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TRIBBLE MAINTENANCE AND RELEASE NOTES - 10/31/17

Tribble will be updated to ST.80.20171016a.14

General:
  • Resolved an issue with scoreboard UI that would occasionally cause a crash.
  • Resolved an issue with shadow generation that would occasionally cause a crash.
  • Resolved an issue with the Foundry where players could only preview the first map.
  • Resolved an issue with the Foundry where published missions could not be accepted.
  • The /FriendComment command has been restored.
  • Resolved an issue that caused some emotes to not display facial expressions.
  • Colony World Fleet Holding: Changed threshold for getting batteries from minigames.
    1. Breakpoints are now every 100 points, with maximum reward at 900 points.

Dranuur Colony Invasion Scenario:
  • Resolved an issue that prevented the Dranuur Colony Invasion from starting.
  • Modified position of Shield Generator 2 due to an issue that caused it to occasionally spawn inside a rock.

Miracle Worker Ships:
  • Adjusted text descriptions on the Varel and Tebok Romulan Miracle Worker Warbirds.
  • All Miracle Worker ship store descriptions now list the appropriate Lt-rank Miracle Worker spec seat in their stat lists.
  • All Romulan Miracle Worker ship descriptions now correctly list Singularity Powers instead of Cruiser Command Auras.
  • Miracle Worker Warbirds now correctly have 40 base power in all subsystems instead of 50.

Systems:
  • Powerboards and Floaters can now be used from the inventory.
  • Resolved an issue that was prevenging the Highly Specialized Starship Trait from working with Miracle Worker Bridge Officer Abilities
  • Resolved an issue where the projectile damage modifier on Fleet Colony Secondary Deflectors displayed as EnDmg instead of ProjDmg
  • Secondary Deflector tooltips will no longer show durations.
  • Gravitic Induction Platform is now Immune to Warp Core Breaches.
  • The Miracle Worker Specialization Passive Punch It! no longer plays FX in social zones.
  • Resolved an issue that would prevent the player from activating a mine ability for 30 seconds after activating one.
  • Romulan and Klingon ships that do not have registry numbers ships no longer display a cost for re-registry.
  • Resolved an issue that prevented Miracle Worker Bridge Officer Abilites from being treated as specialist abillities in some cases.
  • Expedient Care and Expedient Repairs can no longer be activated off of weapons.

Comments

  • jansil#1393 jansil Member Posts: 28 Arc User
    Launcher wont launch game, after Update.
  • salacnar070890salacnar070890 Member Posts: 424 Bug Hunter

    Dranuur Colony Invasion Scenario:
    • Modified position of Shield Generator 2 due to an issue that caused it to occasionally spawn inside a rock.

    There was nothing wrong with the position of the SG2, just the occasional Quantum Mortar Launcher that spawns during a random selected wave could spawn inside a rock was the issue
    Salacnar
    =/\=Priority One Armada=/\=

    31 | Introvert | ADD (W/O Hyperactivity) | He/Him | Hetro-Demisexual | 6’9” ft-in tall | Avatar by: foodcu_be | Gunpla | STO | Yu-Gi-Oh! | Twitch
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  • turbomagnusturbomagnus Member Posts: 3,479 Arc User
    The mine delay fix will make some of my characters very happy, though I wonder at the timing for the floater and powerboard change since they're Summer Event items and it's fall, almost time for the Winter Event (unless QWW is going to gain a floater or powerboard area.... Hm, using a floater in the Wonderland, that might be interesting to try...).
    "If you can't take a little bloody nose, maybe you ought to go back home and crawl under your bed. It's not safe out here. It's wondrous, with treasures to satiate desires both subtle and gross; but it's not for the timid." -- Q, TNG: "Q-Who?"
    ^Words that every player should keep in mind, especially whenever there's a problem with the game...
  • crypticspartan#0627 crypticspartan Member Posts: 847 Cryptic Developer
    The mine delay fix will make some of my characters very happy, though I wonder at the timing for the floater and powerboard change since they're Summer Event items and it's fall, almost time for the Winter Event (unless QWW is going to gain a floater or powerboard area.... Hm, using a floater in the Wonderland, that might be interesting to try...).

    Powerboards can be used on the new Fleet Colony map. Since them being used frequently on the holding prompted the change, I made the same change to floaters, to get ahead of the request to make them consistent with powerboards that I expected would happen with the summer event.
  • where2r1where2r1 Member Posts: 6,054 Arc User
    Tribble will be updated to ST.80.20171016a.14

    General:
    • Resolved an issue with the Foundry where players could only preview the first map.
    • Resolved an issue with the Foundry where published missions could not be accepted.

    Does this mean the Foundry will be back up soon?

    "Spend your life doing strange things with weird people." -- UNK

    “Tell me and I forget. Teach me and I remember. Involve me and I learn.” -- Benjamin Franklin
  • tieberionetieberione Member Posts: 137 Arc User
    Any Chance Pulse Phasers will be fixed this week, as that's all some of us Run?
    Tieberion, Captain of the USS Excalibur NX-97000-B

  • mrdragon97mrdragon97 Member Posts: 33 Arc User
    @crypticspartan#0627 any chance we might get the pvp scoreboard fixed? it has been broken since january this year
  • captaincelestialcaptaincelestial Member Posts: 1,915 Arc User
    edited November 2017
    The mine delay fix will make some of my characters very happy, though I wonder at the timing for the floater and powerboard change since they're Summer Event items and it's fall, almost time for the Winter Event (unless QWW is going to gain a floater or powerboard area.... Hm, using a floater in the Wonderland, that might be interesting to try...).

    Powerboards can be used on the new Fleet Colony map. Since them being used frequently on the holding prompted the change, I made the same change to floaters, to get ahead of the request to make them consistent with powerboards that I expected would happen with the summer event.

    Thank you very much! :smiley:

    Now I don't have to worry about swapping out the powerboards and floaters with equipment such as hypos and personal shield batteries during the summer event. Esp. when there's a ground mission for a Featured Episode during that time (let alone working on the story arcs in between cooldowns for certain events on Risa). :sunglasses:
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