Is there a way to play the "missing" episodes?

caltair
Member Posts: 132 Arc User
I've of course noticed that a lot of missions that fit into the various story arcs (Federation player specifically), like the Cardassian and Romulan ones, have been cut since the revamp. A lot of those missions fit nicely into the story progression and it would be nice to be able to have the option to play them somehow for nostalgia purposes and to fill in some blanks that are now present in the story arcs.
Note: I'm referring to the missions that were present more than 2 years ago, before the 6-10 episode per arc platform took effect.
Is there some NPC somewhere that still can permit access to these missions? If not, could we please have some side NPC opened to allow the option to play some expanded storylines?
Note: I'm referring to the missions that were present more than 2 years ago, before the 6-10 episode per arc platform took effect.
Is there some NPC somewhere that still can permit access to these missions? If not, could we please have some side NPC opened to allow the option to play some expanded storylines?

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Comments
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As a newer player, reading this is disappointing. I really enjoyed the story missions. I wish there were more as I felt I got through them pretty quick.
The story was what got me hooked on the game, the missions where a fun change from the previous mmo i was playing.0 -
darkmatter909#7994 wrote: »As a newer player, reading this is disappointing. I really enjoyed the story missions. I wish there were more as I felt I got through them pretty quick.
The story was what got me hooked on the game, the missions where a fun change from the previous mmo i was playing.
Honestly, for me, some of the missions that where retired where really, really bad.. like Divide et Impera.. and some others, that I'm quite happy they removed, merged or revamp, those where filler missions, designed to keep you wasting your time longer, in a time the game was not F2P.The forces of darkness are upon us!0 -
All the actual story in the old missions is still there in the new versions.0
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I keep several of those mission for accolade reasons and have shared them with multiple people in the Accolades channel. Ask there to see if I am online or if someone else can share them with you. The missions can only be shared with true Feds (no TOSlings or Rommies).
Cage of Fire
Forging Bonds
The Long Night
The New Link
Tear of the Prophets
The Other Side (deleted)
Crack in the Mirror
War Games
Shutdown
Rapier
Badlands
The Tribble with Klingons
Suspect
Seeds of Dissent
By Any Means (broken)
Project Nightingale (broken)
S'harien's Swords
Under the Cover of Night (broken)
Minefield
Preemptive Strike
Ground Zero
Taris (broken)
Friend of My Enemy
Trapped
Ghost Ship
Saturday's Child
Hunting the Hunters
Divide et Impera
Collateral Damage (deleted)
War is Good for Business (deleted)0 -
somtaawkhar wrote: »darkmatter909#7994 wrote: »As a newer player, reading this is disappointing. I really enjoyed the story missions. I wish there were more as I felt I got through them pretty quick.
The story was what got me hooked on the game, the missions where a fun change from the previous mmo i was playing.
Most of the old missions were just huge monster gauntlets where you had to kill countless NPCs before making even one step, and barely had any "story" at all.
The ground maps were all terrible and generic, and most of the space maps weren't much better. Even the best of them had maybe half of a good story idea, and it ended up going nowhere. I can't honestly say that I miss a single one of them.This is an MMO, not a Star Trek episode simulator. That would make for a terrible game.0 -
A number of the Arcs were 'remastered'. Alot of content from those 'missing missions' is still with-in the remastered versions. There actually is very little missing."You don't want to patrol!? You don't want to escort!? You don't want to defend the Federation's Starbases!? Then why are you flying my Starships!? If you were a Klingon you'd be killed on the spot, but lucky for you.....you WERE in Starfleet. Let's see how New Zealand Penal Colony suits you." Adm A. Necheyev.0
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They usually have a featured episode replay every year that allows you to run missions that are usually not available. You need to play to them to get certain items. I am waiting for them to do so for my Delta recruit.0
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I found the Yesterday's War arc to be very intrusive since it was added between missions and you are forced to play it every time so you can't skip the missions.Post edited by avoozuul on0
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I keep several of those mission for accolade reasons and have shared them with multiple people in the Accolades channel. Ask there to see if I am online or if someone else can share them with you. The missions can only be shared with true Feds (no TOSlings or Rommies).
Cage of Fire
Forging Bonds
The Long Night
The New Link
Tear of the Prophets
The Other Side (deleted)
Crack in the Mirror
War Games
Shutdown
Rapier
Badlands
The Tribble with Klingons
Suspect
Seeds of Dissent
By Any Means (broken)
Project Nightingale (broken)
S'harien's Swords
Under the Cover of Night (broken)
Minefield
Preemptive Strike
Ground Zero
Taris (broken)
Friend of My Enemy
Trapped
Ghost Ship
Saturday's Child
Hunting the Hunters
Divide et Impera
Collateral Damage (deleted)
War is Good for Business (deleted)
How did that work TrekPuppy? Did you just have these missions active when the revamp happened so you were able to still access them through what's basically a loophole? Or did you have another way of getting a hold of these missions? I'll definitely have to find you one of these days soon
And while I do understand that all the most important points were kept in the revamp, there are still several inconsistencies in the way the episodes are set up now. There are a number of dialogues throughout various missions that comment things like - Hey remember when you fought so and so, or found such and such, before - only those things never happened because they were in a deleted episode. It isn't incredibly often that that happens but it's still enough to be noticeable if you're paying attention to NPC dialogue.0 -
darkmatter909#7994 wrote: »As a newer player, reading this is disappointing. I really enjoyed the story missions. I wish there were more as I felt I got through them pretty quick.
The story was what got me hooked on the game, the missions where a fun change from the previous mmo i was playing.
Honestly, for me, some of the missions that where retired where really, really bad.. like Divide et Impera.. and some others, that I'm quite happy they removed, merged or revamp, those where filler missions, designed to keep you wasting your time longer, in a time the game was not F2P.
the funny thing is that playtime on mission hasn't changed that much sure there's less missions now but those missions are longer. The missions removed were some of the oldest missions in game and it showed.0 -
I keep several of those mission for accolade reasons and have shared them with multiple people in the Accolades channel. Ask there to see if I am online or if someone else can share them with you. The missions can only be shared with true Feds (no TOSlings or Rommies).
Cage of Fire
Forging Bonds
The Long Night
The New Link
Tear of the Prophets
The Other Side (deleted)
Crack in the Mirror
War Games
Shutdown
Rapier
Badlands
The Tribble with Klingons
Suspect
Seeds of Dissent
By Any Means (broken)
Project Nightingale (broken)
S'harien's Swords
Under the Cover of Night (broken)
Minefield
Preemptive Strike
Ground Zero
Taris (broken)
Friend of My Enemy
Trapped
Ghost Ship
Saturday's Child
Hunting the Hunters
Divide et Impera
Collateral Damage (deleted)
War is Good for Business (deleted)
How did that work TrekPuppy? Did you just have these missions active when the revamp happened so you were able to still access them through what's basically a loophole? Or did you have another way of getting a hold of these missions? I'll definitely have to find you one of these days soon
And while I do understand that all the most important points were kept in the revamp, there are still several inconsistencies in the way the episodes are set up now. There are a number of dialogues throughout various missions that comment things like - Hey remember when you fought so and so, or found such and such, before - only those things never happened because they were in a deleted episode. It isn't incredibly often that that happens but it's still enough to be noticeable if you're paying attention to NPC dialogue.
I can't think of a single instance of this. Does Ja'rod mention meeting Federation players before in Cure Applied?This is an MMO, not a Star Trek episode simulator. That would make for a terrible game.0 -
I can't think of a single instance of this. Does Ja'rod mention meeting Federation players before in Cure Applied?
I don't remember anything about Ja'rod from the old Federation storyline but I do remember noticing the discrepancies in regards to Obisek, T'Nae, and the Bajorans. Also, there were more interactions between Starfleet and the Hirogen that were also cut in the revamp, and I think T'Nae makes a remark about the character having found out who Sela's Delta Quadrant allies were even though that entire story arc is no longer available.
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I liked tribble with Klingons and Rapier0
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rocketfomthe5#9263 wrote: »tribble with Klingons and Rapier or no worse than anything in the Klingon war arc. In fact a couple of the others are not as bad as people say
I actually liked Rapier.0 -
crashdragon wrote: »No. Once the older mission's where taken away in the last revamp, that's it. They never said if they erased them or shelved them. But it's their policy to " Remove content to better the game for players " or some thing like that.
How that works, is any ones guess.
Think of STO as a yard, and the old missions as shrubs. Strictly speaking, there's nothing wrong with the shrubs - they're alive, they're doing okay, they aren't sick or a threat to anything. But they're plain, boring, uninteresting. They're nothing special at all, merely filler in the yard.
Well, eventually, they buy some rose bushes - mission revamps. There's less of them than there are shrubs, yes, but they're bigger and much nicer-looking, better complimenting the newer landscaping they've put in as the yard has expanded. You *could* keep the shrubs, but why? The rose bushes are nicer and would look much better where those shrubs are now.
So, to improve the yard, they remove the shrubs and plant the rose bushes where they used to be. There's less of them now, but they're an objective improvement over the old shrubs and do the same job of tying the yard together, but better.
But I guess it's cool to hate on Cryptic's every decision, even when it's a smart one.0 -
crashdragon wrote: »No. Once the older mission's where taken away in the last revamp, that's it. They never said if they erased them or shelved them. But it's their policy to " Remove content to better the game for players " or some thing like that.
How that works, is any ones guess.
Think of STO as a yard, and the old missions as shrubs. Strictly speaking, there's nothing wrong with the shrubs - they're alive, they're doing okay, they aren't sick or a threat to anything. But they're plain, boring, uninteresting. They're nothing special at all, merely filler in the yard.
Well, eventually, they buy some rose bushes - mission revamps. There's less of them than there are shrubs, yes, but they're bigger and much nicer-looking, better complimenting the newer landscaping they've put in as the yard has expanded. You *could* keep the shrubs, but why? The rose bushes are nicer and would look much better where those shrubs are now.
So, to improve the yard, they remove the shrubs and plant the rose bushes where they used to be. There's less of them now, but they're an objective improvement over the old shrubs and do the same job of tying the yard together, but better.
But I guess it's cool to hate on Cryptic's every decision, even when it's a smart one.
You misspelled the word "subjective".
Also don't be a weed growing in the yard - aka don't be condescending in my thread.0 -
crashdragon wrote: »No. Once the older mission's where taken away in the last revamp, that's it. They never said if they erased them or shelved them. But it's their policy to " Remove content to better the game for players " or some thing like that.
How that works, is any ones guess.
Think of STO as a yard, and the old missions as shrubs. Strictly speaking, there's nothing wrong with the shrubs - they're alive, they're doing okay, they aren't sick or a threat to anything. But they're plain, boring, uninteresting. They're nothing special at all, merely filler in the yard.
Well, eventually, they buy some rose bushes - mission revamps. There's less of them than there are shrubs, yes, but they're bigger and much nicer-looking, better complimenting the newer landscaping they've put in as the yard has expanded. You *could* keep the shrubs, but why? The rose bushes are nicer and would look much better where those shrubs are now.
So, to improve the yard, they remove the shrubs and plant the rose bushes where they used to be. There's less of them now, but they're an objective improvement over the old shrubs and do the same job of tying the yard together, but better.
But I guess it's cool to hate on Cryptic's every decision, even when it's a smart one.
have to agree with that comment. Those cut missions did not fit anymore into the story as a whole, so they got cut. Also, we shouldn't be looking at the game from a long time player's perspective, but rather from a new player's perspective...and in that regard cutting those missions, cutting the random mission "exploration" garbage, made perfect sense.
Not substituting them for even more quality content is another discussion, but the decission to remove sub par content makes perfect sense, and normaly, we wouldn't even know about it, since these changes happen in alpha or beta, which basically STO, until Romulans came, was. It was filler content to reach max level, and was obsolete when they revamped the whole story arc.Go pro or go home0 -
cutting the random mission "exploration" garbage, made perfect sense.
Oh, now there I do most heartily disagree! I loved the old system with the clusters and nebulae, in which there was an actual map, and sometimes you found R&D mats and sometimes it was a system to explore. And I loved the randomly generated planet maps. Yes, they were simple, but they were something new every time. I found them to be good content for late nights, when I was too tired for anything complicated.
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chastity1337 wrote: »cutting the random mission "exploration" garbage, made perfect sense.
Oh, now there I do most heartily disagree! I loved the old system with the clusters and nebulae, in which there was an actual map, and sometimes you found R&D mats and sometimes it was a system to explore. And I loved the randomly generated planet maps. Yes, they were simple, but they were something new every time. I found them to be good content for late nights, when I was too tired for anything complicated.
yeah, you may have liked, it. No problem with that and I'm sorry they took it away from you, however, from an objective developement standpoint it was repetitive garbage, designed to fill the grind gap when there was no story content available to reach max level. Just pointing out the obvious.
"something new every time" no, just no...there were 5 "distinct" missions on rotation...sure they changed the pretty colours every time, but at their core there were 5 different missions.Go pro or go home0 -
crashdragon wrote: »No. Once the older mission's where taken away in the last revamp, that's it. They never said if they erased them or shelved them. But it's their policy to " Remove content to better the game for players " or some thing like that.
How that works, is any ones guess.
Think of STO as a yard, and the old missions as shrubs. Strictly speaking, there's nothing wrong with the shrubs - they're alive, they're doing okay, they aren't sick or a threat to anything. But they're plain, boring, uninteresting. They're nothing special at all, merely filler in the yard.
Well, eventually, they buy some rose bushes - mission revamps. There's less of them than there are shrubs, yes, but they're bigger and much nicer-looking, better complimenting the newer landscaping they've put in as the yard has expanded. You *could* keep the shrubs, but why? The rose bushes are nicer and would look much better where those shrubs are now.
So, to improve the yard, they remove the shrubs and plant the rose bushes where they used to be. There's less of them now, but they're an objective improvement over the old shrubs and do the same job of tying the yard together, but better.
But I guess it's cool to hate on Cryptic's every decision, even when it's a smart one.
You misspelled the word "subjective".
Also don't be a weed growing in the yard - aka don't be condescending in my thread.
He didn't use the word subjective (unless you were being facetious and argumentative). And I didn't see any condescension, merely allegory to explain what was done with the revamp.
And it makes perfect sense to me too. Although I also miss the Exploration clusters, I'm not going to complain about them being taken away. And if the thread on the last podcast is accurate, they're working on another exploration design. I'll wait and see what goes on before passing my opinion.Now a LTS and loving it.
Just because you spend money on this game, it does not entitle you to be a jerk if things don't go your way.0 -
The maps for at least some of these missions are present in the Foundry. An author could replicate them. I don't believe anyone has but a good creative starting point (which we've talked about on the Foundry Roundtable) could be to use one of the old plot lines for a new mission. That also opens up the possibility of expanding what Cryptic had originally with more elaborate characters, combat, and narratives.Bipedal mammal and senior Foundry author.
Last missions:
Evolution's Smile [SSF:3-3]
Epoch, Part 2 [AEI]
Transcendence, Part 4
Memorial Tour
For the latest Tardigrades and other creative output: @Gorgonops_SSF
Looking for something new to play? The interactive Foundry Mission Database has you covered.0 -
I've done the old (Cardassian) Terran Empire themed missions.
'Tear of the Prophets', 'Crack in the Mirror' & 'The Other Side'0 -
Neat!
People, go play them.Bipedal mammal and senior Foundry author.
Last missions:
Evolution's Smile [SSF:3-3]
Epoch, Part 2 [AEI]
Transcendence, Part 4
Memorial Tour
For the latest Tardigrades and other creative output: @Gorgonops_SSF
Looking for something new to play? The interactive Foundry Mission Database has you covered.0 -
One of my Federation Captains has all the Romulan Mystery and Cardassian Missions that were cut in the In-Progress Tab of the Mission Log. From past experience with the 'Saturday's Child' Mission, which I did play after it was removed, there are some caveats.
When you pull up to the starting System in Sector Space you will not get the pop-up. If you enter the System you will get the fly-by naming the Mission. You can play the Mission normally and will get XP and drops from kills. There is NO way to complete the Mission for the final rewards, you just have to Warp out or whatever.
I believe a few enterprising souls may have recreated a few of them in the Foundry.'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'Judge Dan Haywood'As l speak now, the words are forming in my head.
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'Lt. Philip J. Minns0 -
How did that work TrekPuppy? Did you just have these missions active when the revamp happened so you were able to still access them through what's basically a loophole? Or did you have another way of getting a hold of these missions? I'll definitely have to find you one of these days soon
Correct. Wise from years of accolade hunting I always try to keep all current missions queued on at least one toon in case Cryptic just removes them from the episode list. I'm usually online noon/evening European time but as I said, I've shared them with more people in Accolades so hopefully you can find someone there to help you if I'm not available.
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I guess i won’t be as disappointed these were removed based on these comments lol0
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