Aside from mortars, most fabrications/drones do poor damage and/or get easily popped (particularly in Elite runs). In comparison to brute force abilities like Ambush and spammy AoE's, pets seem like an almost worthless novelty.
My suggestion is obvious, increase the damage, effectiveness and HP of most fabrications/drones, and we might actually have decent "summoner" builds. I always tend to use what is most effective, and I've long dropped pets (again, except for mortars) in favor of the aforementioned instant damage spams.
It's worth examining this because Ground has been the new Space for some time (maybe not here on the forums though).
0
Comments
I would love to see actually see some modules that affect fabrications, giving them buffs, or changing their modes. Imagine having a module that allows you to shift your modules into different modes, and each mode gives them different buffs ranging from a fortress mode that buffs defense, to a hover-mode that allows them to follow you reducing your time to get up an running. Other ideas could be special modules that cause your fabrications/drones to use a special attack/ability at times too.
Yeah I never bothered with using turrets. The only ones I use are quantum mortars and, recently, some defensive turrets in the Simulation invasion because there a nanite medical generator or photonic barrier thingy is actually around long enough to make a difference due to the mission being very stationary.
In most other missions only the Quantum mortar stays since it can fire through walls (and enemies' shields) and stay relevant for a shortly longer period - in IGA or BOTSE and especially KAGA for example. But overall, most things your captain can build are not very useful indeed.
Even Cover shield only acts as a defensive mechanism for these mortars, for my captain the shield is simply not useful enough when you can also take cover behind literally everything else.
That is, I think, the most serious problem for turrets like the phaser ones. By the time you have placed them, the fight will already have moved on in many cases and indeed, they barely make a difference in terms of firepower.
[3/25 10:41][Combat (Self)]Your Haymaker deals 26187 (10692) Physical Damage(Critical) to Orinoco.
I'm not opposed to space pets getting a buff either (well, some at least).
Hanger and Seperation pets have already had a major, major boost in HP, DMG, Speed and AI.