Hi guys..A the title says..I am looking to swap after a while being on the Fleet T6 Intel Assault Cruiser with an Engineering captain..I was wondering what would be a good ship taht can take a hit and deal a punch..The T6 holds here ground in advanced but elite I dont imagine anything apart from being ripped apart will happen especially Fez..Group PvP it can as a support role for the team but in 1v1 it is butchered in under 5 seconds..So would really like some suggestions here..
Adrian-Uss Sovereign NCC-73811 (LVL 65 FED ENG) UR/E MKXV Fleet Intel Assault Cruiser (April 2012) (Main)
Adu-Uss Firefox NCC-93425-F (LVL 65 FED AoY ENG) UR/VR MKXV Fleet Intel Assault Cruiser (July 2016)
Jean-Uss Seratoga Ravenna (LVL 60 FED Delta ENG) UC/R MKVI Bajoran Escort (April 2018)
Dubsa-RRW Mnaudh (LVL 50 FED allied ROM Delta ENG) Warbird (May 2018)
Marop-IKS Orunthi (LVL 50 KNG Delta ENG) BoP (May 2018)
Kanak'lan-TRIBBLE (LVL 65 DOM Gamma ENG) TRIBBLE (June 2018)
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Personally, I had a lot of fun with a T5U Vesta with an Engineer Captain. The Galaxy X is a lot of fun if you really must have a cruiser. One of my favorite builds from a long time ago was an Engineer in a Jem'Hadar Attack Ship.
As a casual player, I can vouch for making a tanky ship that survives elite is really easy for eng/cruiser but my damage usually lacks, as @jcsww can attest to. We usually bounce builds off of one another more often than not to fine tune things. I haven't run elite space solo in a while because last time I played I go so fed up with the time sink.
I've started toying with eng/carrier and have found that to be rather fun. Use the carrier to tank and debuff and let your pets do the damage work. I haven't tried this with elite yet as I don't have the gear I want yet, but I've personally found that to be fun.
Eng/escort also does well for tanky damage as does eng/sci now.
Elite ground as an engineer I found extremly easy as I tend to favor turrets, morters, drones, mines, etc. Bait run works really well for blowing NPCs to bits at elite. Deploy a barricade, move BOs out of the way, aggro mob, run into barricade, and boom. Dead elite NPCs.
I can expand on stuff if you want me to, but I don't know if casual play style is what you're looking for.
Just to piggy back on this answer..Remember is cleared and easily cleared by eng team. So dont rely on it.Unless your building around placates..Thoron torps or beams...Adapted or Competitive shield...
Rouge Sto Wiki Editor.
Adu-Uss Firefox NCC-93425-F (LVL 65 FED AoY ENG) UR/VR MKXV Fleet Intel Assault Cruiser (July 2016)
Jean-Uss Seratoga Ravenna (LVL 60 FED Delta ENG) UC/R MKVI Bajoran Escort (April 2018)
Dubsa-RRW Mnaudh (LVL 50 FED allied ROM Delta ENG) Warbird (May 2018)
Marop-IKS Orunthi (LVL 50 KNG Delta ENG) BoP (May 2018)
Kanak'lan-TRIBBLE (LVL 65 DOM Gamma ENG) TRIBBLE (June 2018)
I wouldn't call Eng/Sci hybrids hard when it comes to the Vesta. The Vesta is a tactical science/carrier ship that an Engineer Captain helps a lot with survivability. Your Lt.C universal slot works well for Science or Tactical powers. Personally, I have Beam Overload 3, which is still quite useful. If you use the Aux Cannons, you have some very interesting possibilities to work with.
1v1 ground PVP for an engineer is...Interesting but doable once you understand the strengths and weaknesses in Sci and Tac toons.
As an Engineer you have kits that will quickly 1 shot players (Mines,Transphasic Bomb, Mortars/Artillery)..Problem in 5v5 or 1v1 is you need about 3 seconds and a debuff to stop a player toon for your stuff to work.
Some tactics Ive used are and an Eng toon in Ground PVP:
1.) Drop mines..Draw them to me..Teleport behind (when close) and then Pulsewave into the mines.
2.) Drop mines...Use Site to site transport into the mines
3.) Set up Mortars (love it when I spawn 2 additional).. Cryo Visor (Mines work with this too) .. Follow up with Protomatter Munitions if not already hit by Quantum/Photon Mortar.
My Experience (your mileage may vary)
vs Tac Ground PVP tends to be;
Buff up and Vape (TR116...Boolean Cannon..Sompek lightning.Ambush DOffs..)
Cloak and Vape (My least favorite tactic to encounter)
This captains chief disadvantage...Has no major heals for default captain abilities.
vs Sci Ground PVP tends to be;
AOE Cold fusion Flash and Exothermic/Endothermic (Pretty much have to heal and run out of the AOEs cast)
Have TONS of heals and TONS of Debuffs and some kits are up fast.
This captains chief disadvantage...Like Eng Toons has to rely on Kits and cant buff weapons.
Most Players wear Armor that is good Against Energy Weapons but provide little to no Protection for Elemental damage types (Rad, Cold,Fire,Psi).Elemental protection requires Enviorn Suits when provide horrible defense against Energy...So having 1 or 2 Items that doe elemental damage might make the difference in close matches..
Rouge Sto Wiki Editor.
I run a Rom Engineer that switches off flying between a R'Mor/Wells, Dyson Sci Destroyer or Multimission Science Warbird. They are fun to fly and the power management Eng is useful for getting that Aux power over 135 at times. Plus Miraculous repairs :P Complete ship heal twice in 10 sec:P
Love the Alliance 4 piece set on the Multi-mission Bird.But the ship is bit too slow in a PVP against speedster Escort builds.PVE Is just awesome with a Shield Drain, Hull Regen, and 2 offensive (effective) consoles in that set just obliterate large groups of ships.
Rouge Sto Wiki Editor.
I'd have to disagree here. Finding something you like may be a bit hard, but Eng/Sci hybird isn't that hard to set up if you have a base idea of what you want. Yeah, my Wells is squishy because I don't have the time nor patience as a casual player to want to grind out epic level gear, but it wasn't that hard to set up and isn't hard to play at all.
Well..I cant say these ships are terrible in PVP..Its just they are significantly better as a Tank/Healer in a group PVP over a offensive role like the Battle-cruisers or Dreadnought Cruiser.
Rouge Sto Wiki Editor.
It isn't hard to make most combinations viable. You seem very closed-minded to anything outside of the generic cookie cutter builds.
There's no place for eng (and cruisers) in the current PvP meta. Yeah, you'll encounter a healer at times, but the thing is, everything an eng can do, a sci or a tac could do better. Compared to healers, "dmg" cruisers do absolutely nothing in the current meta. If you try to build a dmg cruiser for pvp.. just don't.
Also, PvP ships will do most PvE content just fine, but not the other way around. I your either build for PvE or PvP, trying to do both won't get you anywhere.
Uh not talking about ground yet JUST SPACE FOR THE MOMENT..But thanks for the Ground aspect of it..
Adu-Uss Firefox NCC-93425-F (LVL 65 FED AoY ENG) UR/VR MKXV Fleet Intel Assault Cruiser (July 2016)
Jean-Uss Seratoga Ravenna (LVL 60 FED Delta ENG) UC/R MKVI Bajoran Escort (April 2018)
Dubsa-RRW Mnaudh (LVL 50 FED allied ROM Delta ENG) Warbird (May 2018)
Marop-IKS Orunthi (LVL 50 KNG Delta ENG) BoP (May 2018)
Kanak'lan-TRIBBLE (LVL 65 DOM Gamma ENG) TRIBBLE (June 2018)
How the heck do you get MR to trigger twice in 10seconds?! And for me my Aux frequently drops to zero....Curious here..
Adu-Uss Firefox NCC-93425-F (LVL 65 FED AoY ENG) UR/VR MKXV Fleet Intel Assault Cruiser (July 2016)
Jean-Uss Seratoga Ravenna (LVL 60 FED Delta ENG) UC/R MKVI Bajoran Escort (April 2018)
Dubsa-RRW Mnaudh (LVL 50 FED allied ROM Delta ENG) Warbird (May 2018)
Marop-IKS Orunthi (LVL 50 KNG Delta ENG) BoP (May 2018)
Kanak'lan-TRIBBLE (LVL 65 DOM Gamma ENG) TRIBBLE (June 2018)
Rouge Sto Wiki Editor.
https://sto.gamepedia.com/Trait:_Grace_Under_Fire
If your Aux is dropping to 0 you are probably using Auxiliary Power to Batteries. Otherwise Aux shouldn't be dropping.
https://sto.gamepedia.com/Ability:_EPS_Power_Transfer
Useful in my Sci ship (While being an Engineering Captain) for that extra pump.
Rouge Sto Wiki Editor.
Star Trek Online volunteer Community Moderator