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Heavy cannons with a 250 degree firing arc

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  • ssbn655ssbn655 Member Posts: 1,894 Arc User
    Shut up Wesley.
    Sorry Ironmako, but the issue isn't - for me, of course! - the 45° or 250° or wathever°, but the fact that torpedoes and beam abilities start at ensign and end at lt. commander, whil the cannon abilities start one level above.
    (Not to mention the Attack Pattern <something>.)

    Bye / Qaplà

    Yeah, cannon powers need to be knocked down a rank. I found it funny that low tier escorts can't even (can barely) use cannon power while low tier cruisers have no issue FAWing all over the place.

    LOL you do know they were underpowered forever right? If your escort is so underpowered rethink your build big time. 99% of cruisers restricted from using HC or DHC's so no clue how you concluded they do.
  • edited December 2017
    This content has been removed.
  • vetteguy904vetteguy904 Member Posts: 3,924 Arc User
    the only change i would like to see is the ability to mount single cannons in aft weapons slots
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  • lostyuslostyus Member Posts: 208 Arc User
    Shut up Wesley.
    strathkin wrote: »
    Well I think expanding Torpedoe ARC is likely a good solution; sure raiders or escorts turn very fast, but most never use Torpedoes. Remember: Most builds will do far greater damage concentrating purely on Energy Weapon's where they also only need one TAC console to boost damage.
    God, I hate to start sounding like an elitest troll, but the people who ware demanding expanded weapon arcs need to learn how to drive thier freaking ships. if the space whale you want to flyisn't turning then put a RCS console on it

    I'll fully agree with you in regard's to Cannon's.

    Torpedo Arc's being extended to 105 or 120 likely be a good option; not to mention likely improving their damage. There supposed to be one of the most superior weapons in a ship's arsenal; but reality is most raiders/escorts will take a sizeable DPS hit using them. Cruisers or Science Ships could likely benefit from them more; but given many are slower to turn they fire far less and damage is subpar.

    But I think expanding a Cannon's Firing Arc anything beyond what it is currently is jut a bad idea. You already have Wide-Arc Dual Heavy Cannon's at 90° or Dual Heavy Cannon's at 45°. Beside a regular Cannon is already 180° and they are capable are far greater damage than beam's.

    Gotta agree with these 2 posts.

    I fly quick/fast escorts and pilot ships only now, and I like how they are, I've got used to them, and it's not hard at all to point your ship at a target. I actually choose not to use a single cannon or wide arc cannons because i have no trouble aiming my ship and also i think it just looks bad. I have turrets for when i'm not facing my target which i think look cool.

    If people aren't good enough to aim their ship then try all turret builds, they're viable and look pretty cool with Scatter Volley.
  • lostyuslostyus Member Posts: 208 Arc User
    Shut up Wesley.
    asuran14 wrote: »
    I agree that all cannons don't need to get their firing arc expanded, but right now we have a overlap of the dual cannon and dual heavy cannon types at the 45 degree mark. It is like the argument that if you expand the firing arc of single cannons, and make them able to be slotted forward and aft weapon slots, it would/might make beam arrays less appealing to use. It would be nice to have two different degrees of play styles coming from if you use dual cannons (more forgiving compared to dual heavy), or dual heavy cannons (much more restrictive an precise flying).

    While they do overlap as you mentioned it can still be worth while using both.

    You'll fire for longer which looks cool

    Also both Cannons have different hard points so dual cannons will fire from a different point than your dual-heavy cannons... again which looks cool :)
  • asuran14asuran14 Member Posts: 2,335 Arc User
    edited December 2017
    Make it so!
    lostyus wrote: »
    asuran14 wrote: »
    I agree that all cannons don't need to get their firing arc expanded, but right now we have a overlap of the dual cannon and dual heavy cannon types at the 45 degree mark. It is like the argument that if you expand the firing arc of single cannons, and make them able to be slotted forward and aft weapon slots, it would/might make beam arrays less appealing to use. It would be nice to have two different degrees of play styles coming from if you use dual cannons (more forgiving compared to dual heavy), or dual heavy cannons (much more restrictive an precise flying).

    While they do overlap as you mentioned it can still be worth while using both.

    You'll fire for longer which looks cool

    Also both Cannons have different hard points so dual cannons will fire from a different point than your dual-heavy cannons... again which looks cool :)

    That is true, just like using a quad cannon in with dual or dual heavy. Though a shift giving dual cannons a bit more of a firing arc would not change that fact, as well as make dual cannons more appealing to use on more ship types. I am actually hating the cannon hard-points on the aquatic dreadnaught (firing from the wing tips).
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