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Events and the decline thereof...

Just voicing something I find funny.. We went from having hourly events that rotated times per day, to having themed event weekends four times a month, and now we have a single weekend event a month... GG Cryptic GG. Oh? Want the dil weekend? Give it four months to cycle back through. Want to upgrade your stuff? That will be another few months...

My question is... Why? Why are they removing these events that only help the game?
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Comments

  • carter60carter60 Member Posts: 194 Arc User
    well perhaps they need the time to focus on new systems? or it could be we already had 2 events? or someone just forgot to check the event cykle?
  • lexusk19lexusk19 Member Posts: 1,415 Arc User
    carter60 wrote: »
    well perhaps they need the time to focus on new systems? or it could be we already had 2 events? or someone just forgot to check the event cykle?

    Its not complicated though, they just setup a basic system to go, hey this weekend is this, this weekend is that. It seems like they are just gutting the games contents... Anything that helps the player or is something the player likes must go apparently.
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  • davefenestratordavefenestrator Member Posts: 10,689 Arc User
    Hourly events are as annoying as live TV with commercials.

    Let me do event content at the time of day that I want to.
  • baddmoonrizinbaddmoonrizin Member Posts: 11,007 Community Moderator
    I would welcome a return of hourly events that award bonus rewards for running the spotlighted mission during said event time.
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  • fleetcaptain5#1134 fleetcaptain5 Member Posts: 5,051 Arc User
    Well I agree that the current way of doing it isn't perfect. We have to wait very long for some events and that's a bit disappointing.

    But at the same time I must say that the hourly events weren't exactly great either imo. My main problem with these was that you needed to log on during a specific part of the day to do them. I don't know how others think about this, but I don't like being 'forced' to log on during specific hours.
    If I log on, I want to play at that moment, not come back three or four hours later cause I might have other things to do then (ok, that's not true but still :p I don't like to have to schedule my day around such a mini-event)

    At least with these weekend/weekly events you can decide at what part of the day you want to go and log on. There is no 'bad moment to log on' so to say.
  • leemwatsonleemwatson Member Posts: 5,504 Arc User
    I really, really miss the hourly events, and I've been calling for their return for a while. Dump all the themed STF's into and remove them from the PvE queues, and leave the Fleet STF's there. And whilst they are at it, only have Fleet STF's reward Fleet Marks and the events can be choice of Rep Marks. That way there will always be people playing queues.

    However OP, we have never had an event every weekend. It was fortnightly, and the pattern has not really changed in years.
    "You don't want to patrol!? You don't want to escort!? You don't want to defend the Federation's Starbases!? Then why are you flying my Starships!? If you were a Klingon you'd be killed on the spot, but lucky for you.....you WERE in Starfleet. Let's see how New Zealand Penal Colony suits you." Adm A. Necheyev.
  • orangenee#2931 orangenee Member Posts: 837 Arc User
    Seeing as queues are pretty much deceased these days (apart from red alerts and ISA), we may as well have more regular events. Not hourly but more regular than they are currently.
  • fleetcaptain5#1134 fleetcaptain5 Member Posts: 5,051 Arc User
    leemwatson wrote: »
    I really, really miss the hourly events, and I've been calling for their return for a while. Dump all the themed STF's into and remove them from the PvE queues, and leave the Fleet STF's there. And whilst they are at it, only have Fleet STF's reward Fleet Marks and the events can be choice of Rep Marks. That way there will always be people playing queues.

    However OP, we have never had an event every weekend. It was fortnightly, and the pattern has not really changed in years.

    But why would you want to make content unavailable outside of these events?

    I know that most of the queues are dead, but some of them still see some activity now and then. Reducing the availability of content would certainly not be my preferred way to solve the fact that it's not played that often. It seems rather illogical to me.
  • platewearingbirdplatewearingbird Member Posts: 455 Arc User
    edited January 2018
    > I know that most of the queues are dead, but some of them still see some activity now and then. Reducing the availability of content would certainly not be my preferred way to solve the fact that it's not played that often. It seems rather illogical to me.


    No one is running them anyway. Especially Elites.

    No elites = no salv tech for me. No salv tech = no upgrades.

    I’m stuck in Mark XII stuff cuz the most efficient upgrade path is locked off by STFs. Quality upgrading is a pipe dream.

    Only Elite running is Miner Instabilities And has a queue of 5 minutes or more and takes forever to run.
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  • leemwatsonleemwatson Member Posts: 5,504 Arc User
    azrael605 wrote: »
    Well as crash demonstrates I was far from the only person experiencing a conflict between unavoidable real life issues and the game. The new system, weekend events, seasonal events, tour on constant availability, endeavors, etc works much better as you are not required to be logged in during the space of 1 certain hour in a week to be able to play a mission that you haven't been able to match your schedule to for a month.

    I was also never able to earn VR Doffs from the particle scan on the hourly rotation, it wasn't long enough and didn't recur often enough. Some will say it isn't worth it anyway but I'm not them.

    So that brings me to my second major problem with the hourly system. Not having enough time to finish the event. Whether thats logging in too far into the hour to complete the mission, or other factors.

    Not quite what you think. As long as the mission started before the end of the hour, it could still be completed with full rewards. You didn't get booted from them. I am talking just the STF's though. The Doff Appreciation weekend is way better than the hourly.
    leemwatson wrote: »
    I really, really miss the hourly events, and I've been calling for their return for a while. Dump all the themed STF's into and remove them from the PvE queues, and leave the Fleet STF's there. And whilst they are at it, only have Fleet STF's reward Fleet Marks and the events can be choice of Rep Marks. That way there will always be people playing queues.

    However OP, we have never had an event every weekend. It was fortnightly, and the pattern has not really changed in years.

    But why would you want to make content unavailable outside of these events?

    I know that most of the queues are dead, but some of them still see some activity now and then. Reducing the availability of content would certainly not be my preferred way to solve the fact that it's not played that often. It seems rather illogical to me.

    Because people go for the easy route. If the hourly queues went ahead, they should make it a Choice of Marks box, excluding Fleet Marks. It would also give the perfect opportunity to revise Mark awards, with it linked to a scale of how fast it is capable of being completed. I really want the opportunity to play Original Breach with a big award, due to it's time required to complete.
    "You don't want to patrol!? You don't want to escort!? You don't want to defend the Federation's Starbases!? Then why are you flying my Starships!? If you were a Klingon you'd be killed on the spot, but lucky for you.....you WERE in Starfleet. Let's see how New Zealand Penal Colony suits you." Adm A. Necheyev.
  • mirrorchaosmirrorchaos Member Posts: 9,844 Arc User
    carter60 wrote: »
    well perhaps they need the time to focus on new systems? or it could be we already had 2 events? or someone just forgot to check the event cykle?

    you should of noticed over the last year and bit that Cryptic don't communicate with their community any more and when they do it is through third party media places like podcasts and reedit and even then there is hardly anything for the community beyond repeating news they have on what they have coming next or having the players contact them instead of them reaching out and making some sort of effort.

    they used to do these events, but now you'd be lucky to find an event outside the traditional summer, winter and anniverary events. I would like to see them come back to the community and engage again.

    i doubt it is focus on a new system, they had time for the community before even when they were busy, it is no reason not to come back and be there for the community once more.
    T6 Miranda Hero Ship FTW.
    Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
  • nikephorusnikephorus Member Posts: 2,744 Arc User
    azrael605 wrote: »
    I hated the hourly rotation, nothing has happened to change that opinion.

    Speak for yourself. I loved the hourly's and the life it brought to the queues during bonus marks. The queues have never been the same since they removed it.
    Tza0PEl.png
  • anodynesanodynes Member Posts: 1,999 Arc User
    azrael605 wrote: »
    Well as crash demonstrates I was far from the only person experiencing a conflict between unavoidable real life issues and the game. The new system, weekend events, seasonal events, tour on constant availability, endeavors, etc works much better as you are not required to be logged in during the space of 1 certain hour in a week to be able to play a mission that you haven't been able to match your schedule to for a month.

    I was also never able to earn VR Doffs from the particle scan on the hourly rotation, it wasn't long enough and didn't recur often enough. Some will say it isn't worth it anyway but I'm not them.

    So that brings me to my second major problem with the hourly system. Not having enough time to finish the event. Whether thats logging in too far into the hour to complete the mission, or other factors.

    You were never able to earn VR DOffs from the particle scan hourly because nobody could. It awarded dilithium back then.
    leemwatson wrote: »
    azrael605 wrote: »
    Well as crash demonstrates I was far from the only person experiencing a conflict between unavoidable real life issues and the game. The new system, weekend events, seasonal events, tour on constant availability, endeavors, etc works much better as you are not required to be logged in during the space of 1 certain hour in a week to be able to play a mission that you haven't been able to match your schedule to for a month.

    I was also never able to earn VR Doffs from the particle scan on the hourly rotation, it wasn't long enough and didn't recur often enough. Some will say it isn't worth it anyway but I'm not them.

    So that brings me to my second major problem with the hourly system. Not having enough time to finish the event. Whether thats logging in too far into the hour to complete the mission, or other factors.

    Not quite what you think. As long as the mission started before the end of the hour, it could still be completed with full rewards. You didn't get booted from them. I am talking just the STF's though. The Doff Appreciation weekend is way better than the hourly.

    Hourly particle scan was fine (for the state of the game at the time) if you did it at Klingon Academy. It was less-crowded, with fewer people running over each others' paths. The trick to it was to get a path that had just about enough particle spawns so that the first one was finished about the time that you got back to it, so that you were constantly scanning without having to wait. Of course I wouldn't do it for dilithium now, given the abundance of more efficient sources.
    This is an MMO, not a Star Trek episode simulator. That would make for a terrible game.
  • dracounguisdracounguis Member Posts: 5,358 Arc User
    lexusk19 wrote: »
    Just voicing something I find funny.. We went from having hourly events that rotated times per day, to having themed event weekends four times a month, and now we have a single weekend event a month... GG Cryptic GG. Oh? Want the dil weekend? Give it four months to cycle back through. Want to upgrade your stuff? That will be another few months...

    My question is... Why? Why are they removing these events that only help the game?

    If you count all the bonus weekends and etc, there is an 'event' of some sort going on 99% of the time! Cryptic is addicted to special limited time events to keep the players logging on!

    *For Cryptic, 'event' is synonymous with 'grind'.
  • fleetcaptain5#1134 fleetcaptain5 Member Posts: 5,051 Arc User
    nikephorus wrote: »
    azrael605 wrote: »
    I hated the hourly rotation, nothing has happened to change that opinion.

    Speak for yourself.

    That's exactly what he did ;)
  • fleetcaptain5#1134 fleetcaptain5 Member Posts: 5,051 Arc User
    leemwatson wrote: »
    leemwatson wrote: »
    I really, really miss the hourly events, and I've been calling for their return for a while. Dump all the themed STF's into and remove them from the PvE queues, and leave the Fleet STF's there. And whilst they are at it, only have Fleet STF's reward Fleet Marks and the events can be choice of Rep Marks. That way there will always be people playing queues.

    However OP, we have never had an event every weekend. It was fortnightly, and the pattern has not really changed in years.

    But why would you want to make content unavailable outside of these events?

    I know that most of the queues are dead, but some of them still see some activity now and then. Reducing the availability of content would certainly not be my preferred way to solve the fact that it's not played that often. It seems rather illogical to me.

    Because people go for the easy route. If the hourly queues went ahead, they should make it a Choice of Marks box, excluding Fleet Marks. It would also give the perfect opportunity to revise Mark awards, with it linked to a scale of how fast it is capable of being completed. I really want the opportunity to play Original Breach with a big award, due to it's time required to complete.

    I played the regular version of the Breach event a few weeks ago when I last tried to queue for it.

    But I agree very much that a rescaling of rewards is needed. I just don't see why that would mean making content unavailable for most of the time by putting them on a hourly rotation.

    Giving extra rewards for certain missions during specific hours could work, but just have them available outside of those hourly events as well.

  • warpangelwarpangel Member Posts: 9,427 Arc User
    lexusk19 wrote: »
    Just voicing something I find funny.. We went from having hourly events that rotated times per day, to having themed event weekends four times a month, and now we have a single weekend event a month... GG Cryptic GG. Oh? Want the dil weekend? Give it four months to cycle back through. Want to upgrade your stuff? That will be another few months...

    My question is... Why? Why are they removing these events that only help the game?

    If you count all the bonus weekends and etc, there is an 'event' of some sort going on 99% of the time! Cryptic is addicted to special limited time events to keep the players logging on!

    *For Cryptic, 'event' is synonymous with 'grind'.
    I don't count bonus weekends as events. And two weekends a month isn't "99% of the time" either.

    I wish there were constant "special limited time events" in the game, but fact is they've been leeching out the "specialness" even from the few real events they do run.
  • postagepaidpostagepaid Member Posts: 2,899 Arc User
    The hourly rotation always seemed to be cycled in favour of a stateside playerbase with the good things arriving either when folk in european timezones would be at work or asleep.

    The endeavours are a better timescale, although some are a total joke to get done either because they are bugged somehow (tholian captain) or just stupidly easy (a single grav well use to get todays kinetic damage one) and a lot of them still give misleading info (future arc for solonae missions?)
  • ltminnsltminns Member Posts: 12,572 Arc User
    I've recently got back into playing LOTRO after a four year break. They now have a concept called a Featured Instance. For a week at a time one of six Instances in the pool is selected and will provide additional rewards to the normal awards. They are set for two Tiers each with a different extra award one from Level 100+ and one for capped Characters at 115.

    That pool of six instances all must be scaling and can include Raids and that pool can change periodically.
    'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
    Judge Dan Haywood
    'As l speak now, the words are forming in my head.
    l don't know.
    l really don't know what l'm about to say, except l have a feeling about it.
    That l must repeat the words that come without my knowledge.'
    Lt. Philip J. Minns
  • mosul33mosul33 Member Posts: 836 Arc User
    Speaking of events, they are also overdue with Crystaline Entity event. Altho I have a hunch that becouse some players complained its too easy, Cryptic doenst want to uphold this event anymore. Wich is a shame :( It was a nice and quick, bareble, 14 days grind even on multiple toons.
  • asuran14asuran14 Member Posts: 2,335 Arc User
    I could see instead of doing hourly events that make players feel like they have to log in within such a specific time, they could switch it to more a 2-3 hour event style, which would give more time for players to actually get in on the events. The idea of having other methods like that the different reps might give out missions to do certain content related to them could be nice too.

    Though always felt that the instance/stf pool is just so damn high that it makes it hard for players to find it appealing to try an get groups going for other instances/stfs than those that are known for being quick pops. If you reduce the number of available instances/stfs to a more manageable an less daunting amount, players might feel more interested in attempting to do other instances/stfs.

    Even the idea of having a set of three drop/item pools that have unique rewards on them, but that are divided between the different lengths of instances. That could give more appealing incentive for players to que up for other instances of varying lengths. Could populate the pools with other rewards as well that could be used for other content, and then adding to these pools over time would keep them fresh an relevant too.
  • protoneousprotoneous Member Posts: 3,169 Arc User
    I miss the hourly events as well and the life they brought to the queues. For those that say they could never be on at the "right time" for them, they were always rotating so if you didn't catch something this time you could always catch it next time. Nobody can catch all things all the time.

    Having a schedule of events to look at I thought was a good thing as you could always look forward to what was coming up next and plan your game time.
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