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  • spiritbornspiritborn Member Posts: 4,258 Arc User
    Just out of curiosity: Did they ever deny or comment on T6-U?

    *duck_and_run*

    No explicitly, but why would they? Geko joked back in 2015 about T7 ships but as you can see that's more than 2 years ago and still nothing.

    seeing as T5-U is essentially a cheaper alternative to T6 there's really no purpose for T6-U without a T7 so. Matt is correct here, even though he didn't outright state so without his statement implied that without a T7 there won't be any T6-U, so there's no point in explictly denying that there's no T6-U as it's a package deal with T7 so if there's no T7 there's no T6-U.
  • echattyechatty Member Posts: 5,914 Arc User
    edited January 2018
    Exactly. And we don't need T7 ships. T6 is plenty powerful enough. T5-U is as well if you're not seeking traits or specialist seating or whatever else T6 has that T5-U doesn't come with. I have a couple T5-Us and they work just fine without all the bells and whistles of T6.

    This game is quite doable with just about any T of ship you care to play it with.
    Now a LTS and loving it.
    Just because you spend money on this game, it does not entitle you to be a jerk if things don't go your way.
    I have come to the conclusion that I have a memory like Etch-A-Sketch. I shake my head and forget everything. :D
  • lighte007lighte007 Member Posts: 390 Arc User
    There's some ships I would love to see. It's kinda amazing we saw, the T6 Connie, Kelvin Timeline Ships, THE ENTERPRISE-J, and etc. Even though the Tzenkethi Dreadnought reminds me more of a Cardie Dreadnought than anything aka the Heket, even though that ship isn't canon.

    I would like to get more ships for the Allied Races in STO aka a Trill ship would be pretty cool.
    The Rising of the Delta is the best expansion ever, and people love it to death because it is a good day to die in the endless struggle for supremacy of your own conviction. (A spin off of the Delta Rising is the best expansion ever and all the players love it.)
  • soullessraptorsoullessraptor Member Posts: 353 Arc User
    Perhaps introduce a T6-U to give some love to ships with subpar traits?
  • echattyechatty Member Posts: 5,914 Arc User
    Perhaps introduce a T6-U to give some love to ships with subpar traits?

    Not going to happen. There is no need for T6-U ships with no T7s planned.
    Now a LTS and loving it.
    Just because you spend money on this game, it does not entitle you to be a jerk if things don't go your way.
    I have come to the conclusion that I have a memory like Etch-A-Sketch. I shake my head and forget everything. :D
  • leemwatsonleemwatson Member Posts: 5,342 Arc User
    Perhaps introduce a T6-U to give some love to ships with subpar traits?

    My Fleet T5U Kar'Fi would beg to differ. And they are only 'subpar' in your view. A ship is only as good as it's equipment and pilot and is only a small faction of overall ability.

    However, I'll repeat the words of others.....'There is no plan for T7's' as stated the week before Christmas by the Dev's on the P1 Podcast.

    The only thing that needs doing to all ships is some rebalancing so they make 'engineering' sense.
    "You don't want to patrol!? You don't want to escort!? You don't want to defend the Federation's Starbases!? Then why are you flying my Starships!? If you were a Klingon you'd be killed on the spot, but lucky for you.....you WERE in Starfleet. Let's see how New Zealand Penal Colony suits you." Adm A. Necheyev.
  • warpangelwarpangel Member Posts: 9,427 Arc User
    There will be a T7 as soon as they've milked T6 out. There won't be a "second round" of T6 ships with different spec seats or whatever. They will call it T7 simply because saying "Tier 7 version" is a better sales pitch than "same as before but with a different boff seat."

    And until then, they will keep saying there will "never" be a T7, because people would hesitate to buy the current ships if they knew a new tier is coming.
  • hamtidamti#1438 hamtidamti Member Posts: 60 Arc User
    > @warpangel said:
    > There will be a T7 as soon as they've milked T6 out. There won't be a "second round" of T6 ships with different spec seats or whatever. They will call it T7 simply because saying "Tier 7 version" is a better sales pitch than "same as before but with a different boff seat."
    >
    > And until then, they will keep saying there will "never" be a T7, because people would hesitate to buy the current ships if they knew a new tier is coming.

    Spoken like a true Ferengi ;)
  • darkbladejkdarkbladejk Member Posts: 3,715 Community Moderator
    Unless you see something concrete coming from Cryptic themselves, T7 is purely just a rumor and always has been since Delta Rising itself started several years back. If/when the day comes for t7 ships they will announce it, but until then anyone saying t7s have been confirmed or even t6u for that matter is nothing but rumor and conjecture.

    As for the t5 and t6 deal I think folks need to think back on why certain things were handled the way they were. For close to 4 years t5 ships were the end game. For close to 4 years that's all we knew at the top high end, and the thought of having every single purchase they made simply invalidated got alot of folks pretty steamed. t5u was introduced as a way of allowing folks to not feel like all of their purchases were just invalidated. It was also a way of allowing the older t5 ships to still compete with their t6 counterparts. In fact there are still a good number of t5 ships that still need a t6 version produced before we're ready to discuss anything with a t7 let alone t6u.

    There also needs to be a valid reason to release t7s also if/when they were to do so. t6 ships brought us specialist seating like Intel, Pilot, Command, and starship traits. Before t6 none of those things existed. When folks actually got ahold of the t6 ships and saw what they could do, folks were onboard with it as they gave a very good reason for folks to upgrade to t6 and even t5u. With t5u you picked up an extra console and the first 4 mastery slots. With t6 you just had so many extra tools to work with, and even if you didn't stick to the t6 ship, you could pick up tools for you other t5u ships to use that it would've been almost foolish not to pick up at least 1 or 2 of the t6 ships.

    With t7 there would need to be a valid reason to introduce it and something compelling that would make you want to buy it. We already have specialist seating, and we have starship traits. There would need to be something compelling to get folks to buy the ships on the same level as starship traits and specialist seating. About the only thing I can think of at this particular point would be allowing us to customize boff layout and console layout of the ships, but that would be extremely overpowered and I don't see them letting us do that. There's alot to consider if/when they were to do something like this.
    "Someone once told me that time was a predator that stalked us all our lives. I rather believe that time is a companion who goes with us on the journey and reminds us to cherish every moment, because it will never come again." - Jean Luc Picard in Star Trek Generations

    Star Trek Online volunteer Community Moderator
  • soullessraptorsoullessraptor Member Posts: 353 Arc User
    echatty wrote: »
    Perhaps introduce a T6-U to give some love to ships with subpar traits?

    Not going to happen. There is no need for T6-U ships with no T7s planned.

    As I said, it wouldn't be a direct upgrade, so much as updates to older T6s with TRIBBLE Traits and under performing consoles
  • vampeiyrevampeiyre Member Posts: 633 Arc User
    edited January 2018
    I think the lifespan of this game would be over before they'd even be in a position to consider T7.

    Specialist seating allows them to expand laterally forever. We already have Intel, Command, Pilot, and Miracle Worker as space specs. You could make a version of every T6 ship with each of those specialization seats, not even counting any new specializations they could come up with. Between that and new universal traits, consoles, and hangar pets to attach to ship purchases, the possibilities of T6 are endless.

    Is T7 someday possible? Yes. Likely? Not at all. I'm not a betting man, but if I were, I'd put my money on T7 existing only as an idea of forum trolls to throw as verbal diarrhea upon occasion.
    "I'm sorry, I can't hear you over the sound of how awesome I am."
  • vampeiyrevampeiyre Member Posts: 633 Arc User
    Seriously, who wants a T6 Excelsior that doesn't suck, say with Pilot spec because of Captain Sulu? How about another T6 TOS Connie with Miracle Worker and Command? You could do so much with T6 that T7 would really make no sense.
    "I'm sorry, I can't hear you over the sound of how awesome I am."
  • warpangelwarpangel Member Posts: 9,427 Arc User
    Spoken like a true Ferengi ;)
    Right. This topic is always full of wishful thinking, whenever it appears. People forget that game development is a business and Cryptic/PWE are doing it for money.
  • soullessraptorsoullessraptor Member Posts: 353 Arc User
    leemwatson wrote: »
    Perhaps introduce a T6-U to give some love to ships with subpar traits?

    My Fleet T5U Kar'Fi would beg to differ. And they are only 'subpar' in your view. A ship is only as good as it's equipment and pilot and is only a small faction of overall ability.

    However, I'll repeat the words of others.....'There is no plan for T7's' as stated the week before Christmas by the Dev's on the P1 Podcast.

    The only thing that needs doing to all ships is some rebalancing so they make 'engineering' sense.

    I'd say there are some perks that are, comparatively, VERY lackluster and/or WAY too situational to really find anything beyond niche play. Things like Assimilated Power Conduits. They pretty much hinge on a specific playstyle to get much use. Minor tweaks to a few of them could really help.
  • warpangelwarpangel Member Posts: 9,427 Arc User
    edited January 2018
    azrael605 wrote: »
    Actually I covered that already. T7 ships would require another level cap increase (lots of pricey dev time there), a new "gimick" like the T6 spec seats (a bunch more pricey dev time), creating a while new range of ships (much much more pricey dev time). While continuing lateral progression with periodic new specs and a new pack of ships for the spec costs much less dev time. From a business/profit standpoint T7 is a costly experiment with no guarantee of any return on investment, while continuing the T6 system is sutainable indefinitely, even the bad ones sell, though I don't actually believe any ship is really "bad".

    T7 and a new level cap is especially risky factoring possible, even probable alienation of the customer base. Seriously tell those people who paid 1.5 Billion EC in keys on a T6 TOS Connie they waited 7 years for that their ship is now no longer top tier.
    Tier 7 ships don't strictly REQUIRE anything but someone typing "Tier 7" into the description. That they chose to make 6 a gimmick tier doesn't mean they have to make 7 a super-gimmick tier. All the other tiers just increase stats and equipment/boff slots.

    It doesn't need a level cap increase since T7 would by standard be available at level 60. Nor is upping the level cap any dev time at all, since there is literally nothing in the levels post-50 but a number and a spec point. Personally, I would've upped the cap to match the spec point cap from the start just to let players show off.

    And nobody makes money off people who are already sitting on the "top tier" whatever and don't want to buy any more. The money is in releasing the next best thing and getting people to buy that too.
  • spiritbornspiritborn Member Posts: 4,258 Arc User
    warpangel wrote: »
    azrael605 wrote: »
    Actually I covered that already. T7 ships would require another level cap increase (lots of pricey dev time there), a new "gimick" like the T6 spec seats (a bunch more pricey dev time), creating a while new range of ships (much much more pricey dev time). While continuing lateral progression with periodic new specs and a new pack of ships for the spec costs much less dev time. From a business/profit standpoint T7 is a costly experiment with no guarantee of any return on investment, while continuing the T6 system is sutainable indefinitely, even the bad ones sell, though I don't actually believe any ship is really "bad".

    T7 and a new level cap is especially risky factoring possible, even probable alienation of the customer base. Seriously tell those people who paid 1.5 Billion EC in keys on a T6 TOS Connie they waited 7 years for that their ship is now no longer top tier.
    Tier 7 ships don't strictly REQUIRE anything but someone typing "Tier 7" into the description. That they chose to make 6 a gimmick tier doesn't mean they have to make 7 a super-gimmick tier. All the other tiers just increase stats and equipment/boff slots.

    It doesn't need a level cap increase since T7 would by standard be available at level 60. Nor is upping the level cap any dev time at all, since there is literally nothing in the levels post-50 but a number and a spec point. Personally, I would've upped the cap to match the spec point cap from the start just to let players show off.

    And nobody makes money off people who are already sitting on the "top tier" whatever and don't want to buy any more. The money is in releasing the next best thing and getting people to buy that too.
    sure in the end "Tier 7" doesn't need anything more then a description change, however most people won't buy things for just a "description change".

    Also while some people who have T6 ships still buy other T6 ships there's a matter of that they're no buying them at a rate that would justify a tier 7 (yet). Also yes technically there's nothing but a number and spec points between 50 and 60 but and this might come as a surprice content takes time to develop and you can't "make due" with just 1 or 2 FEs for 10 new levels, you'll need leveling content as well.

    TL:DR:You're strongly underestimating the difficulties on that you're proposing.
  • slifox#0768 slifox Member Posts: 379 Arc User
    T6, T whatever. I just hope they spend more time on their models. There are some really ugly ships in the game.
  • echattyechatty Member Posts: 5,914 Arc User
    I agree. There are some ugly ships, but I still like many ships that others consider hideous. The only one I consider *really* ugly is that sci ship that looks like a wheelbarrow.
    Now a LTS and loving it.
    Just because you spend money on this game, it does not entitle you to be a jerk if things don't go your way.
    I have come to the conclusion that I have a memory like Etch-A-Sketch. I shake my head and forget everything. :D
  • lordbeefy7lordbeefy7 Member Posts: 169 Arc User
    I wish they would make some of the lobi/lockbox ships have equivalents in the cstore rather than T7. I regularly drool over the likes of the prototype dreadnought or the jem hadar dread carrier.

    The game doesn't need T7. to justify another step up in ship power, there would have to be a step up in game difficulty, this would effectively break the legs of the great many players who maintain totally free accounts, or those in T5U which would then be 2 tiers below the meta.
  • warpangelwarpangel Member Posts: 9,427 Arc User
    spiritborn wrote: »
    warpangel wrote: »
    azrael605 wrote: »
    Actually I covered that already. T7 ships would require another level cap increase (lots of pricey dev time there), a new "gimick" like the T6 spec seats (a bunch more pricey dev time), creating a while new range of ships (much much more pricey dev time). While continuing lateral progression with periodic new specs and a new pack of ships for the spec costs much less dev time. From a business/profit standpoint T7 is a costly experiment with no guarantee of any return on investment, while continuing the T6 system is sutainable indefinitely, even the bad ones sell, though I don't actually believe any ship is really "bad".

    T7 and a new level cap is especially risky factoring possible, even probable alienation of the customer base. Seriously tell those people who paid 1.5 Billion EC in keys on a T6 TOS Connie they waited 7 years for that their ship is now no longer top tier.
    Tier 7 ships don't strictly REQUIRE anything but someone typing "Tier 7" into the description. That they chose to make 6 a gimmick tier doesn't mean they have to make 7 a super-gimmick tier. All the other tiers just increase stats and equipment/boff slots.

    It doesn't need a level cap increase since T7 would by standard be available at level 60. Nor is upping the level cap any dev time at all, since there is literally nothing in the levels post-50 but a number and a spec point. Personally, I would've upped the cap to match the spec point cap from the start just to let players show off.

    And nobody makes money off people who are already sitting on the "top tier" whatever and don't want to buy any more. The money is in releasing the next best thing and getting people to buy that too.
    sure in the end "Tier 7" doesn't need anything more then a description change, however most people won't buy things for just a "description change".
    Yet a whole lot of people are desperate to convince themselves that description change won't be made. :p

    Regardless, when it comes time to release new versions of the same ships yet again, whatever functional improvements they make or don't make, there is no reason they wouldn't also take the opportunity to call them Tier 7 just for that impression of superiority. Marketing is at least as much about appearances as fact.
    Also while some people who have T6 ships still buy other T6 ships there's a matter of that they're no buying them at a rate that would justify a tier 7 (yet). Also yes technically there's nothing but a number and spec points between 50 and 60 but and this might come as a surprice content takes time to develop and you can't "make due" with just 1 or 2 FEs for 10 new levels, you'll need leveling content as well.

    TL:DR:You're strongly underestimating the difficulties on that you're proposing.
    I'm not "underestimating" anything. Nor am I "proposing" anything. I'm saying outright the level cap is literally just a meaningless number at this point. Players can in fact "level up" an unlimited number of times and get the exact same result, the counter stopping at 60 affects absolutely nothing at all.
  • soullessraptorsoullessraptor Member Posts: 353 Arc User
    T6, T whatever. I just hope they spend more time on their models. There are some really ugly ships in the game.

    To be fair, the models are lovely. It's just that the SHIPS look...well...wonky.
  • sunfranckssunfrancks Member Posts: 3,925 Arc User
    Still waiting for a proper cstore cross faction Dreadnought Carrier, incl 4/3 weapon layout, 2 hangars with good frigate pets and a decent console loadout.

    The closest we got, was the Vorgon Ryn'kodan Carrier, but I guess Cryptic want's to keep them for their beloved R&D gamble boxes.
    Fed: Eng Lib Borg (Five) Tac Andorian (Shen) Sci Alien/Klingon (Maelrock) KDF:Tac Romulan KDF (Sasha) Tac Klingon (K'dopis)
    Founder, member and former leader to Pride Of The Federation Fleet.
    What I feel after I hear about every decision made since Andre "Mobile Games Generalisimo" Emerson arrived...
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  • avoozuulavoozuul Member Posts: 3,196 Arc User
    I'm still waiting for the Fed's to get a primarily tactical dreadnought type ship.
  • jr20mb13jr20mb13 Member Posts: 58 Arc User
    edited January 2018
    azrael605 wrote: »
    > @sunfrancks said:
    > Still waiting for a proper cstore cross faction Dreadnought Carrier, incl 4/3 weapon layout, 2 hangars with good frigate pets and a decent console loadout.
    >
    > The closest we got, was the Vorgon Ryn'kodan Carrier, but I guess Cryptic want's to keep them for their beloved R&D gamble boxes.

    Does any dread carrier in the game have 4/3 weapons? 4/4 is better anyway.

    The kelvin t'laru has 4/3 and two hangers.... nope just checked i lied its 4/2
    Post edited by jr20mb13 on
  • smokebaileysmokebailey Member Posts: 4,661 Arc User
    echatty wrote: »
    I agree. There are some ugly ships, but I still like many ships that others consider hideous. The only one I consider *really* ugly is that sci ship that looks like a wheelbarrow.

    Love that one, best fed sci ship in game, in my opinion.....and it's CUTE.....both skins. :3
    dvZq2Aj.jpg
  • echattyechatty Member Posts: 5,914 Arc User
    echatty wrote: »
    I agree. There are some ugly ships, but I still like many ships that others consider hideous. The only one I consider *really* ugly is that sci ship that looks like a wheelbarrow.

    Love that one, best fed sci ship in game, in my opinion.....and it's CUTE.....both skins. :3

    We all have our opinions on what we consider aesthetically pleasing. I'm not against the ship, I would buy it if one of my captains wanted it, but so far, none do.

    Of course I'm of the opinion that physical beauty or ugliness is irrelevant to what's inside ;)
    Now a LTS and loving it.
    Just because you spend money on this game, it does not entitle you to be a jerk if things don't go your way.
    I have come to the conclusion that I have a memory like Etch-A-Sketch. I shake my head and forget everything. :D
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