When every player starts their first run of STO, the year is 2409 (with the exception of the TOS characters). However, with all the changes, advancements, and wars--that typically take years (even decades)--the timeline has only progressed 1 year, 2410. I think it is time to ditch this "year of hell" that STO players and their characters have been locked into and bring the STO time to match that of our current year, 2418. All of the advancements that have been written in the story would make a lot more sense. Think of ESD being heavily damaged only to be repaired in a few days. Sure, there is a lot of advanced technology, but the time should be a little more reflective of how long it takes the Developers to actually bring these changes to us, the players. It would be nice to get some input from a Developer on this.
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More serious, I agree it should at least be 2011 or 12 by now.
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> The game starts in 2409. What your current year is, is up to you, because there's no mention of what year it is after that. In my headcanon, each of my captains is in a different year; the most advanced, Grunt, is probably somewhere in 2415 or so. (Advancement is rapid in wartime - but not that rapid.)
Naaa. For me 2418 makes more sense. Took Kirk 8 years to make captain. For my advanced toon, Steele, took him 8 years to hit Rear Admiral and he has a task force of 4 ships lead by his multi mission cruiser as his flagship. Followed by a Chimera DD, and a pair of escorts, Defiant and Phantom respectively. Though debating whether or not I should make it a full squadron and reactivate the 3 pilot escorts.
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During WWII, on the other hand, Howard Cosell, the famed sportscaster, served in the Transportation Corps of the US Army, where he rose from O-1 to O-6 in four years. During shooting wars, senior officers tend to, ah, need to be replaced much more frequently than during peacetime.
Since the story starts off during the "hot war" phase of the latest Klingon conflict, then proceeds through wars with several other polities (the Undine, the Iconians, the Tzenkethi, and of course always the Borg), it's plausible for a Federation starship commander to rise very quickly through the ranks, at least to the rank of Captain (and as far as I'm concerned, that's where most of my toons stopped - only two are "officially" admirals in my headcanon).
Of course, Klingons have a very different procedure for gaining rank, and the Romulan Republic is trying as hard as they can to fill out a fleet of their own to counter the Tal'Shiar (and other threats to the Republic), so they have their own explanations...
Is it any wonder the player gets promoted fast? (S)he is the only person in the universe who can get anything done.
On the other hand, the displayed "rank" notwithstanding, the player never actually acts like an admiral or even a captain in the story missions. You always take orders from the NPCs, even your own bridge officers tell you what to do much more than you tell them.
Not only is that one big gap, you went the wrong way.
That's the problem with excessive time travel, you can forget which century you're in
> warpangel wrote: »
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> You always take orders from the NPCs, even your own bridge officers tell you what to do much more than you tell them.
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> Which is how the military actually works. They assign someone as the lead for an operation, and anyone assigned to them has to follow thier orders.
You're not going to put an Admiral under a commander. There are officers that do briefings and generally help the SO with info they may not have, but they do not order a superior officer around unless it's a matter of billet.
Prime example is Kurland and the commander who passes out assignments. The commander sure hands out the missions and assignments but never forgets who the SO is.
Kurland on the other hand, acts like the Rear Admiral is some junior LT and orders us around as such. Personally had that really happened he'd of been lucky if I hadn't relieved him for duty and had him brought up on charges of insubordination.
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On the other hand, Kurland was just plain insubordinate. And Dahar Master Korrik would like to arrange a... private conversation with the Traffic Control officer at DS9. "Can't imagine you're here to see the Admiral", indeed.
Maxim 2: A Sergeant in motion outranks a Lieutenant who doesn't know what's going on.
Maxim 3: An ordnance technician at a dead run outranks everybody.
Then there was an interesting thing that happened with Lieutenant General (ret.) Patricia Horoho, the former Surgeon General of the Army, on 9/11. She was in the Pentagon when the plane hit and was one of the first responders. I think she was a colonel at the time, and about ten minutes later a two-star shows up and demands to know who's in charge of the scene. "I am, sir." He wants to know why, and she goes, "Sir, I'm a nurse." General goes, "Ok, how can I help?"
All that having been said, though, the game uses it excessively: to have a subcommander (O-5 equivalent) in charge of Dyson Joint Command is ludicrous. To have a captain in command of the entire war effort against the Iconians? You must be joking. (And the joke was on us, as it turned out.)
— Sabaton, "Great War"
Check out https://unitedfederationofpla.net/s/
> talonxv wrote: »
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> somtaawkhar wrote: »
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> warpangel wrote: »
>
> You always take orders from the NPCs, even your own bridge officers tell you what to do much more than you tell them.
>
>
>
> Which is how the military actually works. They assign someone as the lead for an operation, and anyone assigned to them has to follow thier orders.
>
>
>
>
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> You're not going to put an Admiral under a commander. There are officers that do briefings and generally help the SO with info they may not have, but they do not order a superior officer around unless it's a matter of billet.
>
> Prime example is Kurland and the commander who passes out assignments. The commander sure hands out the missions and assignments but never forgets who the SO is.
>
> Kurland on the other hand, acts like the Rear Admiral is some junior LT and orders us around as such. Personally had that really happened he'd of been lucky if I hadn't relieved him for duty and had him brought up on charges of insubordination.
>
>
>
>
> Maxim 2: A Sergeant in motion outranks a Lieutenant who doesn't know what's going on.
> Maxim 3: An ordnance technician at a dead run outranks everybody.
>
> Then there was an interesting thing that happened with Lieutenant General (ret.) Patricia Horoho, the former Surgeon General of the Army, on 9/11. She was in the Pentagon when the plane hit and was one of the first responders. I think she was a colonel at the time, and about ten minutes later a two-star shows up and demands to know who's in charge of the scene. "I am, sir." He wants to know why, and she goes, "Sir, I'm a nurse." General goes, "Ok, how can I help?"
>
> All that having been said, though, the game uses it excessively: to have a subcommander (O-5 equivalent) in charge of Dyson Joint Command is ludicrous. To have a captain in command of the entire war effort against the Iconians? You must be joking. (And the joke was on us, as it turned out.)
Well of course a Sgt is going to tell a new LT how it is! Officers command, enlisted lead. I was a Corporal once upon a time in Radio Bn, and more than once I has to tell some wet behind the ears 2nd LT straight from OCS(if they came from the Naval Academy it was even worse) how to work a radio and how the show actually runs.
Point is a captain may run the show, but it behooves them to show courtesy due the rank. Which the Subcommander does. Macheb does as well. Kurland....rrrgh. Guy lost his station and has the stones to tell me what to do? Oooohhh. Had it been real he'd be standing tall before Commander Starfleet.
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yeah, that's what me and the rest of the participants in the RP that evolved from the hail ba'al rambling thread did too...it was easier than trying to deal with cryptic's extreme time compression nonsense
#LegalizeAwoo
A normie goes "Oh, what's this?"
An otaku goes "UwU, what's this?"
A furry goes "OwO, what's this?"
A werewolf goes "Awoo, what's this?"
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I'd arrange it like this:
Federation:
2409: Academy, Tutorial, Klingon war and Spectres.
2410: Wasteland, Romulan Mystery, Reman Arc, Cardassian Struggle and 2800.
2411: Breen Invasion, Borg Advance, New Romulus.
2412: Solanae Dyson Sphere, Delta Quadrant.
2413: Iconian War, "Sunrise" and "Stormbound" from Future Proof and New Frontiers.
Klingons:
2409: Tutorial, Empire, Warzone, Spectres, Fek'Ihri Return.
2410: Vigilance, Wasteland, Romulan Mystery, Reman Arc, Dominion Domination.
2411, 2412 and 2413 are the same as Federation.
Romulans:
2409: Tutorial, From the Ashes, Allies, In Shadows, Spectres.
2410: Wasteland, Vengence, Freedom, Cardassian Struggle, 2800.
2411, 2412, 2413 same as above.
Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
Maybe not have the events in the game take 8 years, but it should definitely be more than just a bit more than one.
1) The game starting in 2409 is canon. (If you read the talky bits, the events in one faction mission chain get mentioned in another - as a Fed, during "Spin the Wheel", ask Ze'mara followup questions about Ja'rod's behavior, for instance.)
2) The Republic brokers its balance between Federation and Empire because if they hadn't, one side or the other would have seized their worlds as strategic points in the ongoing war. D'tan was trading influence and technology for safety, playing each side off the other. (So much for the "naive hippie" characterization a lot of people like to give him - dude's downright Machiavellian at times.) If they'd waited until after the war ended, they'd likely have wound up as yet another satrapy of the Klingon Empire, similar to the situation with the Gorn Hegemony or the Orion Syndicates.