Im thinking about getting getting the Fleet Jupiter Class Carrier for my fed toon, from the wiki as far as i can tell, this the most capabile 2 hanger bay carrier in the game.
It also says it can have 2 Elite Callisto Light Escort in each hanger bay, the link below has a description of them......... but is not clear on exactly what the armaments are..
https://sto.gamepedia.com/Hangar_-_Callisto_Light_Escort
Are the weapons MK14's......... if so do the weapons have mods?
Can i change those weapons for more power/critty types?...... just like on a normal ship
Does my Tactical Critty consoles on the Carrier enhance the weapons of the hanger pets?
These are expensive, and i want to know specifically what kind of damage they are putting out before i buy them............ what kind of armor/hull hitpoints & shields do they have?
So far i have witnessed that thoes runabouts with the photon launcher mounted atop are pretty tough so i would like to have those in 1 hanger........ dont know how many i could have, then the Elite Escorts in the other bay.
Please share your experience with carriers below.
Comments
The Callistos have Phaser cannons and Quantum torps, as well as Cannon: Scatter Volley and Torpedeo Spread of their own, ranks of those change based on their rarity (I.E. more expensive ones are better). These should be awesome, but whenever I bring them out they tend to derp out and either fly off randomly or occasionally hide behind the Jupiter instead of actually attacking enemies.
If you mean the Callistos, their weapons are not items and are not replaceable. If you mean the Jupiter itself, it comes Mk X common and those are not upgradeable, though they are replaceable.
Your crit chance and self-damage boosts do not affect your hangar pets.
I don't have the exact numbers for shields and hull, but frigates are more durable than heavy small craft (like runabouts) and much more durable than fighters (like Peregrines).
Heavy small craft like Runabouts have 2 craft per 'wing' and can launch 2 wings for a total of 4 hangar you have slotted for them. Callistos are 1 per wings, 2 wings, total of two per hangar. So, for that layout, you can launch 2 runabouts and 1 Callisto out immediately, and have a max of 4 Runabouts and 2 Callistos out once the hangars recharge to launch another wing.
The big problem with carrier is pet DPS and pet controllability/AI, both of which aren't good.
The Breen Sarr Theln Carrier that postinggum mentioned is pretty nice, IMO. Not sure it's worth an Epic Pheonix token, though.
Not Fed available, but very nice:
KDF:
Fleet T5 Upgraded Kar'fi Battle Carrier. You'll need both a fleet with a leveled Spire and an upgrade token, but the Kar'fi Battle Carrier is my favorite carrier that has a Commander Sci. On the faster side for carriers 4/3 layout, Lt. and Lt. Comm. Tactical, though it has a lower hull than most carriers.
Fleet T5 Upgraded Vo'Quv. Though 3/3 and a bit on the slow side, it is still pretty nice. You can get a free T5 (non-Upgradeable) just leveling up a KDF toon.
Rom:
T'Laru I already mentioned.
Do note that dual hangar Carriers with a Commander Science BOff do not get a Secondary Deflector like pure Science ships do, so don't expect the Science damage output to be on par. If you want Science ship capabilities, there are a few, like the Paradox mentioned as well as the Vesta variants that have a single hangar but do have a Secondary Deflector and some have a full 5 Science consoles to back it and the Commander Sci up.
On the crit and weapons on pets, AFAIK, pets have equivalent to Mk Infinity Common and have only the base crit rate (what everyone/thing starts with without Skills and gear).
An interesting proposal, but I'm not on very much right now, unfortunately.
If you have a Tholian Recluse (as it sounds like), I'd stick to that and grab a hangar of Mesh Weavers as they have Attack Pattern Beta + Fire at Will which is very nice and debuffs your targets. I kinda forgot this Carrier in the 'Science Commander' lineup, since I more often see it with a Tactical in the Universal Commander slot, but it can do a decent amount of Sci on top of having pets that are usually put among the top frigates.
Fire At Will gets you out of it in about 2 seconds.
The Mesh Weavers that spawn the web can be targeted.
One tip of advice i can give you, is make your own decision on hangar pets. Everytime a "Carrier" thread appears, you will have one player recomments Tholian fighters. Another will be singing about Romulan Scorpions, Anoter praising Callistos etc etc etc. I have several alts, all with different pets and I have yet to come across a pet that I thought was awful. I kept the Elite Callistos purely because they fit my Jupiter Nicely. It would not look right if a Jupiter was launching B'rel Birds of prey for example....
Finally, make sure you focus on obtaining carrier/hangar traits and skills, they do make a big difference.
You can!
Copy your character to the Tribble Test Server and you can buy and test them there without effecting your character on the Live server.
Personally, I hate Callisto's.. they're the whole reason I bought the Jupiter and in my experience they just suck. They hit pretty hard.. when they hit. Mine are never actually in battle though. Despite the several waves of improvements to Carrier Pets behavior, it's helped everything except my Callisto's. Still to this day, I fly to the next group of enemies and my stupid worthless Callisto's just sit there and watch me fly way to fight the next battle alone.
I really want to use them, but they're just totally worthless. I ended up loading my Jupiter with Elite Swarmers and they do a great job of ripping things apart. My Callisto's just sit in my bank collecting dust.
A solid, if ugly, carrier. Keep in mind that it doesn't have a Commander Sci, only Lt. Comm x2 max, nor can it slot the Tholian-specific consoles (only the web wall will be usable), pending those are still desirable to you. Also, you'll need to buy the Sphere Builder Arehbes Destroyer to be to get the frigates for it, but that's a drop in the bucket compared to the price of the carrier itself.
This is the advice to follow.
As much as I want to love Frigates, the sad fact is that they just don't perform to an acceptable standard for my needs. Especially on a carrier like the Jupiter where you are essentially trading 2 weapon hard points for 2 hangar bays, you really suffer if those hangar bays aren't performing up to an acceptable standard.
The most effective hangar pets I have used on my Fed ships are the Elite Swarmers, yes.. they're soft.. but that's not always a bad thing. They have a powerful beam overload attack and when they die you get to spawn fresh swarmers which refreshes their cool down on overload. The only pets I have used that I like more are Romulan Drones which are locked to the Scimitar or the T'Laru, and the Elite Kelvin Time line assault drones which come with Fire At Will but are locked to the Vengeance.
Tholian Widow Fighters from the Nukara Rep look like a good DPS option as well, though I admit I haven't actually tried them. Most of the other good pets like the Tholian Mesh Weavers are all locked to specific carriers. Your options for the Jupiter are sadly rather slim. Callisto frigates were the main selling point for that ship and they sadly did not live up to the promise. My Jupiter performs far better with Swarmers then with anything else I have tried so far.
*Pryor these are from the rom rep so do not require a high teir fleet starbase.
I also run cannons and a torp up front, disable the enemy ship and bare down on it It's good to keep distance, less turning involved for on forward nose shooting , I also toss out tractor beam mines for any wanting to spoof the rear end, two tractor beams and you can hold something there for quite some time, the escorts will simple chew it up. I don't have to due mega damages I'm dropping the enemies resistances below -100% within my given area of field combat rob them of there power and damages down to a 1/3 great deal of electrical damages another trait is Catastrophic Overload with jam targeting.
I run the Quantum sets and Chronometric set. Some ships your not going to be able to punch into the ranges you want, like it's always going to come up just short. In this combat scenario of the ship it's more my play style, not for everyone tho. But it works well in field of E-warfare