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Scylla and Charybdis - conclusion (Spoiler alert!)

A few things that caught my attention:

During the final fight against the Hur'q ships, one of the Tzenkethi says 'destroy the Drantzuuli' (or something similar). So it seems the Drantzuuli and Hur'q are the same species. This would imply that the Klingons didn't know what the Hur'q looked like, which seems odd.

If they are different species, then I wonder if we've seen the last of the Drantzuli.
[4:46] [Combat {self}] Your Haymaker deals 23337 (9049) Physical Damage(Critical) to Spawnmother

[3/25 10:41][Combat (Self)]Your Haymaker deals 26187 (10692) Physical Damage(Critical) to Orinoco.
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Comments

  • questeriusquesterius Member Posts: 7,716 Arc User
    A few things that caught my attention:

    During the final fight against the Hur'q ships, one of the Tzenkethi says 'destroy the Drantzuuli' (or something similar). So it seems the Drantzuuli and Hur'q are the same species. This would imply that the Klingons didn't know what the Hur'q looked like, which seems odd.

    If they are different species, then I wonder if we've seen the last of the Drantzuli.

    More along the line that the bugs were a servitor race from the Hur'q.
    Feels a bit like Iconians mk. 2. Would not be surprised if it was actually a vengeful T'ket which brought the Hur'q back
    This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
  • soullessraptorsoullessraptor Member Posts: 353 Arc User
    > @fleetcaptain5#1134 said:
    > A few things that caught my attention:
    >
    > During the final fight against the Hur'q ships, one of the Tzenkethi says 'destroy the Drantzuuli' (or something similar). So it seems the Drantzuuli and Hur'q are the same species. This would imply that the Klingons didn't know what the Hur'q looked like, which seems odd.
    >
    > If they are different species, then I wonder if we've seen the last of the Drantzuli.

    Perhaps the Drantzuli are either A) some form of Hur'q derivation (think something like Augments for humanity), or B ) as stated above, some form of client/servitor race
  • echattyechatty Member Posts: 5,679 Arc User
    They are said to be caretakers for the sleeping Hur'q. Much like the Hive Ships on SG:A had caretakers.
    Now a LTS and loving it.

    Just because you spend money on this game, it does not entitle you to be a jerk if things don't go your way.

    xp8s7wd.jpg
  • colonelmarikcolonelmarik Member Posts: 1,896 Arc User
    So... I'm not sure what I'm supposed to get excited about. I found the entire thing underwhelming, from start to finish.

    First, we have a space battle. After that, we have a space battle. Then, to mix things up, we have a space battle. We get called back to DS9, finally, where we have a space battle. Then an enemy starbase warps in (/facepalm... bases are STATIONARY), and we have a space battle. Finally, we get the Hur'q, and have a space battle.

    Am I supposed to be excited by the new enemy? I mean, they're just like every other enemy in the game, a bunch of hit points to shoot and be shot by, with no personality at all (yet, to be fair).

    At least the voice acting was good this time out.

    I would be far more interested in seeing some new game systems. How about exploration? How about some kind of reason for SCIENCE and ENGINEERING officers? I mean, combat is the purview of the Tactical officers. Science officers should be doing research, and Engineers should be building things... but we get none of that. Just more shoot-em-ups.

    Yawn.
    Once, I was simply called Mojo. Now, I'm forced into a new name, but don't be fooled, I'm the original STO Mojo!

    This game needs detailed crafting, exploration and interaction systems.
  • szimszim Member Posts: 2,484 Arc User
    Is... Kurland.... dead?!? :#:'(o:)
  • fleetcaptain5#1134 fleetcaptain5 Member Posts: 2,960 Arc User
    szim wrote: »
    Is... Kurland.... dead?!? :#:'(o:)

    I forgot to wonder about that lol.

    Good point though, where is he? The Defiant survived Midnight.
    [4:46] [Combat {self}] Your Haymaker deals 23337 (9049) Physical Damage(Critical) to Spawnmother

    [3/25 10:41][Combat (Self)]Your Haymaker deals 26187 (10692) Physical Damage(Critical) to Orinoco.
  • fleetcaptain5#1134 fleetcaptain5 Member Posts: 2,960 Arc User
    > @fleetcaptain5#1134 said:
    > A few things that caught my attention:
    >
    > During the final fight against the Hur'q ships, one of the Tzenkethi says 'destroy the Drantzuuli' (or something similar). So it seems the Drantzuuli and Hur'q are the same species. This would imply that the Klingons didn't know what the Hur'q looked like, which seems odd.
    >
    > If they are different species, then I wonder if we've seen the last of the Drantzuli.

    Perhaps the Drantzuli are either A) some form of Hur'q derivation (think something like Augments for humanity), or B ) as stated above, some form of client/servitor race

    Maybe. Of course it's also possible that they're unrelated, or maybe there's some sort of symbiosis that causes them to lay eggs near Hur'q ships.

    The Drantzuli seemed to be a non-advanced species so I doubt they'd be of much use to the Hur'q. Or maybe they're just an earlier state of the Hur'q, like a larvae or something.
    [4:46] [Combat {self}] Your Haymaker deals 23337 (9049) Physical Damage(Critical) to Spawnmother

    [3/25 10:41][Combat (Self)]Your Haymaker deals 26187 (10692) Physical Damage(Critical) to Orinoco.
  • lopequillopequil Member Posts: 1,213 Arc User
    Ever play Elite Force? Same thing.
    Q9BWcdD.png
  • saurializardsaurializard Member Posts: 4,145 Arc User
    Good point though, where is he?
    He's here. Always.

    #TASforSTO
    Iconian_Trio_sign.jpg?raw=1
  • killer1986chriskiller1986chris Member Posts: 382 Arc User
    Good point though, where is he?
    He's here. Always.

    I almost hit alt f4 when I heard his voice.
  • postagepaidpostagepaid Member Posts: 2,846 Arc User
    echatty wrote: »
    They are said to be caretakers for the sleeping Hur'q. Much like the Hive Ships on SG:A had caretakers.

    The wraith were in hibernation with a handful of their own kind looking after them as they slept, death of a queen is what got the ball rolling.

    SG servitor race would be the jaffa and to a certain extent the human worshippers of the ori.

    One thing they don't explain is that if the bugs aren't hatched how are they meant to be doing the actual caretaking part

    szim wrote: »
    Is... Kurland.... dead?!? :#:'(o:)

    I saw someone mention him in zone chat but didn't seem any trace of him during the episode. Maybe he only spams comms during stealth infiltration missions.

    Hopefully he is dead, as bringing that character back for an entire expansion would be the worst punchline possible for a painfully bad joke. Worse exodus of players than delta grinding caused would ensue.

  • jonsillsjonsills Member Posts: 9,597 Arc User
    Martok said in dialog that the Hur'q appointed caretaker races for planets they intended to conquer in the future, and that the Draantzuli were in fact such caretakers. So yeah, basically Iconians 2.0, except that this time around we can be pretty sure the Hur'q were never what we might regard as the "good guys".

    What I found interesting was the state DS9 was in at the end of the episode. Is this foreshadowing that they're finally going to update the station, much as they blew up ESD during the Iconian War in order to replace it with the updated version?
    Lorna-Wing-sig.png
  • fleetcaptain5#1134 fleetcaptain5 Member Posts: 2,960 Arc User
    jonsills wrote: »
    Martok said in dialog that the Hur'q appointed caretaker races for planets they intended to conquer in the future, and that the Draantzuli were in fact such caretakers. So yeah, basically Iconians 2.0, except that this time around we can be pretty sure the Hur'q were never what we might regard as the "good guys".

    What I found interesting was the state DS9 was in at the end of the episode. Is this foreshadowing that they're finally going to update the station, much as they blew up ESD during the Iconian War in order to replace it with the updated version?

    Probably yeah. It was the first thing I thought when I saw one of the pylons break loose :)
    [4:46] [Combat {self}] Your Haymaker deals 23337 (9049) Physical Damage(Critical) to Spawnmother

    [3/25 10:41][Combat (Self)]Your Haymaker deals 26187 (10692) Physical Damage(Critical) to Orinoco.
  • lopequillopequil Member Posts: 1,213 Arc User
    Will the new docking officer finally show me some respect?
    Q9BWcdD.png
  • fleetcaptain5#1134 fleetcaptain5 Member Posts: 2,960 Arc User
    lopequil wrote: »
    Will the new docking officer finally show me some respect?

    Depends.. have you guys joined the Federation yet? :p
    [4:46] [Combat {self}] Your Haymaker deals 23337 (9049) Physical Damage(Critical) to Spawnmother

    [3/25 10:41][Combat (Self)]Your Haymaker deals 26187 (10692) Physical Damage(Critical) to Orinoco.
  • soullessraptorsoullessraptor Member Posts: 353 Arc User
    So... I'm not sure what I'm supposed to get excited about. I found the entire thing underwhelming, from start to finish.

    First, we have a space battle. After that, we have a space battle. Then, to mix things up, we have a space battle. We get called back to DS9, finally, where we have a space battle. Then an enemy starbase warps in (/facepalm... bases are STATIONARY), and we have a space battle. Finally, we get the Hur'q, and have a space battle.

    Am I supposed to be excited by the new enemy? I mean, they're just like every other enemy in the game, a bunch of hit points to shoot and be shot by, with no personality at all (yet, to be fair).

    At least the voice acting was good this time out.

    I would be far more interested in seeing some new game systems. How about exploration? How about some kind of reason for SCIENCE and ENGINEERING officers? I mean, combat is the purview of the Tactical officers. Science officers should be doing research, and Engineers should be building things... but we get none of that. Just more shoot-em-ups.

    Yawn.
    First point, space battles are KINDA the main appeal of the game. So of course they're going to feature heavily.
    Secondly, Starbases are semi-mobile, and can easily be "pulled" through warp (Look at what the Terran Empire does with Terok Nor). Also, we don't yet know exactly what kind of tech we're up against, so they may have developed mobile bases.
    As to adding systems to specifically bolster primary paths, I could see perhaps adding a set of passive buffs linked to each profession, showcasing what their path is closer towards. Tacticals perhaps gaining weapon buffs, Engineers getting buffs that improve their stability and ability to cripple enemies, and Scientists getting buffs to improve both healing and manipulation of enemies and space.
  • christopher082christopher082 Member Posts: 67 Arc User
    With the state of DS9, it would be an ideal time to kill of Kurland and Jeremy "Borticus" Randall's V.O. and get a new actor and captain.
  • killer1986chriskiller1986chris Member Posts: 382 Arc User
    With the state of DS9, it would be an ideal time to kill of Kurland and Jeremy "Borticus" Randall's V.O. and get a new actor and captain.

    I hope that is why there was static after Kurland announcing himself.
  • postagepaidpostagepaid Member Posts: 2,846 Arc User
    Unless they plan on having kurland replace sela's role of person who keeps appearing like a bad smell since she's locked away at present.

    Then again he already showed his true form during the nexus incident so maybe there'll be a jailbreak and the two of them will do us all a favour by vanishing down a blackhole never to be heard from again.
  • asuran14asuran14 Member Posts: 2,326 Arc User
    I could see that the Draantzuli might both be a caretaker race for the Hur'q, but also the Hur'q themselves as well. What I mean is that the Hur'q could kinda be like moths/butterflies, in that they go thru several stages of life. It could be that the eggs is the starting of thier life-cycle that hatch into the Draantzuli, which than gather resources to enter into a cocoon like state to change into the last stage the Hur'q adult form that near the end of this stage of their life begin to lay/create the crystalline eggs. The
    Draantzuli though could have a instinct that makes them cultivate world, and guard the technology left behind by the adult stage (Hur'q), also looking at how the Hur'q might have created the Fek'Ihri they could have made changes to the earlier stages of their life-cycle to act as caretakers.

    It could also be that Draantzuli is just another name for the Hur'q given to them, and that in the gamma quad they might have even another name that area knows them as.

    Also though right now all we saw was pretty much Hur'q swam craft, and so what if like ants they have specialized craft an members of their race. Like the swam craft as well as the Draantzuli are like gathers an worker type members of the race, while the Hur'q specially that Klingons saw were more soldier types, and somewhere else maybe in the gamma quad there is another caste/type of Hurq like royalty.
  • ltminnsltminns Member Posts: 12,462 Arc User
    The Hur'q ships went down faster than anything we have been up against recently. Right now I'm not afraid.
    'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
    Judge Dan Haywood
    'As l speak now, the words are forming in my head.
    l don't know.
    l really don't know what l'm about to say, except l have a feeling about it.
    That l must repeat the words that come without my knowledge.'
    Lt. Philip J. Minns
  • asuran14asuran14 Member Posts: 2,326 Arc User
    ltminns wrote: »
    The Hur'q ships went down faster than anything we have been up against recently. Right now I'm not afraid.

    Yeah I agree the swammers went down really fast, though that is how such a craft would go down. They almost act like Locus attacking in mass on targets, though it will be interesting to see what the later ships are like as we have only seen what i would see as hanger-pet level ships to light escorts.
  • kiralynkiralyn Member Posts: 1,537 Arc User
    ltminns wrote: »
    The Hur'q ships went down faster than anything we have been up against recently. Right now I'm not afraid.

    Yeah, but based on the NPC dialogue going on in the background (panicked calls for help, ships exploding, etc), they're apparently Really Dangerous lore-wise.
  • tyler002tyler002 Member Posts: 1,585 Arc User
    edited January 2018
    They also appear to be the type of ship that's not very strong alone, but intended to wear you down through overwhelming numbers.

    That's probably what the other ships were having so much trouble with.
    tumblr_p7auh1JPC61qfr6udo4_500.gif
  • lighte007lighte007 Member Posts: 390 Arc User
    edited January 2018
    The Swarm Ships remind me of something that happened in the 3rd Kelvin Timeline Movie aka Beyond.
    Since they were swarmed literally. :pensive:

    And yeah that Kurland Here... triggered me. And I didn't do the last mission over and over again... on one toon I had to do it on multiple toons. >.>;

    At least there's some good points with this mission. I definitely liked beaming to the Tzenkethi Battlestation and dealing with the Tzenkethi Admiral and killing that Captain that appeared when we saved Martok. :persevere:

    We had Kurland Here appear in another mission before this one aka Midnight. >.<
    The Rising of the Delta is the best expansion ever, and people love it to death because it is a good day to die in the endless struggle for supremacy of your own conviction. (A spin off of the Delta Rising is the best expansion ever and all the players love it.)
  • asuran14asuran14 Member Posts: 2,326 Arc User
    I really am hoping that they go the route that the Draantzuli are merely a previous stage of the Hur'q's life cycle, or that they are merely a caste within the Hur'q race (like how ants have workers, soldiers, and the queen). This would explain why the Klingons did now reorganize them as Hur'q if the Draantzuli are a caste more used for cultivating worlds, and the Hur'q the Klingons knew are a caste more used for occupying trouble worlds (or valuable world).
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