You can do spike damage (that is, damage that is done in a very short time, followed by not so high regular damage for a while, until the next spike) in excess of about three times the maximum hitpoint count of any player vessel in STO.
Some people believe this is all right and that there is no problem with that. Others believe that damage should be lower, yet others believe that hitpoints of player ships should be higher. And then there are all those people who believe something about this subject not listed here.
What kind of STOer are you?
Is damage too high or are hitpoints/resistances too low in PvP? 41 votes
There is absolutely no problem with damage/hitpoint ratios in STO, PvP should be that way.
Damage is too high in PvP.
Hitpoints are too low in PvP.
PvE should be like PvP is now in that regard.
I think something entirely different about this, see below.
Remember, STO is nothing but a cosmetics game, where only the rule of cool matters. The game mechanics are intentionally out of balance, don't try to "optimize" anything, as it would just frustrate you.