecting marks.

    And for those worrying about the EC: you could always buy doffs with the spare credits. Those can, combined, be worth quite a lot too.

    If you don't have that many spare fleet credits, then you shouldn't worry about the sims becoming useless anyway :)
    [4:46] [Combat {self}] Your Haymaker deals 23337 (9049) Physical Damage(Critical) to Spawnmother

    [3/25 10:41][Combat (Self)]Your Haymaker deals 26187 (10692) Physical Damage(Critical) to Orinoco.
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