Can anyone please tell me are these ships any better than any other ships? Why in the hell would somebody call them "Miracle Worker" traits. If i was a designer coming out with a new character trait slot I dang sure wouldnt call it Miracke Worker, or Star Twinkler, or anything else that didnt let universe know what was flying into town! I would call it something badass like Harvenger of Death! or Black hole of Pain! Something that lets every unfortunate soul that sees me know, Im getting ready to whoop somebody's TRIBBLE!!!
I would rush right out and buy that! I havent knocked anyone over yet to pick up my new Miracle Worker ship...
But.... Maybe its called Miracle Worker because when you fly it, somehow there is no more bugs, glitches, maybe it actually fly's a full sector forward without bouncing 2 back? Or maybe all the seats allow you to use the ability you have slotted in it! Unlike my NX Refit i worked and saved so hard for. It has a tac/pilot seat that unfortunately doesnt allow you to activate the pilot abilities. Are they coming out with a Miracle NX refit? As in its a Miracle it actually works as supposed too?
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In either case if you choose to play on the ground, or play in space you can only equip items that damage, and protect you from damage. There is no other way to play the game that im aware of. I have not won anything cool or gained a single level from talking, communicating, or repairing anything. Now I know there are missions you talk to people, then repair something for them however in order to get back and collect your prize 99% of the time you have to fight your way back...
So, I stand by my original post. In the game STO, a new ship called something badass, versus something not is much cooler
> I do however agree that the in-lore designation of "Miracle Worker Cruiser" is weird. I would have chosen the term "Utility Cruiser" in-universe, like the Pioneer T1. So "Scott-class Utility Cruiser" instead of MWC.
If anything, I think the title is more the colloquialism used by those who have been around the ships in-lore
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On ship builds (I typically only run ships with 5fore 3 AFT) how many Torpedo's equipped on fore are efficient? Meaning how many will fire a spread at 5 differ targets when i select Spread 3? I ask because i used to run 2 torps, but i could visibly tell that only one would fire a spread?
You know me being the Harvinger of Death wants to blow some TRIBBLE up.... But the engineer side wants to maximize and only use what will actually apply. Also, I have noticed all torps (ive equipped up to 3 on fore) will fire single rounds. But its when i select my officer abilities im asking about. If i use 2 torps and everytime i use Spread 3 only one fires a spread, i dont think anymore than one is worth equipping. At that point I would rather have another cannon, or beam.
Thanks
But with that being said I still havent mastered the DPS idea. I dont really read the stats. Im more into the seating on the ships, and any ship special powers, weapons, consoles. I totally know character + ship + weapon + consoles = DPS, and the more DPS the better. But rather than dive into all that math (which i love math) to judge my set uo ive just lined up in front of NPC ships and figured out which combo/type of weapons kill them the fastest.
As i continue playing I know ive about went as far as I can go with my method. If im gonna go to next level of play its time to sort this whole dps thing out. As of right this moment im playing with my 2nd fed character, running with nx refit from lobi store. Its the smallest ship there are, but this thing packs one hell of a punch. It has 5/2 weapon arrangement. I have 4 dual heavy cannons (Diffusive Teryon XIV, and a gravitron torp. On the rear I have 2 omni's a tetryon, and kinetic cutting beam. The seating is one of better ones for how i play. I pretty much always set my seats up like ive listed below. Of course all ships have a lil differ seating, but the ones i typically play the most have similar type seating, or maybe i should say i can set my abilities up pretty much the same. Below is how i pretty much always run. Please feel free to tare me apart. I certainly need some schooling, and can handle criticism/advice.
Nx has 5seats
1st is Universal/Temp ops Commander
1-Tac Team1
2- Overload2
3- Overload3
2nd seat is Commander Tac
1- Kemocite laced1
2- Spread2
3- Spread3
4- Rapid fire 3
3rd seat is Leutinant Tac/Pilot
1- Fire Will1
2 -Rapid Fire1
4rd seat is Lt. Commander Engineer
1- Emergency power shields1
2- Emergency power weapons2
3- Reverse Shield Polarity2
5th seat is Ensign Science
1- Hazard Emitters1
Like is said this how i pretty much set all my ships up i always have Spread 2&3, Rapid Fire 3&1
Then anytime i can because a particular ship allows a 3rd tac seat i always run Overload 3 or2 pending how many abilities the 3rd tac seat allows, and Fire at Will. With the Nx refit im running now this works awesome! Nothing really steps on each other. Meaning i can pull up and hit spread3, rapid fire3, and overload3 all at sametime, then as there recharging, i can select the 2nd tier of them each. And just as they end, i can go back and start over!
So, if you think this is dumb, or there is a better way... IM ALL EARS!!
But ya i really dont have cooldown issues. I pull up and select Overload3, Spread3, Rapid fire3, and Tac Team1, along with my engineer abilities, EPS overflow, all at once. I then launch a super beam, a volley of torps, and a good round of cannons. As soin as im done with that i then select Overliad2, Spread2, and Rapid Fire1 at the sametime. Then once ive fired all that my Spread, overload, and Rapid 3's have all recharged, so I just start over! But usually everything around me is dead by then......My Gravimetric does about 8,000 Kinetic dmg + 1,000 Dps, my cannons are all 4 doing 1,600-1,900Dmg +1,200-1,500 Dps pending what all is in effect, both my omni's on rear my Tetryon does 1,200 +1,000 Dps, and KCB, does 1,600 + 1,200 Dps base, then pending Overload 2 or 3 they go up from there!
I do have ships were i run turrets on rear. But if you are certain i can do more dmg with a XIV Turret, versus these 2 omni's i currently have on rear I will give it a try!
Thanks!
I couldnt get Epic, i tried several times... But to me 35.6% is close enough to epic at 37.5% that i keep em and run em. But they boost both my cannons, and my tetryon omni.....
Ur right Fire At Will is pretty much a wasted slot. I only use it when i find myself surrounded.... But i try very hard to not allow myself to get surrounded. Im much better firing head on with 4 cannons with only a 45º arc. Than at my side. Which is pretty much why i equip the 2 omni's to begin with. So im gonna equip 2 turrets with atleast (Cntrl+dmg) hopefully i can come up with a couple that has (dmg+2, or dmg+3) Somewhere in my arsenal, bank, or account bank between all my characters. Im gonna shake the 3rd tac officer, switch with Engineer, and get higher EPW, and i will use APB...
For engine power ive been using batteries which kinda sux waiting on that recharge, but this will be much more efficent im certain.
I will let you know how it goes for me.
You must like cruisers...slow beasts.
The miracle ship is not bad, but not super.
On another character i own the kelvin timeline dreadnought....and THAT is a super ship.
Are miracle ships a "must to have"? Not in my opinion. But...on romulan side miracle warbirds are the closest d'deridex style with good stats. So it was worth to get for me.
But ya for most part I play with Barge Boats, the ones that takes 5 sectors to turn around. I do play with others, to be honest I play with them all. At the moment im bouncing back and forth between NX refit, and Xindi Reptilian Sistruss Escort. They are both small agile ships that pack a hell of a punch. My fave ships this week are.. Fed Kelvin Dreadnaught, (it maybe my fave of all) Tal-Shiar Aapted Battle cruser, Husnock, D9, Arbiter, Presidium, and the 2 im playin with now NX refit, and Xindi Sistruss. oh, and i really the rmln warbirds, Scimitar, and the other 2 that came in the pack. I also like the Dyson ships, but they could of been much better in my opinion, I also like the Temporal Ships, they are really fun! I also have both Jemhadar cruisers that are fun, and the Hazari destroyer thats a badass ship... those are pretty much all my faves... I know im ridiculous, but buying every ship on the game is just as fun and addictive as the gameplay itself to me. Im an old trek fan. lol..... I wouldnt call myself a trekkie, but ive watched every episode of every season, along with every movie ever made with the name Star Trek on it. Somehow i manage to consider myself more just a fan of outerspace, than a trekkie. I maybe in denial????
No, it doesn't matter if you've already reported them. Report the bugs again instead of coming here to complain. Every single time you think about complaining, file a bug report instead. Because unless there are bugs directly preventing you from reporting, there is absolutely no excuse to complain about any bugs at all.
There was a similar bug on the Nandi before. Couldn't use any Pilot abilities. But there were enough reports(including a few I personally filed) that it got fixed. Go do the same instead of effectively not helping.
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Oh brother! Please BEAM ME UP NEXT SCOTTY!!